TeCH: Text-guided Reconstruction of Lifelike Clothed Humans
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Despite recent research advancements in reconstructing clothed humans from a single image, accurately restoring the "unseen regions" with high-level details remains an unsolved challenge that lacks attention. Existing methods often generate overly smooth back-side surfaces with a blurry texture. But how to effectively capture all visual attributes of an individual from a single image, which are sufficient to reconstruct unseen areas (e.g., the back view)? Motivated by the power of foundation models, TeCH reconstructs the 3D human by leveraging 1) descriptive text prompts (e.g., garments, colors, hairstyles) which are automatically generated via a garment parsing model and Visual Question Answering (VQA), 2) a personalized fine-tuned Text-to-Image diffusion model (T2I) which learns the "indescribable" appearance. To represent high-resolution 3D clothed humans at an affordable cost, we propose a hybrid 3D representation based on DMTet, which consists of an explicit body shape grid and an implicit distance field. Guided by the descriptive prompts + personalized T2I diffusion model, the geometry and texture of the 3D humans are optimized through multi-view Score Distillation Sampling (SDS) and reconstruction losses based on the original observation. TeCH produces high-fidelity 3D clothed humans with consistent & delicate texture, and detailed full-body geometry. Quantitative and qualitative experiments demonstrate that TeCH outperforms the state-of-the-art methods in terms of reconstruction accuracy and rendering quality. The code will be publicly available for research purposes at https://huangyangyi.github.io/TeCH
Key facts. Cited by 104 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 128 of its 160 references that are in the map. First posted on arXiv 16 Aug 2023.
Builds on
128 of 160 references.
Closest ancestors · 18
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Other references · 110
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- 2016Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answeringcited by 2,498
- 2022An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversioncited by 2,231
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- 2021Conceptual 12M: Pushing Web-Scale Image-Text Pre-Training To Recognize Long-Tail Visual Conceptscited by 1,209
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2022eDiff-I: Text-to-Image Diffusion Models with an Ensemble of Expert Denoiserscited by 921
- 2017End-to-end Recovery of Human Shape and Posecited by 883
- 2016COCO-Stuff: Thing and Stuff Classes in Contextcited by 858
- 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
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- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
- 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
- 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
- 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
- 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
- 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
- 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 244
- 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
- 2018Video Based Reconstruction of 3D People Modelscited by 237
- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
- 2023DreamBooth3D: Subject-Driven Text-to-3D Generationcited by 235
- 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
- 2022SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstructioncited by 216
- 2023Controlling Text-to-Image Diffusion by Orthogonal Finetuningcited by 207
- 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
- 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
50 most cited of 110 All 110 (JSON)
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Citing papers per year: 2023: 18; 2024: 42; 2025: 32; 2026: 12.
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12 newest of 71 All 71 (JSON)
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