MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video
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Abstract (arXiv)
Reconstructing high-fidelity 3D hands from egocentric monocular videos remains a challenge due to the limitations in capturing high-resolution geometry, hand-object interactions, and complex objects on hands. Additionally, existing methods often incur high computational costs, making them impractical for real-time applications. In this work, we propose Mesh-inellipse Aligned deformable Surfel Splatting (MASS) to address these challenges by leveraging a deformable 2D Gaussian Surfel representation. We introduce the mesh-aligned Steiner Inellipse and fractal densification for mesh-to-surfel conversion that initiates high-resolution 2D Gaussian surfels from coarse parametric hand meshes, providing surface representation with photorealistic rendering potential. Second, we propose Gaussian Surfel Deformation, which enables efficient modeling of hand deformations and personalized features by predicting residual updates to surfel attributes and introducing an opacity mask to refine geometry and texture without adaptive density control. In addition, we propose a two-stage training strategy and a novel binding loss to improve the optimization robustness and reconstruction quality. Extensive experiments on the ARCTIC dataset, the Hand Appearance dataset, and the Interhand2.6M dataset demonstrate that our model achieves superior reconstruction performance compared to state-of-the-art methods.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 27 of its 34 references that are in the map. First posted on arXiv 10 Apr 2026.
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27 of 34 references.
References · 27
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2023Segment Anything in High Qualitycited by 376
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
- 2023Reconstructing Hands in 3D with Transformerscited by 306
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
- 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 124
- 2021Model-based 3D Hand Reconstruction via Self-Supervised Learningcited by 65
15 more
- 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
- 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
- 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 51
- 2021Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstructioncited by 44
- 2023A Probabilistic Attention Model with Occlusion-aware Texture Regression for 3D Hand Reconstruction from a Single RGB Imagecited by 32
- 2022HARP: Personalized Hand Reconstruction from a Monocular RGB Videocited by 28
- 2023LiveHand: Real-time and Photorealistic Neural Hand Renderingcited by 26
- 2023MANUS: Markerless Grasp Capture using Articulated 3D Gaussianscited by 26
- 2025Predicting 4D Hand Trajectory from Monocular Videoscited by 21
- 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priorscited by 18
- 2024Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objectscited by 11
- 2023HandNeRF: Learning to Reconstruct Hand-Object Interaction Scene from a Single RGB Imagecited by 10
- 20233D Points Splatting for Real-Time Dynamic Hand Reconstructioncited by 10
- 2025HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentationcited by 6
- 2024V-Hands: Touchscreen-based Hand Tracking for Remote Whiteboard Interactioncited by 2
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