VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams
Not on the map. Why?
Abstract (arXiv)
Neural Radiance Fields (NeRFs) excel in photorealistically rendering static scenes. However, rendering dynamic, long-duration radiance fields on ubiquitous devices remains challenging, due to data storage and computational constraints. In this paper, we introduce VideoRF, the first approach to enable real-time streaming and rendering of dynamic radiance fields on mobile platforms. At the core is a serialized 2D feature image stream representing the 4D radiance field all in one. We introduce a tailored training scheme directly applied to this 2D domain to impose the temporal and spatial redundancy of the feature image stream. By leveraging the redundancy, we show that the feature image stream can be efficiently compressed by 2D video codecs, which allows us to exploit video hardware accelerators to achieve real-time decoding. On the other hand, based on the feature image stream, we propose a novel rendering pipeline for VideoRF, which has specialized space mappings to query radiance properties efficiently. Paired with a deferred shading model, VideoRF has the capability of real-time rendering on mobile devices thanks to its efficiency. We have developed a real-time interactive player that enables online streaming and rendering of dynamic scenes, offering a seamless and immersive free-viewpoint experience across a range of devices, from desktops to mobile phones.
Key facts. Cited by 22 papers in the map (data through 14 Oct 2026). Builds on 63 of its 83 references that are in the map. First posted on arXiv 3 Dec 2023.
Builds on
63 of 83 references.
References · 63
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
38 more
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2020Consistent Video Depth Estimationcited by 220
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 194
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
- 2019Learning the Depths of Moving People by Watching Frozen Peoplecited by 120
- 2022Streaming Radiance Fields for 3D Video Synthesiscited by 119
- 2022Variable Bitrate Neural Fieldscited by 117
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
- 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
- 2022Compressible-composable NeRF via Rank-residual Decompositioncited by 92
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 84
- 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
- 2022AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxelscited by 73
- 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
- 2022Masked Wavelet Representation for Compact Neural Radiance Fieldscited by 57
- 2023Representing Volumetric Videos as Dynamic MLP Mapscited by 51
- 2023LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatarcited by 50
- 2022Compressing Explicit Voxel Grid Representations: fast NeRFs become also smallcited by 48
- 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
- 2022Neural Deformable Voxel Grid for Fast Optimization of Dynamic View Synthesiscited by 43
50 most cited of 63 All 63 (JSON)
Built on by
Citing papers per year: 2024: 7; 2025: 7; 2026: 8.
22 papers.
Sort:
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 29
- 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Videocited by 27
- 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 25
- 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Streamcited by 24
- 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
- 2024VRVVC: Variable-Rate NeRF-Based Volumetric Video Compressioncited by 14
- 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Videocited by 13
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 11
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 9
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 9
- 2024Rate-aware Compression for NeRF-based Volumetric Videocited by 8
10 more
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
- 2025EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representationcited by 3
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
- 2026CWRNN-INVR: A Coupled WarpRNN based Implicit Neural Video Representationcited by 1
- 2025HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatarscited by 0
- 2026Constrained Dynamic Gaussian Splattingcited by 0
- 2026CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Deliverycited by 0
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streamingcited by 0
- 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Camerascited by 0
- 2026Racing in Volume with Flow Ensemblescited by 0
- 2026Racing in Volume with Flow Ensembles14 Sep 2026
- 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras14 Sep 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Delivery18 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026CWRNN-INVR: A Coupled WarpRNN based Implicit Neural Video Representation8 Apr 2026
- 2026Constrained Dynamic Gaussian Splatting3 Feb 2026
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction2 Jan 2026
- 2025HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars18 Oct 2025
- 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Stream12 May 2025
- 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video24 Mar 2025
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance15 Mar 2025
10 more
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming11 Mar 2025
- 2025EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representation7 Mar 2025
- 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs6 Jan 2025
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars19 Dec 2024
- 2024VRVVC: Variable-Rate NeRF-Based Volumetric Video Compression16 Dec 2024
- 2024Rate-aware Compression for NeRF-based Volumetric Video8 Nov 2024
- 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians20 Sep 2024
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos12 Sep 2024
- 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation19 Aug 2024
- 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Video12 Jul 2024
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 29
- 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Videocited by 27
- 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 25
- 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Streamcited by 24
- 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
- 2024VRVVC: Variable-Rate NeRF-Based Volumetric Video Compressioncited by 14
- 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Videocited by 13
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 11
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 9
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 9
- 2024Rate-aware Compression for NeRF-based Volumetric Videocited by 8
12 most cited of 22 All 22 (JSON)
- 2026Racing in Volume with Flow Ensembles14 Sep 2026
- 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras14 Sep 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Delivery18 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026CWRNN-INVR: A Coupled WarpRNN based Implicit Neural Video Representation8 Apr 2026
- 2026Constrained Dynamic Gaussian Splatting3 Feb 2026
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction2 Jan 2026
- 2025HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars18 Oct 2025
- 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Stream12 May 2025
- 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video24 Mar 2025
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance15 Mar 2025
12 newest of 22 All 22 (JSON)