Decoupling Human and Camera Motion from Videos in the Wild
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Abstract (arXiv)
We propose a method to reconstruct global human trajectories from videos in the wild. Our optimization method decouples the camera and human motion, which allows us to place people in the same world coordinate frame. Most existing methods do not model the camera motion; methods that rely on the background pixels to infer 3D human motion usually require a full scene reconstruction, which is often not possible for in-the-wild videos. However, even when existing SLAM systems cannot recover accurate scene reconstructions, the background pixel motion still provides enough signal to constrain the camera motion. We show that relative camera estimates along with data-driven human motion priors can resolve the scene scale ambiguity and recover global human trajectories. Our method robustly recovers the global 3D trajectories of people in challenging in-the-wild videos, such as PoseTrack. We quantify our improvement over existing methods on 3D human dataset Egobody. We further demonstrate that our recovered camera scale allows us to reason about motion of multiple people in a shared coordinate frame, which improves performance of downstream tracking in PoseTrack. Code and video results can be found at https://vye16.github.io/slahmr.
Key facts. Cited by 140 papers in the map (data through 7 Oct 2026). Builds on 60 of its 76 references that are in the map. First posted on arXiv 24 Feb 2023.
Builds on
60 of 76 references.
References · 60
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- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
38 more
- 2020Rescaling Egocentric Visioncited by 529
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
- 2022ViTPose: Simple Vision Transformer Baselines for Human Pose Estimationcited by 450
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2018Learning 3D Human Dynamics from Videocited by 315
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
- 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
- 2019Human Motion Trajectory Prediction: A Surveycited by 231
- 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
- 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
- 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
- 2021Character Controllers Using Motion VAEscited by 182
- 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 179
- 2017PoseTrack: A Benchmark for Human Pose Estimation and Trackingcited by 173
- 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
- 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
- 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
- 2020Coherent Reconstruction of Multiple Humans from a Single Imagecited by 136
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
- 2020Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimationcited by 113
- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
- 2019Exploiting temporal context for 3D human pose estimation in the wildcited by 110
- 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
- 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
- 2020Contact and Human Dynamics from Monocular Videocited by 94
- 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
- 2019You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactionscited by 82
- 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
- 2019XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Cameracited by 68
- 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
- 2020Human Mesh Recovery from Multiple Shotscited by 52
- 2020PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Timecited by 50
- 2021Body Meshes as Pointscited by 45
50 most cited of 60 All 60 (JSON)
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Citing papers per year: 2023: 17; 2024: 43; 2025: 37; 2026: 43.
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- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
- 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
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- 2025PromptHMR: Promptable Human Mesh Recoverycited by 70
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- 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 62
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- 2025HAMSt3R: Human-Aware Multi-view Stereo 3D Reconstructioncited by 15
- 2024MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotationscited by 14
- 2025WorldPose: A World Cup Dataset for Global 3D Human Pose Estimationcited by 13
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
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- 2024MultiPly: Reconstruction of Multiple People from Monocular Video in the Wildcited by 12
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- 2024DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackerscited by 11
- 2024Lifting Motion to the 3D World via 2D Diffusioncited by 11
- 2023ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learningcited by 9
50 most cited of 140 All 140 (JSON)
- 2026PACT: End-to-End Learning of Human Pose, Contacts, and Forces from Video30 Sep 2026
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- 2026Ego-Exo4D Human Meshes Dataset: 4D Human Motion Reconstruction for Ego-Exo Captures24 Sep 2026
- 2026WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Model24 Sep 2026
- 2026Field Converter: Geometry-Initialized Temporal Residual Refinement for World-Grounded Player Pose Estimation from Soccer Broadcasts9 Sep 2026
- 2026MINT: A Unified Model for World-Space Camera and Hand Motion Estimation from Scalable Egocentric Pipeline Supervision4 Sep 2026
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- 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery20 Aug 2026
- 2026Sen-Cap: Sensor-Flexible and Noise-Resilient Human Motion Capture via LiDAR-Camera Integration3 Aug 2026
- 2026EgoGVAE: Ego-body Mesh Reconstruction via Guided Variational Autoencoder30 Jul 2026
- 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction21 Jul 2026
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capture17 Jul 2026
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- 2026CalTennis: Large Multi-View Tennis Video Dataset and Benchmark of Monocular-to-3D Pose Estimation18 Jun 2026
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- 2026Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videos26 May 2026
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generation25 May 2026
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50 newest of 140 All 140 (JSON)
- 2024Score-Guided Diffusion for 3D Human Recoverycited by 39
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
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- 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priorscited by 8
- 2026THFM: A Unified Video Foundation Model for 4D Human Perception and Beyondcited by 4
- 2026StableHand: Quality-Aware Flow Matching for World-Space Dual-Hand Motion Estimation from Egocentric Videocited by 2
- 2026Retrieving and Refining Winning Noise Tickets for Diffusion-Based Motion Generationcited by 1
- 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recoverycited by 1
- 2026HumanFlow -- Diffusion-Driven MAV Navigation Among Humans via Tightly-Coupled Motion Tracking, Forecasting, and Controlcited by 0
- 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery20 Aug 2026
- 2026Retrieving and Refining Winning Noise Tickets for Diffusion-Based Motion Generation7 Jul 2026
- 2026HumanFlow -- Diffusion-Driven MAV Navigation Among Humans via Tightly-Coupled Motion Tracking, Forecasting, and Control25 May 2026
- 2026StableHand: Quality-Aware Flow Matching for World-Space Dual-Hand Motion Estimation from Egocentric Video18 May 2026
- 2026THFM: A Unified Video Foundation Model for 4D Human Perception and Beyond26 Mar 2026
- 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors12 Sep 2024
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priors29 Jun 2024
- 2024Score-Guided Diffusion for 3D Human Recovery14 Mar 2024
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
- 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
- 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 89
- 2025PromptHMR: Promptable Human Mesh Recoverycited by 70
- 2024Deep Patch Visual SLAMcited by 68
- 2024DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videoscited by 63
- 2024OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitationcited by 62
- 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 62
12 most cited of 131 All 131 (JSON)
- 2026PACT: End-to-End Learning of Human Pose, Contacts, and Forces from Video30 Sep 2026
- 2026ORMA: Optimization-based Monocular 4D Reconstruction of Articulated Animals29 Sep 2026
- 2026Ego-Exo4D Human Meshes Dataset: 4D Human Motion Reconstruction for Ego-Exo Captures24 Sep 2026
- 2026WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Model24 Sep 2026
- 2026Field Converter: Geometry-Initialized Temporal Residual Refinement for World-Grounded Player Pose Estimation from Soccer Broadcasts9 Sep 2026
- 2026MINT: A Unified Model for World-Space Camera and Hand Motion Estimation from Scalable Egocentric Pipeline Supervision4 Sep 2026
- 2026Everybody Tracking Every Body30 Aug 2026
- 2026Sen-Cap: Sensor-Flexible and Noise-Resilient Human Motion Capture via LiDAR-Camera Integration3 Aug 2026
- 2026EgoGVAE: Ego-body Mesh Reconstruction via Guided Variational Autoencoder30 Jul 2026
- 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction21 Jul 2026
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capture17 Jul 2026
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactions11 Jul 2026
12 newest of 131 All 131 (JSON)