Vid2Actor: Free-viewpoint Animatable Person Synthesis from Video in the Wild
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Abstract (arXiv)
Given an "in-the-wild" video of a person, we reconstruct an animatable model of the person in the video. The output model can be rendered in any body pose to any camera view, via the learned controls, without explicit 3D mesh reconstruction. At the core of our method is a volumetric 3D human representation reconstructed with a deep network trained on input video, enabling novel pose/view synthesis. Our method is an advance over GAN-based image-to-image translation since it allows image synthesis for any pose and camera via the internal 3D representation, while at the same time it does not require a pre-rigged model or ground truth meshes for training, as in mesh-based learning. Experiments validate the design choices and yield results on synthetic data and on real videos of diverse people performing unconstrained activities (e.g. dancing or playing tennis). Finally, we demonstrate motion re-targeting and bullet-time rendering with the learned models.
Key facts. Cited by 35 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Dec 2020.
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Citing papers per year: 2021: 2; 2022: 8; 2023: 17; 2024: 4; 2025: 1; 2026: 3.
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- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2022Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representationcited by 243
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2023HUGS: Human Gaussian Splatscited by 154
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
- 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
- 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
- 2022Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categoriescited by 29
23 more
- 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesiscited by 28
- 2023ActorsNeRF: Animatable Few-shot Human Rendering with Generalizable NeRFscited by 21
- 2022Audio-driven Neural Gesture Reenactment with Video Motion Graphscited by 18
- 2022Realistic Full-Body Anonymization with Surface-Guided GANscited by 15
- 2023FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Viewscited by 15
- 2023Rendering Humans from Object-Occluded Monocular Videoscited by 14
- 2023DreaMo: Articulated 3D Reconstruction From A Single Casual Videocited by 12
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 10
- 2023Generalizable Neural Voxels for Fast Human Radiance Fieldscited by 8
- 2023FreeMan: Towards Benchmarking 3D Human Pose Estimation under Real-World Conditionscited by 7
- 2023Real-time volumetric rendering of dynamic humanscited by 5
- 2024MIGS: Multi-Identity Gaussian Splatting via Tensor Decompositioncited by 3
- 2023Mesh Strikes Back: Fast and Efficient Human Reconstruction from RGB videoscited by 2
- 2022UMFuse: Unified Multi View Fusion for Human Editing applicationscited by 1
- 2023Envisioning a Next Generation Extended Reality Conferencing System with Efficient Photorealistic Human Renderingcited by 1
- 2023PixelHuman: Animatable Neural Radiance Fields from Few Imagescited by 1
- 2023Semantic-Human: Neural Rendering of Humans from Monocular Video with Human Parsingcited by 1
- 2024TEDRA: Text-based Editing of Dynamic and Photoreal Actorscited by 1
- 2024ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Eventscited by 1
- 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Videocited by 1
- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Viewscited by 0
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstructioncited by 0
- 2026Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splattingcited by 0
- 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video28 Jun 2026
- 2026Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting11 Apr 2026
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction5 Feb 2026
- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Views27 Apr 2025
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars19 Dec 2024
- 2024ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events21 Sep 2024
- 2024TEDRA: Text-based Editing of Dynamic and Photoreal Actors28 Aug 2024
- 2024MIGS: Multi-Identity Gaussian Splatting via Tensor Decomposition10 Jul 2024
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering10 Dec 2023
- 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis8 Dec 2023
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videos5 Dec 2023
- 2023DreaMo: Articulated 3D Reconstruction From A Single Casual Video5 Dec 2023
23 more
- 2023HUGS: Human Gaussian Splats29 Nov 2023
- 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos17 Nov 2023
- 2023FreeMan: Towards Benchmarking 3D Human Pose Estimation under Real-World Conditions10 Sep 2023
- 2023Semantic-Human: Neural Rendering of Humans from Monocular Video with Human Parsing19 Aug 2023
- 2023Rendering Humans from Object-Occluded Monocular Videos8 Aug 2023
- 2023PixelHuman: Animatable Neural Radiance Fields from Few Images18 Jul 2023
- 2023Envisioning a Next Generation Extended Reality Conferencing System with Efficient Photorealistic Human Rendering28 Jun 2023
- 2023ActorsNeRF: Animatable Few-shot Human Rendering with Generalizable NeRFs27 Apr 2023
- 2023MonoHuman: Animatable Human Neural Field from Monocular Video4 Apr 2023
- 2023Generalizable Neural Voxels for Fast Human Radiance Fields27 Mar 2023
- 2023FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Views25 Mar 2023
- 2023Real-time volumetric rendering of dynamic humans21 Mar 2023
- 2023Mesh Strikes Back: Fast and Efficient Human Reconstruction from RGB videos15 Mar 2023
- 2022UMFuse: Unified Multi View Fusion for Human Editing applications17 Nov 2022
- 2022Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categories7 Nov 2022
- 2022Audio-driven Neural Gesture Reenactment with Video Motion Graphs23 Jul 2022
- 2022Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation9 May 2022
- 2022NeuMan: Neural Human Radiance Field from a Single Video23 Mar 2022
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video30 Jan 2022
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video11 Jan 2022
- 2022Realistic Full-Body Anonymization with Surface-Guided GANs6 Jan 2022
- 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control3 Jun 2021
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes8 Apr 2021
- 2024TEDRA: Text-based Editing of Dynamic and Photoreal Actors28 Aug 2024
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2022Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representationcited by 243
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2023HUGS: Human Gaussian Splatscited by 154
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
- 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
- 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
- 2022Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categoriescited by 29
12 most cited of 34 All 34 (JSON)
- 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video28 Jun 2026
- 2026Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting11 Apr 2026
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction5 Feb 2026
- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Views27 Apr 2025
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars19 Dec 2024
- 2024ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events21 Sep 2024
- 2024MIGS: Multi-Identity Gaussian Splatting via Tensor Decomposition10 Jul 2024
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering10 Dec 2023
- 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis8 Dec 2023
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videos5 Dec 2023
- 2023DreaMo: Articulated 3D Reconstruction From A Single Casual Video5 Dec 2023
- 2023HUGS: Human Gaussian Splats29 Nov 2023
12 newest of 34 All 34 (JSON)