EVA3D: Compositional 3D Human Generation from 2D Image Collections
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Cited by 32 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Inverse graphics aims to recover 3D models from 2D observations. Utilizing differentiable rendering, recent 3D-aware generative models have shown impressive results of rigid object generation using 2D images. However, it remains challenging to generate articulated objects, like human bodies, due to their complexity and diversity in poses and appearances. In this work, we propose, EVA3D, an unconditional 3D human generative model learned from 2D image collections only. EVA3D can sample 3D humans with detailed geometry and render high-quality images (up to 512x256) without bells and whistles (e.g. super resolution). At the core of EVA3D is a compositional human NeRF representation, which divides the human body into local parts. Each part is represented by an individual volume. This compositional representation enables 1) inherent human priors, 2) adaptive allocation of network parameters, 3) efficient training and rendering. Moreover, to accommodate for the characteristics of sparse 2D human image collections (e.g. imbalanced pose distribution), we propose a pose-guided sampling strategy for better GAN learning. Extensive experiments validate that EVA3D achieves state-of-the-art 3D human generation performance regarding both geometry and texture quality. Notably, EVA3D demonstrates great potential and scalability to "inverse-graphics" diverse human bodies with a clean framework.
Key facts. Cited by 111 papers in the map (data through 7 Oct 2026). Builds on 58 of its 75 references that are in the map. First posted on arXiv 10 Oct 2022.
Builds on
58 of 75 references.
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50 most cited of 58 All 58 (JSON)
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Citing papers per year: 2022: 9; 2023: 51; 2024: 29; 2025: 19; 2026: 3.
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