RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction
Not on the map. Why?
Abstract (arXiv)
Combining 3D Gaussian splatting with Simultaneous Localization and Mapping (SLAM) has gained popularity as it enables continuous 3D environment reconstruction during motion. However, existing methods struggle in dynamic environments, particularly moving objects complicate 3D reconstruction and, in turn, hinder reliable tracking. The emergence of 4D reconstruction, especially 4D Gaussian splatting, offers a promising direction for addressing these challenges, yet its potential for 4D-aware SLAM remains largely underexplored. Along this direction, we propose a robust and efficient framework, namely Reweighting Uncertainty in Gaussian Splatting SLAM (RU4D-SLAM) for 4D scene reconstruction, that introduces temporal factors into spatial 3D representation while incorporating uncertainty-aware perception of scene changes, blurred image synthesis, and dynamic scene reconstruction. We enhance dynamic scene representation by integrating motion blur rendering, and improve uncertainty-aware tracking by extending per-pixel uncertainty modeling, which is originally designed for static scenarios, to handle blurred images. Furthermore, we propose a semantic-guided reweighting mechanism for per-pixel uncertainty estimation in dynamic scenes, and introduce a learnable opacity weight to support adaptive 4D mapping. Extensive experiments on standard benchmarks demonstrate that our method substantially outperforms state-of-the-art approaches in both trajectory accuracy and 4D scene reconstruction, particularly in dynamic environments with moving objects and low-quality inputs. Code available: https://ru4d-slam.github.io
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 59 of its 70 references that are in the map. First posted on arXiv 24 Feb 2026.
Builds on
59 of 70 references.
References · 59
- 2023Segment Anythingcited by 8,158
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 983
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
38 more
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2016Direct Sparse Odometrycited by 479
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 431
- 2017VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimatorcited by 418
- 2023Gaussian Splatting SLAMcited by 410
- 2024Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimationcited by 389
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
- 2023Robust Dynamic Radiance Fieldscited by 193
- 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 183
- 2019ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residualscited by 180
- 2024SpatialTracker: Tracking Any 2D Pixels in 3D Spacecited by 178
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
- 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
- 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
- 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 152
- 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
- 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 139
- 2018DynaSLAM: Tracking, Mapping and Inpainting in Dynamic Scenescited by 130
- 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
- 2022BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fieldscited by 80
- 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
- 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 53
- 2025A Survey: Learning Embodied Intelligence from Physical Simulators and World Modelscited by 50
- 2025WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environmentscited by 48
- 2020DynaSLAM II: Tightly-Coupled Multi-Object Tracking and SLAMcited by 47
- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
- 2021LVI-SAM: Tightly-coupled Lidar-Visual-Inertial Odometry via Smoothing and Mappingcited by 44
- 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
50 most cited of 59 All 59 (JSON)
Built on by
Not cited yet.