mlsanityData to 7 Oct 2026

Decoupling Human and Camera Motion from Videos in the Wild

arXiv 2302.12827 ↗First posted 24 Feb 2023cs.CVcited by 140

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Abstract (arXiv)

We propose a method to reconstruct global human trajectories from videos in the wild. Our optimization method decouples the camera and human motion, which allows us to place people in the same world coordinate frame. Most existing methods do not model the camera motion; methods that rely on the background pixels to infer 3D human motion usually require a full scene reconstruction, which is often not possible for in-the-wild videos. However, even when existing SLAM systems cannot recover accurate scene reconstructions, the background pixel motion still provides enough signal to constrain the camera motion. We show that relative camera estimates along with data-driven human motion priors can resolve the scene scale ambiguity and recover global human trajectories. Our method robustly recovers the global 3D trajectories of people in challenging in-the-wild videos, such as PoseTrack. We quantify our improvement over existing methods on 3D human dataset Egobody. We further demonstrate that our recovered camera scale allows us to reason about motion of multiple people in a shared coordinate frame, which improves performance of downstream tracking in PoseTrack. Code and video results can be found at https://vye16.github.io/slahmr.

Key facts. Cited by 140 papers in the map (data through 7 Oct 2026). Builds on 60 of its 76 references that are in the map. First posted on arXiv 24 Feb 2023.

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60 of 76 references.

References · 60

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2017Mask R-CNNcited by 7,259
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  4. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  5. 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,484
  6. 2019Objects as Pointscited by 1,172
  7. 2017End-to-end Recovery of Human Shape and Posecited by 883
  8. 2022Exploring Plain Vision Transformer Backbones for Object Detectioncited by 723
  9. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  10. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
  11. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  12. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
38 more
  1. 2020Rescaling Egocentric Visioncited by 529
  2. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
  3. 2022ViTPose: Simple Vision Transformer Baselines for Human Pose Estimationcited by 450
  4. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  5. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  6. 2018Learning 3D Human Dynamics from Videocited by 315
  7. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  8. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  9. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
  10. 2019Human Motion Trajectory Prediction: A Surveycited by 231
  11. 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
  12. 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
  13. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  14. 2021Character Controllers Using Motion VAEscited by 182
  15. 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 179
  16. 2017PoseTrack: A Benchmark for Human Pose Estimation and Trackingcited by 173
  17. 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
  18. 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
  19. 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
  20. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  21. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
  22. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  23. 2020Coherent Reconstruction of Multiple Humans from a Single Imagecited by 136
  24. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
  25. 2020Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimationcited by 113
  26. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  27. 2019Exploiting temporal context for 3D human pose estimation in the wildcited by 110
  28. 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
  29. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  30. 2020Contact and Human Dynamics from Monocular Videocited by 94
  31. 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
  32. 2019You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactionscited by 82
  33. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  34. 2019XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Cameracited by 68
  35. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
  36. 2020Human Mesh Recovery from Multiple Shotscited by 52
  37. 2020PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Timecited by 50
  38. 2021Body Meshes as Pointscited by 45

50 most cited of 60 All 60 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 17; 2024: 43; 2025: 37; 2026: 43.

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  1. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  2. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  3. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
  4. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
  5. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
  6. 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
  7. 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 89
  8. 2025PromptHMR: Promptable Human Mesh Recoverycited by 70
  9. 2024Deep Patch Visual SLAMcited by 68
  10. 2024DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videoscited by 63
  11. 2024OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitationcited by 62
  12. 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 62
38 more
  1. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
  2. 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
  3. 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 50
  4. 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 46
  5. 2025GENMO: A GENeralist Model for Human MOtioncited by 43
  6. 2024Score-Guided Diffusion for 3D Human Recoverycited by 39
  7. 2025Human3R: Everyone Everywhere All at Oncecited by 35
  8. 2023Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Viewscited by 33
  9. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
  10. 2023Deformable Neural Radiance Fields using RGB and Event Camerascited by 31
  11. 2024Reconstructing People, Places, and Camerascited by 31
  12. 2025Whole-Body Conditioned Egocentric Video Predictioncited by 30
  13. 2024WHAC: World-grounded Humans and Camerascited by 29
  14. 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
  15. 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
  16. 2024Spatial Cognition from Egocentric Video: Out of Sight, Not Out of Mindcited by 28
  17. 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
  18. 2024PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videoscited by 27
  19. 2025Uni4D: Unifying Visual Foundation Models for 4D Modeling from a Single Videocited by 27
  20. 2024E.T. the Exceptional Trajectories: Text-to-camera-trajectory generation with character awarenesscited by 24
  21. 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
  22. 2023Total-Recon: Deformable Scene Reconstruction for Embodied View Synthesiscited by 20
  23. 2025Predicting 4D Hand Trajectory from Monocular Videoscited by 19
  24. 2023Generating Virtual On-body Accelerometer Data from Virtual Textual Descriptions for Human Activity Recognitioncited by 18
  25. 2024MultiPhys: Multi-Person Physics-aware 3D Motion Estimationcited by 18
  26. 2024Synergistic Global-space Camera and Human Reconstruction from Videoscited by 17
  27. 2025The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimationcited by 16
  28. 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
  29. 2025HAMSt3R: Human-Aware Multi-view Stereo 3D Reconstructioncited by 15
  30. 2024MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotationscited by 14
  31. 2025WorldPose: A World Cup Dataset for Global 3D Human Pose Estimationcited by 13
  32. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
  33. 2023Cinematic Behavior Transfer via NeRF-based Differentiable Filmingcited by 12
  34. 2024MultiPly: Reconstruction of Multiple People from Monocular Video in the Wildcited by 12
  35. 2023SportsSloMo: A New Benchmark and Baselines for Human-centric Video Frame Interpolationcited by 11
  36. 2024DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackerscited by 11
  37. 2024Lifting Motion to the 3D World via 2D Diffusioncited by 11
  38. 2023ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learningcited by 9

50 most cited of 140 All 140 (JSON)