ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery
On the map: Diffusion models → Diffusion and flow policies for robotics
Abstract (arXiv)
Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps. Existing single-frame and windowed temporal regressors fail when a hand shortly leaves the frame, while recent video diffusion models (VDMs) rely on heavy, stochastic multi-step sampling as pixel-space renderers. We instead repurpose VDM into a deterministic geometry encoder. A single forward pass over the clean latent exposes scene content beyond current observations, including occluded and out-of-sight hands. We introduce ACE-Ego-Hand, an offline clip-level framework that extracts features via a Deterministic Clean-Latent Encoder and decodes them with a Bidirectional Spatiotemporal Decoder. ACE-Ego-Hand recovers continuous bimanual trajectories with metric placement and no external detector, while a Ray-Based Camera Solver supports a second configuration that requires no test-time camera intrinsics. Across five egocentric benchmarks, ACE-Ego-Hand sets a new state of the art, cutting MPJPE-p by 30% on occlusion-heavy ARCTIC and 40% on HOT3D. These gains reach 46%-61% once out-of-sight hands are included in the evaluation, offering a scalable path from everyday human video to robot manipulation data.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 39 of its 43 references that are in the map. First posted on arXiv 20 Aug 2026.
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39 of 43 references.
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Other references · 38
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- 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planningcited by 809
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
- 2025VACE: All-in-One Video Creation and Editingcited by 479
- 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 327
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
- 2023Reconstructing Hands in 3D with Transformerscited by 306
- 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
26 more
- 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
- 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
- 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 211
- 2024EgoMimic: Scaling Imitation Learning via Egocentric Videocited by 175
- 2023HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real Worldcited by 166
- 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 163
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
- 2024Cameras as Rays: Pose Estimation via Ray Diffusioncited by 131
- 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 129
- 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 124
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
- 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 82
- 2022Perspective Fields for Single Image Camera Calibrationcited by 75
- 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 66
- 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 51
- 2025GENMO: A GENeralist Model for Human MOtioncited by 49
- 2023Global-to-Local Modeling for Video-based 3D Human Pose and Shape Estimationcited by 47
- 2024Hamba: Single-view 3D Hand Reconstruction with Graph-guided Bi-Scanning Mambacited by 45
- 2023Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wildcited by 36
- 2023A Dataset of Relighted 3D Interacting Handscited by 35
- 20233D Hand Pose Estimation in Everyday Egocentric Imagescited by 34
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- 2026Video Generation Models are General-Purpose Vision Learnerscited by 14
- 2024OmniHands: Towards Robust 4D Hand Mesh Recovery via A Versatile Transformercited by 7
- 2025Point Prompting: Counterfactual Tracking with Video Diffusion Modelscited by 5
- 2026EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Cameracited by 3
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Citing papers per year: 2026: 2.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2026ESTHER: Egocentric Stereo Hand Estimation and Reconstruction in the Wild
- 2026EgoMatrix: Physically Faithful Dexterous Robot Demonstrations from Egocentric Human Videos ↗
- 2026EgoGrasp: World-Space Hand-Object Interaction Estimation from Egocentric Videos
- 2026Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Joints
- 2026EgoTactile: Learning Grasp Pressure for Everyday Objects from Egocentric Video
- 2023Look Ma, No Hands! Agent-Environment Factorization of Egocentric Videos
- 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures
- 2025Diffusion-based 3D Hand Motion Recovery with Intuitive Physics