ResiHMR: Residual-Limb Aware Single-Image 3D Human Mesh Recovery for Individuals with Limb Loss
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Abstract (arXiv)
Single-image human mesh recovery provides a compact 3D, person-centric representation that supports analysis, animation, AR and VR, rehabilitation, and human-computer interaction. However, prevailing systems impose an intact-limb prior and degrade on people with limb loss, because fixed-topology models cannot represent residual limbs. In this work, we present ResiHMR, a residual-limb aware framework for single-image 3D human modeling. ResiHMR adopts residual-limb keypoints and introduces two components: (i) a topology-adaptive Residual Anchor-Factor Optimization module that constrains estimation to the observed kinematic subgraph of anatomically valid structures, and (ii) a geometry-based Residual-Limb Reconstruction module that estimates residual-limb boundaries and convex limb-termination geometry. These components introduce topology-aware optimization and explicit termination geometry as tools for human mesh recovery under non-standard limb anatomy. Unlike joint-removal methods in a fixed topology, ResiHMR explicitly reconstructs residual-limb surfaces and aligns optimization with limb-loss topology, which better matches prosthetic biomechanics and real-world use. To the best of our knowledge, this is the first single-image HMR system that explicitly reconstructs residual-limb surfaces and performs topology-adaptive optimization for individuals with limb loss. On a curated dataset of real-world images with limb loss, ResiHMR improves reconstruction quality under both SMPLify-X and HSMR backbones, reducing intact-joint 2D MPJPE from 41.32 to 37.40 with SMPLify-X and residual-limb 2D MPJPE from 73.61 to 23.19 with HSMR.
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References · 36
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- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
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- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
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- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
- 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
- 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 271
- 2021Mesh Graphormercited by 264
- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
- 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
- 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
- 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
- 20233D Human Pose Estimation via Intuitive Physicscited by 100
- 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 93
- 2023SHERF: Generalizable Human NeRF from a Single Imagecited by 88
- 2023SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusioncited by 72
- 2025PromptHMR: Promptable Human Mesh Recoverycited by 70
- 2024CameraHMR: Aligning People with Perspectivecited by 64
- 2023HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recoverycited by 48
- 2025From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humanscited by 27
- 2022JIFF: Jointly-aligned Implicit Face Function for High Quality Single View Clothed Human Reconstructioncited by 26
- 2025Human Mesh Modeling for Anny Bodycited by 10
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstructioncited by 5
- 2025AJAHR: Amputated Joint Aware 3D Human Mesh Recoverycited by 3
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