mlsanityData to 14 Oct 2026

GeoMan: Temporally Consistent Human Geometry Estimation using Image-to-Video Diffusion

arXiv 2505.23085 ↗First posted 29 May 2025cs.CV cs.AI eess.IVcited by 2

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Estimating accurate and temporally consistent 3D human geometry from videos is a challenging problem in computer vision. Existing methods, primarily optimized for single images, often suffer from temporal inconsistencies and fail to capture fine-grained dynamic details. To address these limitations, we present GeoMan, a novel architecture designed to produce accurate and temporally consistent depth and normal estimations from monocular human videos. GeoMan addresses two key challenges: the scarcity of high-quality 4D training data and the need for metric depth estimation to accurately model human size. To overcome the first challenge, GeoMan employs an image-based model to estimate depth and normals for the first frame of a video, which then conditions a video diffusion model, reframing video geometry estimation task as an image-to-video generation problem. This design offloads the heavy lifting of geometric estimation to the image model and simplifies the video model's role to focus on intricate details while using priors learned from large-scale video datasets. Consequently, GeoMan improves temporal consistency and generalizability while requiring minimal 4D training data. To address the challenge of accurate human size estimation, we introduce a root-relative depth representation that retains critical human-scale details and is easier to be estimated from monocular inputs, overcoming the limitations of traditional affine-invariant and metric depth representations. GeoMan achieves state-of-the-art performance in both qualitative and quantitative evaluations, demonstrating its effectiveness in overcoming longstanding challenges in 3D human geometry estimation from videos.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 63 of its 75 references that are in the map. First posted on arXiv 29 May 2025.

Builds on

63 of 75 references.

Closest ancestors · 2

Same direction, newest first

  1. 2024Depth Any Video with Scalable Synthetic Data14 Oct
  2. 2024GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image18 Mar

Other references · 61

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

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  1. 2026Video Generative Models as Geometry Learner
  2. 2025UniGeo: Taming Video Diffusion for Unified Consistent Geometry Estimation
  3. 2026GeoStereo: A Unified Stereo Geometry Estimation Framework for Disparity and Surface Normal
  4. 2024GeoBench: Benchmarking and Analyzing Monocular Geometry Estimation Models
  5. 2025Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction
  6. 2025GeoVideo: Introducing Geometric Regularization into Video Generation Model
  7. 2025GeometryCrafter: Consistent Geometry Estimation for Open-world Videos with Diffusion Priors
  8. 2025GeoDiff: Geometry-Guided Diffusion for Metric Depth Estimation