mlsanityData to 13 Oct 2026

SportsSloMo: A New Benchmark and Baselines for Human-centric Video Frame Interpolation

arXiv 2308.16876 ↗First posted 31 Aug 2023cs.CVcited by 11

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Abstract (arXiv)

Human-centric video frame interpolation has great potential for improving people's entertainment experiences and finding commercial applications in the sports analysis industry, e.g., synthesizing slow-motion videos. Although there are multiple benchmark datasets available in the community, none of them is dedicated for human-centric scenarios. To bridge this gap, we introduce SportsSloMo, a benchmark consisting of more than 130K video clips and 1M video frames of high-resolution (≥720p) slow-motion sports videos crawled from YouTube. We re-train several state-of-the-art methods on our benchmark, and the results show a decrease in their accuracy compared to other datasets. It highlights the difficulty of our benchmark and suggests that it poses significant challenges even for the best-performing methods, as human bodies are highly deformable and occlusions are frequent in sports videos. To improve the accuracy, we introduce two loss terms considering the human-aware priors, where we add auxiliary supervision to panoptic segmentation and human keypoints detection, respectively. The loss terms are model agnostic and can be easily plugged into any video frame interpolation approaches. Experimental results validate the effectiveness of our proposed loss terms, leading to consistent performance improvement over 5 existing models, which establish strong baseline models on our benchmark. The dataset and code can be found at: https://neu-vi.github.io/SportsSlomo/.

Key facts. Cited by 11 papers in the map (data through 13 Oct 2026). Builds on 64 of its 81 references that are in the map. First posted on arXiv 31 Aug 2023.

Builds on

64 of 81 references.

References · 64

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38 more
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Cited by year (2026 to 13 Oct)

Citing papers per year: 2023: 1; 2024: 4; 2025: 4; 2026: 2.

11 papers.