mlsanityData to 14 Oct 2026

RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing

arXiv 2603.27948 ↗First posted 30 Mar 2026cs.CVcited by 0

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Abstract (arXiv)

Although there has been significant progress in neural radiance fields, an issue on dynamic illumination changes still remains unsolved. Different from relevant works that parameterize time-variant/-invariant components in scenes, subjects' radiance is highly entangled with their own emitted radiance and lighting colors in spatio-temporal domain. In this paper, we present a new effective method to learn disentangled neural fields under the severe illumination changes, named RehearsalNeRF. Our key idea is to leverage scenes captured under stable lighting like rehearsal stages, easily taken before dynamic illumination occurs, to enforce geometric consistency between the different lighting conditions. In particular, RehearsalNeRF employs a learnable vector for lighting effects which represents illumination colors in a temporal dimension and is used to disentangle projected light colors from scene radiance. Furthermore, our RehearsalNeRF is also able to reconstruct the neural fields of dynamic objects by simply adopting off-the-shelf interactive masks. To decouple the dynamic objects, we propose a new regularization leveraging optical flow, which provides coarse supervision for the color disentanglement. We demonstrate the effectiveness of RehearsalNeRF by showing robust performances on novel view synthesis and scene editing under dynamic illumination conditions. Our source code and video datasets will be publicly available.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 47 of its 75 references that are in the map. First posted on arXiv 30 Mar 2026.

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47 of 75 references.

References · 47

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
  3. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
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  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  6. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  7. 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 785
  8. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  9. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  10. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
  11. 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 689
  12. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
35 more
  1. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  2. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  3. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  4. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  5. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  6. 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 370
  7. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  8. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  9. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  10. 2018Unity: A General Platform for Intelligent Agentscited by 236
  11. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  12. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
  13. 2017Optimizing the Latent Space of Generative Networkscited by 157
  14. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  15. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
  16. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  17. 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 137
  18. 2021Modular Interactive Video Object Segmentation: Interaction-to-Mask, Propagation and Difference-Aware Fusioncited by 129
  19. 2019Learning the Depths of Moving People by Watching Frozen Peoplecited by 120
  20. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 119
  21. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
  22. 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 103
  23. 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
  24. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
  25. 2021Learning Indoor Inverse Rendering with 3D Spatially-Varying Lightingcited by 83
  26. 2021NeuralDiff: Segmenting 3D objects that move in egocentric videoscited by 57
  27. 2022IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesiscited by 50
  28. 2020HDR Environment Map Estimation for Real-Time Augmented Realitycited by 47
  29. 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 42
  30. 2022Relighting4D: Neural Relightable Human from Videoscited by 41
  31. 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
  32. 2017Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lightingcited by 31
  33. 2022S3-NeRF: Neural Reflectance Field from Shading and Shadow under a Single Viewpointcited by 30
  34. 2021NTIRE 2021 Depth Guided Image Relighting Challengecited by 23
  35. 2022ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervisioncited by 17

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