ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learning
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Abstract (arXiv)
Learning-based approaches to monocular motion capture have recently shown promising results by learning to regress in a data-driven manner. However, due to the challenges in data collection and network designs, it remains challenging for existing solutions to achieve real-time full-body capture while being accurate in world space. In this work, we introduce ProxyCap, a human-centric proxy-to-motion learning scheme to learn world-space motions from a proxy dataset of 2D skeleton sequences and 3D rotational motions. Such proxy data enables us to build a learning-based network with accurate world-space supervision while also mitigating the generalization issues. For more accurate and physically plausible predictions in world space, our network is designed to learn human motions from a human-centric perspective, which enables the understanding of the same motion captured with different camera trajectories. Moreover, a contact-aware neural motion descent module is proposed in our network so that it can be aware of foot-ground contact and motion misalignment with the proxy observations. With the proposed learning-based solution, we demonstrate the first real-time monocular full-body capture system with plausible foot-ground contact in world space even using hand-held moving cameras. Our project page is https://zhangyux15.github.io/ProxyCapV2.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 66 of its 78 references that are in the map. First posted on arXiv 3 Jul 2023.
Builds on
66 of 78 references.
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Citing papers per year: 2023: 1; 2024: 3; 2025: 1; 2026: 4.
9 papers.
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2024HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Modelscited by 14
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motionscited by 4
- 2025PAMD: Plausibility-Aware Motion Diffusion Model for Long Dance Generationcited by 3
- 2024Humans as Checkerboards: Calibrating Camera Motion Scale for World-Coordinate Human Mesh Recoverycited by 2
- 2026BioHuman: Learning Biomechanical Human Representations from Videocited by 0
- 2026EgoGVAE: Ego-body Mesh Reconstruction via Guided Variational Autoencodercited by 0
- 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmarkcited by 0
- 2026Field Converter: Geometry-Initialized Temporal Residual Refinement for World-Grounded Player Pose Estimation from Soccer Broadcastscited by 0
- 2026Field Converter: Geometry-Initialized Temporal Residual Refinement for World-Grounded Player Pose Estimation from Soccer Broadcasts9 Sep 2026
- 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark13 Aug 2026
- 2026EgoGVAE: Ego-body Mesh Reconstruction via Guided Variational Autoencoder30 Jul 2026
- 2026BioHuman: Learning Biomechanical Human Representations from Video14 May 2026
- 2025PAMD: Plausibility-Aware Motion Diffusion Model for Long Dance Generation26 May 2025
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions23 Dec 2024
- 2024Humans as Checkerboards: Calibrating Camera Motion Scale for World-Coordinate Human Mesh Recovery30 Jun 2024
- 2024HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Models3 Jun 2024
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians4 Dec 2023