mlsanityData to 14 Oct 2026

CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives

arXiv 2512.14696 ↗First posted 16 Dec 2025cs.CV cs.GR cs.ROcited by 0

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Abstract (arXiv)

We introduce CRISP, a method that recovers simulatable human motion and scene geometry from monocular video. Prior work on joint human-scene reconstruction relies on data-driven priors and joint optimization with no physics in the loop, or recovers noisy geometry with artifacts that cause motion tracking policies with scene interactions to fail. In contrast, our key insight is to recover convex, clean, and simulation-ready geometry by fitting planar primitives to a point cloud reconstruction of the scene, via a simple clustering pipeline over depth, normals, and flow. To reconstruct scene geometry that might be occluded during interactions, we make use of human-scene contact modeling (e.g., we use human posture to reconstruct the occluded seat of a chair). Finally, we ensure that human and scene reconstructions are physically-plausible by using them to drive a humanoid controller via reinforcement learning. Our approach reduces motion tracking failure rates from 55.2% to 6.9% on human-centric video benchmarks (EMDB, PROX), while delivering a 43% faster RL simulation throughput. We further validate it on in-the-wild videos including casually-captured videos, Internet videos, and even Sora-generated videos. This demonstrates CRISP's ability to generate physically-valid human motion and interaction environments at scale, greatly advancing real-to-sim applications for robotics and AR/VR.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 41 of its 48 references that are in the map. First posted on arXiv 16 Dec 2025.

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41 of 48 references.

References · 41

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29 more
  1. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
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  29. 2025HIL: Hybrid Imitation Learning of Diverse Parkour Skills from Videoscited by 6

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  4. 2026SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance
  5. 2026FlowHMR: Physically Plausible Motion Capture from Video
  6. 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction
  7. 2026Robotizing Human Videos with Physically Consistent Interactions ↗
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