Better Rigs, Not Bigger Networks: A Body Model Ablation for Gaussian Avatars
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Abstract (arXiv)
Recent 3D Gaussian splatting methods built atop SMPL achieve remarkable visual fidelity while continually increasing the complexity of the overall training architecture. We demonstrate that much of this complexity is unnecessary: by replacing SMPL with the Momentum Human Rig (MHR), estimated via SAM-3D-Body, a minimal pipeline with no learned deformations or pose-dependent corrections achieves the highest reported PSNR and competitive or superior LPIPS and SSIM on PeopleSnapshot and ZJU-MoCap. To disentangle pose estimation quality from body model representational capacity, we perform two controlled ablations: translating SAM-3D-Body meshes to SMPL-X, and translating the original dataset's SMPL poses into MHR both retrained under identical conditions. These ablations confirm that body model expressiveness has been a primary bottleneck in avatar reconstruction, with both mesh representational capacity and pose estimation quality contributing meaningfully to the full pipeline's gains.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 14 of its 21 references that are in the map. First posted on arXiv 1 Apr 2026.
Builds on
14 of 21 references.
References · 14
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
- 2018Video Based Reconstruction of 3D People Modelscited by 237
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
- 2023HUGS: Human Gaussian Splatscited by 154
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
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Citing papers per year: 2026: 1.
1 paper.