mlsanityData to 14 Oct 2026

Predicting 4D Hand Trajectory from Monocular Videos

arXiv 2501.08329 ↗First posted 14 Jan 2025cs.CVcited by 21

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Abstract (arXiv)

We present HaPTIC, an approach that infers coherent 4D hand trajectories from monocular videos. Current video-based hand pose reconstruction methods primarily focus on improving frame-wise 3D pose using adjacent frames rather than studying consistent 4D hand trajectories in space. Despite the additional temporal cues, they generally underperform compared to image-based methods due to the scarcity of annotated video data. To address these issues, we repurpose a state-of-the-art image-based transformer to take in multiple frames and directly predict a coherent trajectory. We introduce two types of lightweight attention layers: cross-view self-attention to fuse temporal information, and global cross-attention to bring in larger spatial context. Our method infers 4D hand trajectories similar to the ground truth while maintaining strong 2D reprojection alignment. We apply the method to both egocentric and allocentric videos. It significantly outperforms existing methods in global trajectory accuracy while being comparable to the state-of-the-art in single-image pose estimation. Project website: https://judyye.github.io/haptic-www

Key facts. Cited by 21 papers in the map (data through 14 Oct 2026). Builds on 76 of its 85 references that are in the map. First posted on arXiv 14 Jan 2025.

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76 of 85 references.

References · 76

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 18.

21 papers.

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  1. 2025MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generationcited by 9
  2. 2026WHOLE: World-Grounded Hand-Object Lifted from Egocentric Videoscited by 8
  3. 2026ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videoscited by 7
  4. 2026OmniGuide: Universal Guidance Fields for Enhancing Generalist Robot Policiescited by 6
  5. 2026The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstructioncited by 5
  6. 2026EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Cameracited by 3
  7. 2026Open-CHOIR: Open-World Contact-Aware 4D Hand-Object Interaction Reconstructioncited by 3
  8. 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Enginecited by 3
  9. 2026BiTDiff: Fine-Grained 3D Conducting Motion Generation via BiMamba-Transformer Diffusioncited by 2
  10. 2026GHOST: Hierarchical Sub-Goal Policies for Generalizing Robot Manipulationcited by 2
  11. 2026Towards in-the-wild Egocentric 3D Hand-Object Pose Estimationcited by 2
  12. 2026HandFlow: Fully Generative 4D Hand Recovery with Flow Matchingcited by 2
9 more
  1. 2025Bimanual 3D Hand Motion and Articulation Forecasting in Everyday Imagescited by 1
  2. 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstructioncited by 1
  3. 2026EggHand: A Multimodal Foundation Model for Egocentric Hand Pose Forecastingcited by 1
  4. 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Videocited by 0
  5. 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
  6. 2026C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Videocited by 0
  7. 2026Track, Articulate, Act: Generating Articulation from Casual Human Videoscited by 0
  8. 2026Hand2Robot: Object-Centric 4D Hand Reconstruction from Human Demonstrations for Roboticscited by 0
  9. 2026Beyond the End-Effector: Learning Whole-Arm Contact Manipulation from Human Demonstrationscited by 0