Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis
Not on the map. Why?
Abstract (arXiv)
We propose a new method for reconstructing controllable implicit 3D human models from sparse multi-view RGB videos. Our method defines the neural scene representation on the mesh surface points and signed distances from the surface of a human body mesh. We identify an indistinguishability issue that arises when a point in 3D space is mapped to its nearest surface point on a mesh for learning surface-aligned neural scene representation. To address this issue, we propose projecting a point onto a mesh surface using a barycentric interpolation with modified vertex normals. Experiments with the ZJU-MoCap and Human3.6M datasets show that our approach achieves a higher quality in a novel-view and novel-pose synthesis than existing methods. We also demonstrate that our method easily supports the control of body shape and clothes. Project page: https://pfnet-research.github.io/surface-aligned-nerf/.
Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Builds on 32 of its 51 references that are in the map. First posted on arXiv 5 Jan 2022.
Builds on
32 of 51 references.
References · 32
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 646
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2017Neural 3D Mesh Renderercited by 437
20 more
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2018Learning Category-Specific Mesh Reconstruction from Image Collectionscited by 317
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
- 2018Video Based Reconstruction of 3D People Modelscited by 237
- 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
- 2021Neural Articulated Radiance Fieldcited by 196
- 2019Learning to Reconstruct People in Clothing from a Single RGB Cameracited by 168
- 2019Tex2Shape: Detailed Full Human Body Geometry From a Single Imagecited by 166
- 2019NASA: Neural Articulated Shape Approximationcited by 149
- 2018Instance-level Human Parsing via Part Grouping Networkcited by 134
- 2020Combining Implicit Function Learning and Parametric Models for 3D Human Reconstructioncited by 133
- 2021LASR: Learning Articulated Shape Reconstruction from a Monocular Videocited by 115
- 2018SiCloPe: Silhouette-Based Clothed Peoplecited by 68
- 2021Unsupervised Learning of 3D Object Categories from Videos in the Wildcited by 67
- 2021S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modelingcited by 59
- 2020Online Adaptation for Consistent Mesh Reconstruction in the Wildcited by 51
- 2018Learning View Priors for Single-view 3D Reconstructioncited by 35
- 2017Learning 3D Object Categories by Looking Around Themcited by 26
Built on by
Citing papers per year: 2022: 12; 2023: 14; 2024: 9; 2025: 5; 2026: 1.
41 papers.
Sort:
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2022Instant Volumetric Head Avatarscited by 157
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
- 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
- 2022Generative Neural Articulated Radiance Fieldscited by 101
- 2022Deforming Radiance Fields with Cagescited by 78
- 2022Unsupervised Learning of Efficient Geometry-Aware Neural Articulated Representationscited by 65
- 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
- 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
- 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
29 more
- 2022Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actorscited by 28
- 2023Template-free Articulated Neural Point Clouds for Reposable View Synthesiscited by 15
- 2024A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generationcited by 13
- 2024Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesiscited by 13
- 2023UniHuman: A Unified Model for Editing Human Images in the Wildcited by 12
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
- 2023Drone-NeRF: Efficient NeRF Based 3D Scene Reconstruction for Large-Scale Drone Surveycited by 11
- 2022SelfNeRF: Fast Training NeRF for Human from Monocular Self-rotating Videocited by 9
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformerscited by 9
- 2022HDhuman: High-quality Human Novel-view Rendering from Sparse Viewscited by 8
- 2023VeRi3D: Generative Vertex-based Radiance Fields for 3D Controllable Human Image Synthesiscited by 8
- 2023IntrinsicNGP: Intrinsic Coordinate based Hash Encoding for Human NeRFcited by 7
- 2022Collecting The Puzzle Pieces: Disentangled Self-Driven Human Pose Transfer by Permuting Texturescited by 6
- 2023Explicifying Neural Implicit Fields for Efficient Dynamic Human Avatar Modeling via a Neural Explicit Surfacecited by 6
- 2022Neural Rendering of Humans in Novel View and Pose from Monocular Videocited by 4
- 2023Animatable Virtual Humans: Learning pose-dependent human representations in UV space for interactive performance synthesiscited by 3
- 2024NECA: Neural Customizable Human Avatarcited by 3
- 2024Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recoverycited by 3
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
- 2022FLNeRF: 3D Facial Landmarks Estimation in Neural Radiance Fieldscited by 2
- 2023Efficient Meshy Neural Fields for Animatable Human Avatarscited by 2
- 2023HiFiHR: Enhancing 3D Hand Reconstruction from a Single Image via High-Fidelity Texturecited by 2
- 2023Animating NeRFs from Texture Space: A Framework for Pose-Dependent Rendering of Human Performancescited by 2
- 2024Garment Animation NeRF with Color Editingcited by 0
- 2024A transition towards virtual representations of visual scenescited by 0
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Videocited by 0
- 2024ProGraph: Temporally-alignable Probability Guided Graph Topological Modeling for 3D Human Reconstructioncited by 0
- 2025Fast and Physically-based Neural Explicit Surface for Relightable Human Avatarscited by 0
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinningcited by 0
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers3 Jun 2025
- 2025Fast and Physically-based Neural Explicit Surface for Relightable Human Avatars24 Mar 2025
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images18 Mar 2025
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior3 Mar 2025
- 2024Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis7 Dec 2024
- 2024ProGraph: Temporally-alignable Probability Guided Graph Topological Modeling for 3D Human Reconstruction7 Nov 2024
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video3 Nov 2024
- 2024A transition towards virtual representations of visual scenes10 Oct 2024
- 2024Garment Animation NeRF with Color Editing29 Jul 2024
- 2024A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation6 Jun 2024
29 more
- 2024Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recovery21 May 2024
- 20243D Gaussian Blendshapes for Head Avatar Animation30 Apr 2024
- 2024NECA: Neural Customizable Human Avatar15 Mar 2024
- 2023Deformable 3D Gaussian Splatting for Animatable Human Avatars22 Dec 2023
- 2023UniHuman: A Unified Model for Editing Human Images in the Wild22 Dec 2023
- 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos17 Nov 2023
- 2023Animating NeRFs from Texture Space: A Framework for Pose-Dependent Rendering of Human Performances6 Nov 2023
- 2023Animatable Virtual Humans: Learning pose-dependent human representations in UV space for interactive performance synthesis5 Oct 2023
- 2023VeRi3D: Generative Vertex-based Radiance Fields for 3D Controllable Human Image Synthesis9 Sep 2023
- 2023Drone-NeRF: Efficient NeRF Based 3D Scene Reconstruction for Large-Scale Drone Survey30 Aug 2023
- 2023HiFiHR: Enhancing 3D Hand Reconstruction from a Single Image via High-Fidelity Texture25 Aug 2023
- 2023Explicifying Neural Implicit Fields for Efficient Dynamic Human Avatar Modeling via a Neural Explicit Surface7 Aug 2023
- 2023Template-free Articulated Neural Point Clouds for Reposable View Synthesis30 May 2023
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion10 May 2023
- 2023Efficient Meshy Neural Fields for Animatable Human Avatars23 Mar 2023
- 2023IntrinsicNGP: Intrinsic Coordinate based Hash Encoding for Human NeRF28 Feb 2023
- 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition22 Feb 2023
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video23 Nov 2022
- 2022Instant Volumetric Head Avatars22 Nov 2022
- 2022FLNeRF: 3D Facial Landmarks Estimation in Neural Radiance Fields21 Nov 2022
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFs18 Oct 2022
- 2022Collecting The Puzzle Pieces: Disentangled Self-Driven Human Pose Transfer by Permuting Textures4 Oct 2022
- 2022SelfNeRF: Fast Training NeRF for Human from Monocular Self-rotating Video4 Oct 2022
- 2022Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors25 Aug 2022
- 2022Deforming Radiance Fields with Cages25 Jul 2022
- 2022Generative Neural Articulated Radiance Fields28 Jun 2022
- 2022Unsupervised Learning of Efficient Geometry-Aware Neural Articulated Representations19 Apr 2022
- 2022Neural Rendering of Humans in Novel View and Pose from Monocular Video4 Apr 2022
- 2022HDhuman: High-quality Human Novel-view Rendering from Sparse Views20 Jan 2022
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2022Instant Volumetric Head Avatarscited by 157
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
- 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
- 2022Generative Neural Articulated Radiance Fieldscited by 101
- 2022Deforming Radiance Fields with Cagescited by 78
- 2022Unsupervised Learning of Efficient Geometry-Aware Neural Articulated Representationscited by 65
- 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
- 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
- 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
12 most cited of 41 All 41 (JSON)
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers3 Jun 2025
- 2025Fast and Physically-based Neural Explicit Surface for Relightable Human Avatars24 Mar 2025
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images18 Mar 2025
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior3 Mar 2025
- 2024Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis7 Dec 2024
- 2024ProGraph: Temporally-alignable Probability Guided Graph Topological Modeling for 3D Human Reconstruction7 Nov 2024
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video3 Nov 2024
- 2024A transition towards virtual representations of visual scenes10 Oct 2024
- 2024Garment Animation NeRF with Color Editing29 Jul 2024
- 2024A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation6 Jun 2024
12 newest of 41 All 41 (JSON)