Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
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Abstract (arXiv)
Despite significant advancements in Neural Radiance Fields (NeRFs), the renderings may still suffer from aliasing and blurring artifacts, since it remains a fundamental challenge to effectively and efficiently characterize anisotropic areas induced by the cone-casting procedure. This paper introduces a Ripmap-Encoded Platonic Solid representation to precisely and efficiently featurize 3D anisotropic areas, achieving high-fidelity anti-aliasing renderings. Central to our approach are two key components: Platonic Solid Projection and Ripmap encoding. The Platonic Solid Projection factorizes the 3D space onto the unparalleled faces of a certain Platonic solid, such that the anisotropic 3D areas can be projected onto planes with distinguishable characterization. Meanwhile, each face of the Platonic solid is encoded by the Ripmap encoding, which is constructed by anisotropically pre-filtering a learnable feature grid, to enable featurzing the projected anisotropic areas both precisely and efficiently by the anisotropic area-sampling. Extensive experiments on both well-established synthetic datasets and a newly captured real-world dataset demonstrate that our Rip-NeRF attains state-of-the-art rendering quality, particularly excelling in the fine details of repetitive structures and textures, while maintaining relatively swift training times.
Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 38 of its 71 references that are in the map. First posted on arXiv 3 May 2024.
Builds on
38 of 71 references.
References · 38
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Citing papers per year: 2024: 5; 2025: 11; 2026: 7.
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- 2025CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splattingcited by 11
- 2024UrbanGS: Semantic-Guided Gaussian Splatting for Urban Scene Reconstructioncited by 7
- 2026From Rays to Projections: Better Inputs for Feed-Forward View Synthesiscited by 5
- 2025Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstructioncited by 3
- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lightingcited by 3
- 2024Spatial Annealing for Efficient Few-shot Neural Renderingcited by 2
12 most cited of 19 All 19 (JSON)
- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lighting23 Jul 2026
- 2026TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization19 May 2026
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision31 Mar 2026
- 2026High-fidelity Multi-view Normal Integration with Scale-encoded Neural Surface Representation20 Mar 2026
- 2026Generalizable NGP-SR: Generalizable Neural Radiance Fields Super-Resolution via Neural Graph Primitives20 Mar 2026
- 2026From Rays to Projections: Better Inputs for Feed-Forward View Synthesis8 Jan 2026
- 2025Alias-free 4D Gaussian Splatting23 Nov 2025
- 2025Spectral Prefiltering of Neural Fields9 Oct 2025
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects20 Aug 2025
- 2025CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splatting24 Jul 2025
- 2025Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting5 Jun 2025
- 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting24 Apr 2025
12 newest of 19 All 19 (JSON)