OnlineHMR: Video-based Online World-Grounded Human Mesh Recovery
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Abstract (arXiv)
Human mesh recovery (HMR) models 3D human body from monocular videos, with recent works extending it to world-coordinate human trajectory and motion reconstruction. However, most existing methods remain offline, relying on future frames or global optimization, which limits their applicability in interactive feedback and perception-action loop scenarios such as AR/VR and telepresence. To address this, we propose OnlineHMR, a fully online framework that jointly satisfies four essential criteria of online processing, including system-level causality, faithfulness, temporal consistency, and efficiency. Built upon a two-branch architecture, OnlineHMR enables streaming inference via a causal key-value cache design and a curated sliding-window learning strategy. Meanwhile, a human-centric incremental SLAM provides online world-grounded alignment under physically plausible trajectory correction. Experimental results show that our method achieves performance comparable to existing chunk-based approaches on the standard EMDB benchmark and highly dynamic custom videos, while uniquely supporting online processing. Page and code are available at https://tsukasane.github.io/Video-OnlineHMR/.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 41 of its 57 references that are in the map. First posted on arXiv 18 Mar 2026.
Builds on
41 of 57 references.
References · 41
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- 2024Grounding Image Matching in 3D with MASt3Rcited by 960
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
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- 2021NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Videocited by 241
29 more
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2024MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priorscited by 198
- 2022Deep Patch Visual Odometrycited by 186
- 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2025Streaming 4D Visual Geometry Transformercited by 147
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 132
- 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 127
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
- 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
- 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 93
- 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 89
- 2024CameraHMR: Aligning People with Perspectivecited by 64
- 2022Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Videocited by 59
- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
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- 2025Evict3R: Training-Free Token Eviction for Memory-Bounded Streaming Visual Geometry Transformerscited by 13
- 2025ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modelingcited by 12
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Videocited by 0
- 2026AnyAct: Towards Human Reenactment of Character Motion From Videocited by 0
- 2026CQF-HMR: Continuous Quaternion Flows for Probabilistic 3D Human Mesh Recovery from a Single Imagecited by 0
- 2026World2Motion: Turning Video World Models into 3D Human Motion Generatorscited by 0
- 2026World2Motion: Turning Video World Models into 3D Human Motion Generators29 Sep 2026
- 2026CQF-HMR: Continuous Quaternion Flows for Probabilistic 3D Human Mesh Recovery from a Single Image1 Sep 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026
- 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video21 Apr 2026
Similar, not cited
Close in wording, no citation either way
- 2023DiffMesh: A Motion-aware Diffusion Framework for Human Mesh Recovery from Videos
- 2026Towards Geometry-Aware and Motion-Guided Video Human Mesh Recovery
- 2026FactorizedHMR: A Hybrid Framework for Video Human Mesh Recovery
- 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization
- 2026FlowHMR: Physically Plausible Motion Capture from Video
- 2024Score-Guided Diffusion for 3D Human Recovery
- 2025MetricHMSR:Metric Human Mesh and Scene Recovery from Monocular Images
- 2025LieHMR: Autoregressive Human Mesh Recovery with SO(3) Diffusion