mlsanityData to 14 Oct 2026

HUGS: Human Gaussian Splats

arXiv 2311.17910 ↗First posted 29 Nov 2023cs.CV cs.GRcited by 154

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Abstract (arXiv)

Recent advances in neural rendering have improved both training and rendering times by orders of magnitude. While these methods demonstrate state-of-the-art quality and speed, they are designed for photogrammetry of static scenes and do not generalize well to freely moving humans in the environment. In this work, we introduce Human Gaussian Splats (HUGS) that represents an animatable human together with the scene using 3D Gaussian Splatting (3DGS). Our method takes only a monocular video with a small number of (50-100) frames, and it automatically learns to disentangle the static scene and a fully animatable human avatar within 30 minutes. We utilize the SMPL body model to initialize the human Gaussians. To capture details that are not modeled by SMPL (e.g. cloth, hairs), we allow the 3D Gaussians to deviate from the human body model. Utilizing 3D Gaussians for animated humans brings new challenges, including the artifacts created when articulating the Gaussians. We propose to jointly optimize the linear blend skinning weights to coordinate the movements of individual Gaussians during animation. Our approach enables novel-pose synthesis of human and novel view synthesis of both the human and the scene. We achieve state-of-the-art rendering quality with a rendering speed of 60 FPS while being ~100x faster to train over previous work. Our code will be announced here: https://github.com/apple/ml-hugs

Key facts. Cited by 154 papers in the map (data through 14 Oct 2026). Builds on 48 of its 69 references that are in the map. First posted on arXiv 29 Nov 2023.

Builds on

48 of 69 references.

References · 48

  1. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 2023Segment Anythingcited by 8,234
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  6. 2016Gaussian Error Linear Units (GELUs)cited by 3,502
  7. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  8. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  9. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  10. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
  11. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  12. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
36 more
  1. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  2. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  3. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  4. 2020Neural Sparse Voxel Fieldscited by 959
  5. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  6. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 784
  7. 2020Convolutional Occupancy Networkscited by 761
  8. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  9. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  10. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  11. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  12. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  13. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  14. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  15. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
  16. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  17. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  18. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  19. 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
  20. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  21. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  22. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  23. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  24. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  25. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  26. 2022Generative Neural Articulated Radiance Fieldscited by 101
  27. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  28. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  29. 2022KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypointscited by 77
  30. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  31. 2023AG3D: Learning to Generate 3D Avatars from 2D Image Collectionscited by 55
  32. 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
  33. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
  34. 2020Vid2Actor: Free-viewpoint Animatable Person Synthesis from Video in the Wildcited by 35
  35. 2022SUPR: A Sparse Unified Part-Based Human Representationcited by 21
  36. 2023FaceLit: Neural 3D Relightable Facescited by 20

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 7; 2024: 50; 2025: 56; 2026: 41.

154 papers.

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  1. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  2. 2024Sapiens: Foundation for Human Vision Modelscited by 229
  3. 2024A Survey on 3D Gaussian Splattingcited by 224
  4. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  5. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
  6. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  7. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  8. 2024Revising Densification in Gaussian Splattingcited by 128
  9. 20243D Gaussian as a New Era: A Surveycited by 104
  10. 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
  11. 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 78
  12. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
38 more
  1. 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Drivingcited by 69
  2. 2024MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modelingcited by 64
  3. 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
  4. 2024Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesiscited by 58
  5. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  6. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41
  7. 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
  8. 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
  9. 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstructioncited by 32
  10. 2024Mesh-based Gaussian Splatting for Real-time Large-scale Deformationcited by 28
  11. 2024QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videoscited by 25
  12. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  13. 2024Expressive Gaussian Human Avatars from Monocular RGB Videocited by 21
  14. 2024BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesiscited by 20
  15. 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
  16. 2024PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splattingcited by 17
  17. 2024UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modelingcited by 17
  18. 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
  19. 2024Tri2-plane: Thinking Head Avatar via Feature Pyramidcited by 16
  20. 20246DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Renderingcited by 15
  21. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 14
  22. 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splattingcited by 13
  23. 2024Efficient Density Control for 3D Gaussian Splattingcited by 13
  24. 2025Articulated Kinematics Distillation from Video Diffusion Modelscited by 13
  25. 2024Reference-based Controllable Scene Stylization with Gaussian Splattingcited by 12
  26. 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
  27. 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
  28. 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
  29. 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatarscited by 10
  30. 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
  31. 2025BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splattingcited by 10
  32. 2024Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splattingcited by 9
  33. 2024Sequential Gaussian Avatars with Hierarchical Motion Contextcited by 9
  34. 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 9
  35. 2023Wild2Avatar: Rendering Humans Behind Occlusionscited by 8
  36. 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priorscited by 8
  37. 2024PICA: Physics-Integrated Clothed Avatarcited by 8
  38. 2025BlockGaussian: Efficient Large-Scale Scene Novel View Synthesis via Adaptive Block-Based Gaussian Splattingcited by 8

50 most cited of 154 All 154 (JSON)