Coherent Reconstruction of Multiple Humans from a Single Image
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Abstract (arXiv)
In this work, we address the problem of multi-person 3D pose estimation from a single image. A typical regression approach in the top-down setting of this problem would first detect all humans and then reconstruct each one of them independently. However, this type of prediction suffers from incoherent results, e.g., interpenetration and inconsistent depth ordering between the people in the scene. Our goal is to train a single network that learns to avoid these problems and generate a coherent 3D reconstruction of all the humans in the scene. To this end, a key design choice is the incorporation of the SMPL parametric body model in our top-down framework, which enables the use of two novel losses. First, a distance field-based collision loss penalizes interpenetration among the reconstructed people. Second, a depth ordering-aware loss reasons about occlusions and promotes a depth ordering of people that leads to a rendering which is consistent with the annotated instance segmentation. This provides depth supervision signals to the network, even if the image has no explicit 3D annotations. The experiments show that our approach outperforms previous methods on standard 3D pose benchmarks, while our proposed losses enable more coherent reconstruction in natural images. The project website with videos, results, and code can be found at: https://jiangwenpl.github.io/multiperson
Key facts. Cited by 136 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Jun 2020.
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Citing papers per year: 2021: 31; 2022: 20; 2023: 32; 2024: 26; 2025: 12; 2026: 15.
136 papers.
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- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
- 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
- 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
38 more
- 20233D Human Pose Estimation via Intuitive Physicscited by 100
- 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 98
- 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
- 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 89
- 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
- 2022Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformerscited by 81
- 2021Multi-Person Extreme Motion Predictioncited by 74
- 2025PromptHMR: Promptable Human Mesh Recoverycited by 70
- 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinementcited by 69
- 2021Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenescited by 64
- 2021Direct Multi-view Multi-person 3D Pose Estimationcited by 64
- 2022COAP: Compositional Articulated Occupancy of Peoplecited by 59
- 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 57
- 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
- 2022Occluded Human Mesh Recoverycited by 52
- 2021THUNDR: Transformer-based 3D HUmaN Reconstruction with Markerscited by 50
- 2021Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspectivecited by 49
- 2022Accurate 3D Body Shape Regression using Metric and Semantic Attributescited by 49
- 2023ReFit: Recurrent Fitting Network for 3D Human Recoverycited by 47
- 2021Body Meshes as Pointscited by 45
- 2023NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimationcited by 45
- 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
- 2021Adversarial Parametric Pose Priorcited by 38
- 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
- 2023Music-Driven Group Choreographycited by 36
- 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
- 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
- 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Modelscited by 32
- 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
- 2023PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformerscited by 31
- 2023POTTER: Pooling Attention Transformer for Efficient Human Mesh Recoverycited by 31
- 2024Harmony4D: A Video Dataset for In-The-Wild Close Human Interactionscited by 31
- 2022The One Where They Reconstructed 3D Humans and Environments in TV Showscited by 30
- 2021HSPACE: Synthetic Parametric Humans Animated in Complex Environmentscited by 29
- 2022HULC: 3D Human Motion Capture with Pose Manifold Sampling and Dense Contact Guidancecited by 29
- 2022Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithmscited by 28
- 2021Monocular 3D Reconstruction of Interacting Hands via Collision-Aware Factorized Refinementscited by 27
50 most cited of 136 All 136 (JSON)
- 2026WeLike2Party! In-Context Motion Transfer for Multi-Human Image Animation29 Sep 2026
- 2026Differentiable Voxelization of Surface Representations16 Aug 2026
- 2026Reliability-Aware 3D Geometric Injection for Universal Person Re-identification21 Jul 2026
- 2026DETRAM: End-to-end DEtection, Tracking and Recovery of HumAn Meshes10 Jul 2026
- 2026CalTennis: Large Multi-View Tennis Video Dataset and Benchmark of Monocular-to-3D Pose Estimation18 Jun 2026
- 2026Multi-HMR 2: Multi-Person Camera-Centric Human Detection, Mesh Recovery and Tracking12 Jun 2026
- 2026MoPO: Incorporating Motion Prior for Occluded Human Mesh Recovery11 May 2026
- 2026Syn4D: A Multiview Synthetic 4D Dataset6 May 2026
- 2026InterMesh: Explicit Interaction-Aware End-to-End Multi-Person Human Mesh Recovery6 May 2026
- 2026PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generation1 May 2026
- 2026Discriminative-Generative Synergy for Occlusion Robust 3D Human Mesh Recovery20 Apr 2026
- 2026SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance15 Apr 2026
38 more
- 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction9 Apr 2026
- 2026Contrastive Multi-Modal Hypergraph Reasoning for 3D Crowd Mesh Recovery1 Apr 2026
- 2026TeHOR: Text-Guided 3D Human and Object Reconstruction with Textures23 Feb 2026
- 2025Inferring Compositional 4D Scenes without Ever Seeing One4 Dec 2025
- 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction30 Nov 2025
- 2025Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation24 Nov 2025
- 2025Towards Metric-Aware Multi-Person Mesh Recovery by Jointly Optimizing Human Crowd in Camera Space17 Nov 2025
- 2025Video Inference for Human Mesh Recovery with Vision Transformer11 Jul 2025
- 2025Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning3 Jul 2025
- 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions29 Jun 2025
- 2025Real-Time ESFP: Estimating, Smoothing, Filtering, and Pose-Mapping26 Jun 2025
- 2025PICO: Reconstructing 3D People In Contact with Objects24 Apr 2025
- 2025PromptHMR: Promptable Human Mesh Recovery8 Apr 2025
- 2025PhysPose: Refining 6D Object Poses with Physical Constraints30 Mar 2025
- 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions20 Mar 2025
- 2024Simultaneously Recovering Multi-Person Meshes and Multi-View Cameras with Human Semantics25 Dec 2024
- 2024SAT-HMR: Real-Time Multi-Person 3D Mesh Estimation via Scale-Adaptive Tokens29 Nov 2024
- 2024RCR: Robust Crowd Reconstruction with Upright Space from a Single Large-scene Image9 Nov 2024
- 2024UnityGraph: Unified Learning of Spatio-temporal features for Multi-person Motion Prediction6 Nov 2024
- 2024Relation Learning and Aggregate-attention for Multi-person Motion Prediction6 Nov 2024
- 2024Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions27 Oct 2024
- 2024Ask, Pose, Unite: Scaling Data Acquisition for Close Interactions with Vision Language Models1 Oct 2024
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024Single-image coherent reconstruction of objects and humans15 Aug 2024
- 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objects17 Jul 2024
- 2024CLHOP: Combined Audio-Video Learning for Horse 3D Pose and Shape Estimation1 Jul 2024
- 2024MeshPose: Unifying DensePose and 3D Body Mesh reconstruction14 Jun 2024
- 2024MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild3 Jun 2024
- 2024Synergistic Global-space Camera and Human Reconstruction from Videos23 May 2024
- 2024NurtureNet: A Multi-task Video-based Approach for Newborn Anthropometry9 May 2024
- 2024Pose Priors from Language Models6 May 2024
- 2024SMPLer: Taming Transformers for Monocular 3D Human Shape and Pose Estimation23 Apr 2024
- 2024MultiPhys: Multi-Person Physics-aware 3D Motion Estimation18 Apr 2024
- 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption17 Apr 2024
- 2024HumMUSS: Human Motion Understanding using State Space Models16 Apr 2024
- 2024DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recovery1 Apr 2024
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos26 Mar 2024
- 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot22 Feb 2024
50 newest of 136 All 136 (JSON)
- 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
- 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Modelscited by 32
- 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaptioncited by 18
- 2024DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recoverycited by 16
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
- 2023HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Modelscited by 13
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption17 Apr 2024
- 2024DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recovery1 Apr 2024
- 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models23 Jan 2024
- 2023HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models8 Dec 2023
- 2023Generative Proxemics: A Prior for 3D Social Interaction from Images15 Jun 2023
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
- 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
- 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
12 most cited of 129 All 129 (JSON)
- 2026WeLike2Party! In-Context Motion Transfer for Multi-Human Image Animation29 Sep 2026
- 2026Differentiable Voxelization of Surface Representations16 Aug 2026
- 2026Reliability-Aware 3D Geometric Injection for Universal Person Re-identification21 Jul 2026
- 2026DETRAM: End-to-end DEtection, Tracking and Recovery of HumAn Meshes10 Jul 2026
- 2026CalTennis: Large Multi-View Tennis Video Dataset and Benchmark of Monocular-to-3D Pose Estimation18 Jun 2026
- 2026Multi-HMR 2: Multi-Person Camera-Centric Human Detection, Mesh Recovery and Tracking12 Jun 2026
- 2026MoPO: Incorporating Motion Prior for Occluded Human Mesh Recovery11 May 2026
- 2026Syn4D: A Multiview Synthetic 4D Dataset6 May 2026
- 2026InterMesh: Explicit Interaction-Aware End-to-End Multi-Person Human Mesh Recovery6 May 2026
- 2026PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generation1 May 2026
- 2026Discriminative-Generative Synergy for Occlusion Robust 3D Human Mesh Recovery20 Apr 2026
- 2026SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance15 Apr 2026
12 newest of 129 All 129 (JSON)