mlsanityData to 7 Oct 2026

Coherent Reconstruction of Multiple Humans from a Single Image

arXiv 2006.08586 ↗First posted 15 Jun 2020cs.CVcited by 136

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Abstract (arXiv)

In this work, we address the problem of multi-person 3D pose estimation from a single image. A typical regression approach in the top-down setting of this problem would first detect all humans and then reconstruct each one of them independently. However, this type of prediction suffers from incoherent results, e.g., interpenetration and inconsistent depth ordering between the people in the scene. Our goal is to train a single network that learns to avoid these problems and generate a coherent 3D reconstruction of all the humans in the scene. To this end, a key design choice is the incorporation of the SMPL parametric body model in our top-down framework, which enables the use of two novel losses. First, a distance field-based collision loss penalizes interpenetration among the reconstructed people. Second, a depth ordering-aware loss reasons about occlusions and promotes a depth ordering of people that leads to a rendering which is consistent with the annotated instance segmentation. This provides depth supervision signals to the network, even if the image has no explicit 3D annotations. The experiments show that our approach outperforms previous methods on standard 3D pose benchmarks, while our proposed losses enable more coherent reconstruction in natural images. The project website with videos, results, and code can be found at: https://jiangwenpl.github.io/multiperson

Key facts. Cited by 136 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Jun 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 31; 2022: 20; 2023: 32; 2024: 26; 2025: 12; 2026: 15.

136 papers.

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  1. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  2. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  3. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  4. 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
  5. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  6. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  7. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
  8. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
  9. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
  10. 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
  11. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
  12. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
38 more
  1. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  2. 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 98
  3. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  4. 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 89
  5. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  6. 2022Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformerscited by 81
  7. 2021Multi-Person Extreme Motion Predictioncited by 74
  8. 2025PromptHMR: Promptable Human Mesh Recoverycited by 70
  9. 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinementcited by 69
  10. 2021Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenescited by 64
  11. 2021Direct Multi-view Multi-person 3D Pose Estimationcited by 64
  12. 2022COAP: Compositional Articulated Occupancy of Peoplecited by 59
  13. 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 57
  14. 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
  15. 2022Occluded Human Mesh Recoverycited by 52
  16. 2021THUNDR: Transformer-based 3D HUmaN Reconstruction with Markerscited by 50
  17. 2021Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspectivecited by 49
  18. 2022Accurate 3D Body Shape Regression using Metric and Semantic Attributescited by 49
  19. 2023ReFit: Recurrent Fitting Network for 3D Human Recoverycited by 47
  20. 2021Body Meshes as Pointscited by 45
  21. 2023NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimationcited by 45
  22. 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
  23. 2021Adversarial Parametric Pose Priorcited by 38
  24. 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
  25. 2023Music-Driven Group Choreographycited by 36
  26. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
  27. 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
  28. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
  29. 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Modelscited by 32
  30. 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
  31. 2023PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformerscited by 31
  32. 2023POTTER: Pooling Attention Transformer for Efficient Human Mesh Recoverycited by 31
  33. 2024Harmony4D: A Video Dataset for In-The-Wild Close Human Interactionscited by 31
  34. 2022The One Where They Reconstructed 3D Humans and Environments in TV Showscited by 30
  35. 2021HSPACE: Synthetic Parametric Humans Animated in Complex Environmentscited by 29
  36. 2022HULC: 3D Human Motion Capture with Pose Manifold Sampling and Dense Contact Guidancecited by 29
  37. 2022Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithmscited by 28
  38. 2021Monocular 3D Reconstruction of Interacting Hands via Collision-Aware Factorized Refinementscited by 27

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