mlsanityData to 7 Oct 2026

Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids

arXiv 2405.02386 ↗First posted 3 May 2024cs.CV cs.GRcited by 23

Not on the map. Why?

Abstract (arXiv)

Despite significant advancements in Neural Radiance Fields (NeRFs), the renderings may still suffer from aliasing and blurring artifacts, since it remains a fundamental challenge to effectively and efficiently characterize anisotropic areas induced by the cone-casting procedure. This paper introduces a Ripmap-Encoded Platonic Solid representation to precisely and efficiently featurize 3D anisotropic areas, achieving high-fidelity anti-aliasing renderings. Central to our approach are two key components: Platonic Solid Projection and Ripmap encoding. The Platonic Solid Projection factorizes the 3D space onto the unparalleled faces of a certain Platonic solid, such that the anisotropic 3D areas can be projected onto planes with distinguishable characterization. Meanwhile, each face of the Platonic solid is encoded by the Ripmap encoding, which is constructed by anisotropically pre-filtering a learnable feature grid, to enable featurzing the projected anisotropic areas both precisely and efficiently by the anisotropic area-sampling. Extensive experiments on both well-established synthetic datasets and a newly captured real-world dataset demonstrate that our Rip-NeRF attains state-of-the-art rendering quality, particularly excelling in the fine details of repetitive structures and textures, while maintaining relatively swift training times.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 38 of its 71 references that are in the map. First posted on arXiv 3 May 2024.

Builds on

38 of 71 references.

References · 38

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  7. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  8. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  10. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  11. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  12. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
26 more
  1. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
  2. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
  3. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  4. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  5. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
  6. 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
  7. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  8. 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 154
  9. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  10. 2022Variable Bitrate Neural Fieldscited by 116
  11. 2024Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agentscited by 91
  12. 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
  13. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  14. 2023Real-Time Radiance Fields for Single-Image Portrait View Synthesiscited by 64
  15. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  16. 2023CamP: Camera Preconditioning for Neural Radiance Fieldscited by 55
  17. 2023LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatarcited by 50
  18. 2023PAD: A Dataset and Benchmark for Pose-agnostic Anomaly Detectioncited by 46
  19. 2023SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutionscited by 44
  20. 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
  21. 2022FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editingcited by 38
  22. 2022NeRFFaceEditing: Disentangled Face Editing in Neural Radiance Fieldscited by 33
  23. 2022Eikonal Fields for Refractive Novel-View Synthesiscited by 30
  24. 2023BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesiscited by 20
  25. 2022LATITUDE: Robotic Global Localization with Truncated Dynamic Low-pass Filter in City-scale NeRFcited by 17
  26. 2023NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fieldscited by 16

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 5; 2025: 11; 2026: 7.

23 papers.

Sort:

By area:

  1. 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Modelscited by 120
  2. 2024Drone-assisted Road Gaussian Splatting with Cross-view Uncertaintycited by 20
  3. 2025PUGS: Zero-shot Physical Understanding with Gaussian Splattingcited by 20
  4. 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splattingcited by 17
  5. 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objectscited by 17
  6. 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
  7. 2025PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Modelcited by 15
  8. 2025Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splattingcited by 14
  9. 2025CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splattingcited by 11
  10. 2024UrbanGS: Semantic-Guided Gaussian Splatting for Urban Scene Reconstructioncited by 7
  11. 2026From Rays to Projections: Better Inputs for Feed-Forward View Synthesiscited by 5
  12. 2025Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstructioncited by 3
11 more
  1. 2025FB-4D: Spatial-Temporal Coherent Dynamic 3D Content Generation with Feature Bankscited by 3
  2. 2026Engine-Native Editable 3D World Reconstruction with Objects and Lightingcited by 3
  3. 2024Spatial Annealing for Efficient Few-shot Neural Renderingcited by 2
  4. 2025Alias-free 4D Gaussian Splattingcited by 2
  5. 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
  6. 2026TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimizationcited by 2
  7. 2026UniWorld-View: Large-Baseline View Synthesis via Video Diffusion Modelscited by 2
  8. 2024Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropycited by 1
  9. 2025Spectral Prefiltering of Neural Fieldscited by 0
  10. 2026Generalizable NGP-SR: Generalizable Neural Radiance Fields Super-Resolution via Neural Graph Primitivescited by 0
  11. 2026High-fidelity Multi-view Normal Integration with Scale-encoded Neural Surface Representationcited by 0