TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environments
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Abstract (arXiv)
Although the estimation of 3D human pose and shape (HPS) is rapidly progressing, current methods still cannot reliably estimate moving humans in global coordinates, which is critical for many applications. This is particularly challenging when the camera is also moving, entangling human and camera motion. To address these issues, we adopt a novel 5D representation (space, time, and identity) that enables end-to-end reasoning about people in scenes. Our method, called TRACE, introduces several novel architectural components. Most importantly, it uses two new "maps" to reason about the 3D trajectory of people over time in camera, and world, coordinates. An additional memory unit enables persistent tracking of people even during long occlusions. TRACE is the first one-stage method to jointly recover and track 3D humans in global coordinates from dynamic cameras. By training it end-to-end, and using full image information, TRACE achieves state-of-the-art performance on tracking and HPS benchmarks. The code and dataset are released for research purposes.
Key facts. Cited by 89 papers in the map (data through 7 Oct 2026). Builds on 51 of its 73 references that are in the map. First posted on arXiv 5 Jun 2023.
Builds on
51 of 73 references.
References · 51
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- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
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- 2021TrackFormer: Multi-Object Tracking with Transformerscited by 515
38 more
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
- 2022ViTPose: Simple Vision Transformer Baselines for Human Pose Estimationcited by 450
- 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
- 2019Tracking without bells and whistlescited by 382
- 2020MOT20: A benchmark for multi object tracking in crowded scenescited by 355
- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
- 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
- 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
- 2019HigherHRNet: Scale-Aware Representation Learning for Bottom-Up Human Pose Estimationcited by 247
- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
- 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
- 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
- 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
- 2022Deep Patch Visual Odometrycited by 186
- 2022Generating Holistic 3D Human Motion from Speechcited by 180
- 2017CityPersons: A Diverse Dataset for Pedestrian Detectioncited by 171
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2020TAO: A Large-Scale Benchmark for Tracking Any Objectcited by 146
- 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2020Coherent Reconstruction of Multiple Humans from a Single Imagecited by 136
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
- 20233D Human Pose Estimation via Intuitive Physicscited by 100
- 2019The 2019 DAVIS Challenge on VOS: Unsupervised Multi-Object Segmentationcited by 95
- 2019Human Mesh Recovery from Monocular Images via a Skeleton-disentangled Representationcited by 87
- 2018Pose Flow: Efficient Online Pose Trackingcited by 80
- 2021MOTSynth: How Can Synthetic Data Help Pedestrian Detection and Tracking?cited by 68
- 2021DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Camerascited by 67
- 2022MIME: Human-Aware 3D Scene Generationcited by 57
- 2019TexturePose: Supervising Human Mesh Estimation with Texture Consistencycited by 53
- 20204D Human Body Capture from Egocentric Video via 3D Scene Groundingcited by 43
- 2019Learning Temporal Pose Estimation from Sparsely-Labeled Videoscited by 39
- 2022D&D: Learning Human Dynamics from Dynamic Cameracited by 39
- 2021JRDB-Act: A Large-scale Dataset for Spatio-temporal Action, Social Group and Activity Detectioncited by 38
- 2023High-Fidelity Clothed Avatar Reconstruction from a Single Imagecited by 38
- 2022The One Where They Reconstructed 3D Humans and Environments in TV Showscited by 30
- 2021Tracking People with 3D Representationscited by 22
50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2023: 7; 2024: 30; 2025: 26; 2026: 26.
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- 2026Self-Intersection-Aware 3D Human Motion Generation Using an Efficient Human Sphere Proxy26 May 2026
- 2026DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos18 May 2026
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- 2025L-SR1: Learned Symmetric-Rank-One Preconditioning17 Aug 2025
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions6 Aug 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025Learning Efficient and Generalizable Human Representation with Human Gaussian Model24 Jul 2025
- 2025Physics-based Human Pose Estimation from a Single Moving RGB Camera23 Jul 2025
- 2025MetricHMSR:Metric Human Mesh and Scene Recovery from Monocular Images11 Jun 2025
- 2025GENMO: A GENeralist Model for Human MOtion2 May 2025
- 2025ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos17 Apr 2025
- 2025CoMotion: Concurrent Multi-person 3D Motion16 Apr 2025
- 2025PromptHMR: Promptable Human Mesh Recovery8 Apr 2025
- 2025Uni4D: Unifying Visual Foundation Models for 4D Modeling from a Single Video27 Mar 2025
- 2025ClimbingCap: Multi-Modal Dataset and Method for Rock Climbing in World Coordinate27 Mar 2025
50 newest of 89 All 89 (JSON)
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 127
- 2023GART: Gaussian Articulated Template Modelscited by 121
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
- 2025PromptHMR: Promptable Human Mesh Recoverycited by 70
- 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 46
- 2025GENMO: A GENeralist Model for Human MOtioncited by 43
- 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimationcited by 41
- 2025Human3R: Everyone Everywhere All at Oncecited by 35
- 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 Viewcited by 32
- 2024Reconstructing People, Places, and Camerascited by 31
12 most cited of 86 All 86 (JSON)
- 2026WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Model24 Sep 2026
- 2026Temporal Residual Neural Radiance Fields for Monocular Video Dynamic Human Body Reconstruction4 Sep 2026
- 2026Everybody Tracking Every Body30 Aug 2026
- 2026A Plug-and-Play 2D Motion Interface for Real-World Motion Language Models17 Aug 2026
- 2026Sen-Cap: Sensor-Flexible and Noise-Resilient Human Motion Capture via LiDAR-Camera Integration3 Aug 2026
- 2026DETRAM: End-to-end DEtection, Tracking and Recovery of HumAn Meshes10 Jul 2026
- 2026Scene and Human in One World: Reconstruction in a Feedforward Pass26 Jun 2026
- 2026PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitation25 Jun 2026
- 2026MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observations22 Jun 2026
- 2026Odoriko: A Shape-Aware Multimodal Diffusion Framework for Human Motion19 Jun 2026
- 2026Self-Intersection-Aware 3D Human Motion Generation Using an Efficient Human Sphere Proxy26 May 2026
- 2026DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos18 May 2026
12 newest of 86 All 86 (JSON)