Flex4DHuman: Flexible Multi-view Video Diffusion for 4D Human Reconstruction
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
We present Flex4DHuman, a multi-view video diffusion model that transforms a monocular or sparse multi-view video of a dynamic subject into synchronized dense multi-view videos using only relative camera-pose conditioning. Unlike prior human-centric methods that rely on skeletons, depth maps, normals, or rendered target-view geometry, Flex4DHuman requires no explicit geometry priors and instead conditions generation through relative camera-pose positional encoding. The generated videos can be directly ingested by downstream reconstruction pipelines to create dynamic 4D Gaussian splats. Built on the Wan 2.1 1.3B text-to-video model, Flex4DHuman preserves the backbone architecture and encodes camera and view information through a five-axis positional encoding that extends spatio-temporal RoPE with view indices and continuous SE(3) relative camera geometry. A three-stage curriculum progressively trains the model for pose following, flexible reference-to-target view generation, and temporal rollout. To support temporal rollout, we train with clean historical target-view tokens. We also add multi-view captions to enable test-time text control. Combined with an off-the-shelf 4D Gaussian Splatting stage, our framework lifts monocular static-camera videos into dynamic 4D Gaussian splats. Experiments on DNA-Rendering and ActorsHQ show that Flex4DHuman surpasses prior state-of-the-art methods, while the same formulation generalizes to animal categories after mixed human-animal training. These capabilities make Flex4DHuman a practical step toward scalable 4D content creation from casual monocular videos for simulation, gaming, AR/VR, and video re-shooting.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 42 of its 51 references that are in the map. First posted on arXiv 11 Jun 2026.
Builds on
42 of 51 references.
Closest ancestors · 8
Same direction, newest first
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis8 Oct
- 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models17 Jul
- 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Models7 Mar
- 2024SynCamMaster: Synchronizing Multi-Camera Video Generation from Diverse Viewpoints10 Dec
- 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis3 Sep
- 2024SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency24 Jul
- 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Models16 May
- 2023MVDream: Multi-view Diffusion for 3D Generation31 Aug
Other references · 34
- 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,581
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
- 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 568
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 448
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
22 more
- 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 325
- 2025ReCamMaster: Camera-Controlled Generative Rendering from A Single Videocited by 278
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2024Sapiens: Foundation for Human Vision Modelscited by 229
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
- 2024MV-Adapter: Multi-view Consistent Image Generation Made Easycited by 111
- 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
- 2025CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Modelscited by 97
- 2025Cameras as Relative Positional Encodingcited by 94
- 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixelscited by 91
- 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
- 2024ViewDiff: 3D-Consistent Image Generation with Text-to-Image Modelscited by 57
- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 53
- 2025Unified Camera Positional Encoding for Controlled Video Generationcited by 34
- 20254Real-Video-V2: Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generationcited by 12
- 2025BulletTime: Decoupled Control of Time and Camera Pose for Video Generationcited by 12
- 2026AnyView: Synthesizing Any Novel View in Dynamic Scenescited by 12
- 2025MatAnyone 2: Scaling Video Matting via a Learned Quality Evaluatorcited by 7
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- 20264DAnyone: Create Anyone in 4D from a Casual Monocular Video
- 2026Human Video Generation from a Single Image with 3D Pose and View Control
- 2024CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models
- 2026Full-4D: Generating Full-Scope 4D Scenes from a Single-View Video
- 2025Dream4D: Lifting Camera-Controlled I2V towards Spatiotemporally Consistent 4D Generation
- 2026MV-Forcing: Long Multi-View Video Generation via 4D-Grounded Spatio-Temporal Self-Forcing
- 2025Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
- 2024Controlling Space and Time with Diffusion Models