SportsSloMo: A New Benchmark and Baselines for Human-centric Video Frame Interpolation
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Abstract (arXiv)
Human-centric video frame interpolation has great potential for improving people's entertainment experiences and finding commercial applications in the sports analysis industry, e.g., synthesizing slow-motion videos. Although there are multiple benchmark datasets available in the community, none of them is dedicated for human-centric scenarios. To bridge this gap, we introduce SportsSloMo, a benchmark consisting of more than 130K video clips and 1M video frames of high-resolution (≥720p) slow-motion sports videos crawled from YouTube. We re-train several state-of-the-art methods on our benchmark, and the results show a decrease in their accuracy compared to other datasets. It highlights the difficulty of our benchmark and suggests that it poses significant challenges even for the best-performing methods, as human bodies are highly deformable and occlusions are frequent in sports videos. To improve the accuracy, we introduce two loss terms considering the human-aware priors, where we add auxiliary supervision to panoptic segmentation and human keypoints detection, respectively. The loss terms are model agnostic and can be easily plugged into any video frame interpolation approaches. Experimental results validate the effectiveness of our proposed loss terms, leading to consistent performance improvement over 5 existing models, which establish strong baseline models on our benchmark. The dataset and code can be found at: https://neu-vi.github.io/SportsSlomo/.
Key facts. Cited by 11 papers in the map (data through 13 Oct 2026). Builds on 64 of its 81 references that are in the map. First posted on arXiv 31 Aug 2023.
Builds on
64 of 81 references.
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Citing papers per year: 2023: 1; 2024: 4; 2025: 4; 2026: 2.
11 papers.
- 2024OpenHumanVid: A Large-Scale High-Quality Dataset for Enhancing Human-Centric Video Generationcited by 77
- 2025MotionBench: Benchmarking and Improving Fine-grained Video Motion Understanding for Vision Language Modelscited by 69
- 2024A Survey on Future Frame Synthesis: Bridging Deterministic and Generative Approachescited by 7
- 2024Gear-NeRF: Free-Viewpoint Rendering and Tracking with Motion-aware Spatio-Temporal Samplingcited by 7
- 2025Controllable Human-centric Keyframe Interpolation with Generative Priorcited by 4
- 2023Video Frame Interpolation with Many-to-many Splatting and Spatial Selective Refinementcited by 3
- 2024Investigating Event-Based Cameras for Video Frame Interpolation in Sportscited by 1
- 2025EventBench: Towards Comprehensive Benchmarking of Event-based MLLMscited by 1
- 2026Seeing Fast and Slow: Learning the Flow of Time in Videoscited by 1
- 2025Slow - Motion Video Synthesis for Basketball Using Frame Interpolationcited by 0
- 2026Spatio-Temporal Difference Guided Motion Deblurring with the Complementary Vision Sensorcited by 0
- 2026Seeing Fast and Slow: Learning the Flow of Time in Videos23 Apr 2026
- 2026Spatio-Temporal Difference Guided Motion Deblurring with the Complementary Vision Sensor12 Apr 2026
- 2025EventBench: Towards Comprehensive Benchmarking of Event-based MLLMs23 Nov 2025
- 2025Slow - Motion Video Synthesis for Basketball Using Frame Interpolation10 Nov 2025
- 2025Controllable Human-centric Keyframe Interpolation with Generative Prior3 Jun 2025
- 2025MotionBench: Benchmarking and Improving Fine-grained Video Motion Understanding for Vision Language Models6 Jan 2025
- 2024OpenHumanVid: A Large-Scale High-Quality Dataset for Enhancing Human-Centric Video Generation28 Nov 2024
- 2024Investigating Event-Based Cameras for Video Frame Interpolation in Sports2 Jul 2024
- 2024Gear-NeRF: Free-Viewpoint Rendering and Tracking with Motion-aware Spatio-Temporal Sampling6 Jun 2024
- 2024A Survey on Future Frame Synthesis: Bridging Deterministic and Generative Approaches26 Jan 2024
- 2023Video Frame Interpolation with Many-to-many Splatting and Spatial Selective Refinement29 Oct 2023