MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild
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Abstract (arXiv)
We present MultiPly, a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos. Reconstructing multiple individuals moving and interacting naturally from monocular in-the-wild videos poses a challenging task. Addressing it necessitates precise pixel-level disentanglement of individuals without any prior knowledge about the subjects. Moreover, it requires recovering intricate and complete 3D human shapes from short video sequences, intensifying the level of difficulty. To tackle these challenges, we first define a layered neural representation for the entire scene, composited by individual human and background models. We learn the layered neural representation from videos via our layer-wise differentiable volume rendering. This learning process is further enhanced by our hybrid instance segmentation approach which combines the self-supervised 3D segmentation and the promptable 2D segmentation module, yielding reliable instance segmentation supervision even under close human interaction. A confidence-guided optimization formulation is introduced to optimize the human poses and shape/appearance alternately. We incorporate effective objectives to refine human poses via photometric information and impose physically plausible constraints on human dynamics, leading to temporally consistent 3D reconstructions with high fidelity. The evaluation of our method shows the superiority over prior art on publicly available datasets and in-the-wild videos.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 44 of its 52 references that are in the map. First posted on arXiv 3 Jun 2024.
Builds on
44 of 52 references.
References · 44
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32 more
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Built on by
Citing papers per year: 2024: 2; 2025: 4; 2026: 6.
12 papers.
- 2025Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstructioncited by 66
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
- 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 22
- 2024ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wildcited by 19
- 2026RAM: Recover Any 3D Human Motion in-the-Wildcited by 11
- 2025Disentangled Clothed Avatar Generation with Layered Representationcited by 7
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
- 2026textit4DSurf: High-Fidelity Dynamic Scene Surface Reconstructioncited by 1
- 2026Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinatescited by 0
- 2026Human Interaction-Aware 3D Reconstruction from a Single Imagecited by 0
- 2026RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videoscited by 0
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactionscited by 0
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactions11 Jul 2026
- 2026RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos16 May 2026
- 2026Human Interaction-Aware 3D Reconstruction from a Single Image7 Apr 2026
- 2026textit4DSurf: High-Fidelity Dynamic Scene Surface Reconstruction30 Mar 2026
- 2026RAM: Recover Any 3D Human Motion in-the-Wild20 Mar 2026
- 2026Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinates27 Feb 2026
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting14 Apr 2025
- 2025Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction10 Apr 2025
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior3 Mar 2025
- 2025Disentangled Clothed Avatar Generation with Layered Representation8 Jan 2025
- 2024ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild23 Sep 2024
- 2024InterTrack: Tracking Human Object Interaction without Object Templates25 Aug 2024