mlsanityData to 7 Oct 2026

Learning 3D Human Dynamics from Video

arXiv 1812.01601 ↗First posted 4 Dec 2018cs.CVcited by 315

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Abstract (arXiv)

From an image of a person in action, we can easily guess the 3D motion of the person in the immediate past and future. This is because we have a mental model of 3D human dynamics that we have acquired from observing visual sequences of humans in motion. We present a framework that can similarly learn a representation of 3D dynamics of humans from video via a simple but effective temporal encoding of image features. At test time, from video, the learned temporal representation give rise to smooth 3D mesh predictions. From a single image, our model can recover the current 3D mesh as well as its 3D past and future motion. Our approach is designed so it can learn from videos with 2D pose annotations in a semi-supervised manner. Though annotated data is always limited, there are millions of videos uploaded daily on the Internet. In this work, we harvest this Internet-scale source of unlabeled data by training our model on unlabeled video with pseudo-ground truth 2D pose obtained from an off-the-shelf 2D pose detector. Our experiments show that adding more videos with pseudo-ground truth 2D pose monotonically improves 3D prediction performance. We evaluate our model, Human Mesh and Motion Recovery (HMMR), on the recent challenging dataset of 3D Poses in the Wild and obtain state-of-the-art performance on the 3D prediction task without any fine-tuning. The project website with video, code, and data can be found at https://akanazawa.github.io/human_dynamics/.

Key facts. Cited by 315 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Dec 2018.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 78; 2022: 55; 2023: 64; 2024: 47; 2025: 39; 2026: 32.

315 papers.

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  1. 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,483
  2. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  3. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  4. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  5. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  6. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  7. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
  8. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  9. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
  10. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  11. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  12. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
38 more
  1. 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
  2. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
  3. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  4. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  5. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
  6. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  7. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
  8. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
  9. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 127
  10. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  11. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  12. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
  13. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
  14. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  15. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  16. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  17. 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 93
  18. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
  19. 2023RelPose++: Recovering 6D Poses from Sparse-view Observationscited by 87
  20. 2022Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generationcited by 75
  21. 2021MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Imagecited by 74
  22. 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 74
  23. 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
  24. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  25. 2025PromptHMR: Promptable Human Mesh Recoverycited by 70
  26. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
  27. 2021SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videoscited by 64
  28. 2024CameraHMR: Aligning People with Perspectivecited by 64
  29. 2021Playing for 3D Human Recoverycited by 63
  30. 2021Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimationcited by 62
  31. 2021DOVE: Learning Deformable 3D Objects by Watching Videoscited by 61
  32. 2022Implicit Neural Representations for Variable Length Human Motion Generationcited by 61
  33. 2021S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modelingcited by 59
  34. 2021Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registrationcited by 59
  35. 2022Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Videocited by 59
  36. 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 58
  37. 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 57
  38. 2021Estimating Egocentric 3D Human Pose in Global Spacecited by 56

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