mlsanityData to 14 Oct 2026

HAMSt3R: Human-Aware Multi-view Stereo 3D Reconstruction

arXiv 2508.16433 ↗First posted 22 Aug 2025cs.CVcited by 15

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Abstract (arXiv)

Recovering the 3D geometry of a scene from a sparse set of uncalibrated images is a long-standing problem in computer vision. While recent learning-based approaches such as DUSt3R and MASt3R have demonstrated impressive results by directly predicting dense scene geometry, they are primarily trained on outdoor scenes with static environments and struggle to handle human-centric scenarios. In this work, we introduce HAMSt3R, an extension of MASt3R for joint human and scene 3D reconstruction from sparse, uncalibrated multi-view images. First, we exploit DUNE, a strong image encoder obtained by distilling, among others, the encoders from MASt3R and from a state-of-the-art Human Mesh Recovery (HMR) model, multi-HMR, for a better understanding of scene geometry and human bodies. Our method then incorporates additional network heads to segment people, estimate dense correspondences via DensePose, and predict depth in human-centric environments, enabling a more comprehensive 3D reconstruction. By leveraging the outputs of our different heads, HAMSt3R produces a dense point map enriched with human semantic information in 3D. Unlike existing methods that rely on complex optimization pipelines, our approach is fully feed-forward and efficient, making it suitable for real-world applications. We evaluate our model on EgoHumans and EgoExo4D, two challenging benchmarks con taining diverse human-centric scenarios. Additionally, we validate its generalization to traditional multi-view stereo and multi-view pose regression tasks. Our results demonstrate that our method can reconstruct humans effectively while preserving strong performance in general 3D reconstruction tasks, bridging the gap between human and scene understanding in 3D vision.

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 47 of its 70 references that are in the map. First posted on arXiv 22 Aug 2025.

Builds on

47 of 70 references.

References · 47

  1. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
  2. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  5. 2021Masked-attention Mask Transformer for Universal Image Segmentationcited by 2,351
  6. 2021Vision Transformers for Dense Predictioncited by 1,803
  7. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  8. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
  9. 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,443
  10. 2017SuperPoint: Self-Supervised Interest Point Detection and Descriptioncited by 1,320
  11. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  12. 2021Per-Pixel Classification is Not All You Need for Semantic Segmentationcited by 1,152
35 more
  1. 2021LoFTR: Detector-Free Local Feature Matching with Transformerscited by 984
  2. 2024Grounding Image Matching in 3D with MASt3Rcited by 983
  3. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 929
  4. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
  5. 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
  6. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
  7. 2018DensePose: Dense Human Pose Estimation In The Wildcited by 575
  8. 2025Continuous 3D Perception Model with Persistent Statecited by 548
  9. 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
  10. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
  11. 2023RoMa: Robust Dense Feature Matchingcited by 302
  12. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  13. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
  14. 2023Visual Geometry Grounded Deep Structure From Motioncited by 227
  15. 2018DeepV2D: Video to Depth with Differentiable Structure from Motioncited by 185
  16. 2024Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairscited by 178
  17. 2024MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motioncited by 162
  18. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
  19. 2025MUSt3R: Multi-view Network for Stereo 3D Reconstructioncited by 141
  20. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 139
  21. 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generationcited by 137
  22. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 117
  23. 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 101
  24. 2021Ego-Exo: Transferring Visual Representations from Third-person to First-person Videoscited by 99
  25. 2023SHERF: Generalizable Human NeRF from a Single Imagecited by 88
  26. 2024Scene Coordinate Reconstruction: Posing of Image Collections via Incremental Learning of a Relocalizercited by 73
  27. 2024FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descentcited by 61
  28. 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 60
  29. 2025DUNE: Distilling a Universal Encoder from Heterogeneous 2D and 3D Teacherscited by 32
  30. 2024Reconstructing People, Places, and Camerascited by 31
  31. 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
  32. 2024UNIC: Universal Classification Models via Multi-teacher Distillationcited by 27
  33. 2024Synergistic Global-space Camera and Human Reconstruction from Videoscited by 17
  34. 2022Level-S2fM: Structure from Motion on Neural Level Set of Implicit Surfacescited by 9
  35. 2023Cross-view and Cross-pose Completion for 3D Human Understandingcited by 6

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Citing papers per year: 2025: 2; 2026: 13.

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