mlsanityData to 14 Oct 2026

Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimation

arXiv 2004.03686 ↗First posted 7 Apr 2020cs.CVcited by 113

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Abstract (arXiv)

Differently from 2D image datasets such as COCO, large-scale human datasets with 3D ground-truth annotations are very difficult to obtain in the wild. In this paper, we address this problem by augmenting existing 2D datasets with high-quality 3D pose fits. Remarkably, the resulting annotations are sufficient to train from scratch 3D pose regressor networks that outperform the current state-of-the-art on in-the-wild benchmarks such as 3DPW. Additionally, training on our augmented data is straightforward as it does not require to mix multiple and incompatible 2D and 3D datasets or to use complicated network architectures and training procedures. This simplified pipeline affords additional improvements, including injecting extreme crop augmentations to better reconstruct highly truncated people, and incorporating auxiliary inputs to improve 3D pose estimation accuracy. It also reduces the dependency on 3D datasets such as H36M that have restrictive licenses. We also use our method to introduce new benchmarks for the study of real-world challenges such as occlusions, truncations, and rare body poses. In order to obtain such high quality 3D pseudo-annotations, inspired by progress in internal learning, we introduce Exemplar Fine-Tuning (EFT). EFT combines the re-projection accuracy of fitting methods like SMPLify with a 3D pose prior implicitly captured by a pre-trained 3D pose regressor network. We show that EFT produces 3D annotations that result in better downstream performance and are qualitatively preferable in an extensive human-based assessment.

Key facts. Cited by 113 papers in the map (data through 14 Oct 2026). First posted on arXiv 7 Apr 2020.

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Citing papers per year: 2021: 21; 2022: 23; 2023: 41; 2024: 19; 2025: 6; 2026: 3.

113 papers.

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  1. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
  2. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 337
  3. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 238
  4. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
  5. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 205
  6. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 193
  7. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  8. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 169
  9. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 155
  10. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 142
  11. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
  12. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
38 more
  1. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 135
  2. 2023Let 2D Diffusion Model Know 3D-Consistency for Robust Text-to-3D Generationcited by 133
  3. 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 130
  4. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
  5. 2022Not All Tokens Are Equal: Human-centric Visual Analysis via Token Clustering Transformercited by 101
  6. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  7. 2023Human-Art: A Versatile Human-Centric Dataset Bridging Natural and Artificial Scenescited by 68
  8. 2024CameraHMR: Aligning People with Perspectivecited by 65
  9. 2021SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videoscited by 64
  10. 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 58
  11. 2022Occluded Human Mesh Recoverycited by 54
  12. 2022Accurate 3D Body Shape Regression using Metric and Semantic Attributescited by 50
  13. 2022Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formatscited by 50
  14. 2023HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recoverycited by 49
  15. 2023ReFit: Recurrent Fitting Network for 3D Human Recoverycited by 47
  16. 2023NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimationcited by 45
  17. 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
  18. 2022D&D: Learning Human Dynamics from Dynamic Cameracited by 41
  19. 2023Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstructioncited by 41
  20. 2021Bilevel Online Adaptation for Out-of-Domain Human Mesh Reconstructioncited by 39
  21. 2021Learning to Regress Bodies from Images using Differentiable Semantic Renderingcited by 39
  22. 2021Adversarial Parametric Pose Priorcited by 38
  23. 2022Learned Vertex Descent: A New Direction for 3D Human Model Fittingcited by 37
  24. 2025Human3R: Everyone Everywhere All at Oncecited by 37
  25. 2022Understanding 3D Object Articulation in Internet Videoscited by 36
  26. 2021Test-Time Personalization with a Transformer for Human Pose Estimationcited by 33
  27. 2021AdaptPose: Cross-Dataset Adaptation for 3D Human Pose Estimation by Learnable Motion Generationcited by 32
  28. 2021HSPACE: Synthetic Parametric Humans Animated in Complex Environmentscited by 29
  29. 2022DeciWatch: A Simple Baseline for 10x Efficient 2D and 3D Pose Estimationcited by 29
  30. 2022Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithmscited by 28
  31. 20233D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimationcited by 28
  32. 2021RobustFusion: Robust Volumetric Performance Reconstruction under Human-object Interactions from Monocular RGBD Streamcited by 26
  33. 2021Out-of-Domain Human Mesh Reconstruction via Dynamic Bilevel Online Adaptationcited by 24
  34. 2023HuManiFlow: Ancestor-Conditioned Normalising Flows on SO(3) Manifolds for Human Pose and Shape Distribution Estimationcited by 24
  35. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  36. 2021To The Point: Correspondence-driven monocular 3D category reconstructioncited by 21
  37. 2023Global Adaptation meets Local Generalization: Unsupervised Domain Adaptation for 3D Human Pose Estimationcited by 19
  38. 2023From Isolated Islands to Pangea: Unifying Semantic Space for Human Action Understandingcited by 19

50 most cited of 113 All 113 (JSON)