TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos
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Abstract (arXiv)
We propose TRAM, a two-stage method to reconstruct a human's global trajectory and motion from in-the-wild videos. TRAM robustifies SLAM to recover the camera motion in the presence of dynamic humans and uses the scene background to derive the motion scale. Using the recovered camera as a metric-scale reference frame, we introduce a video transformer model (VIMO) to regress the kinematic body motion of a human. By composing the two motions, we achieve accurate recovery of 3D humans in the world space, reducing global motion errors by a large margin from prior work. https://yufu-wang.github.io/tram4d/
Key facts. Cited by 105 papers in the map (data through 7 Oct 2026). Builds on 80 of its 102 references that are in the map. First posted on arXiv 26 Mar 2024.
Builds on
80 of 102 references.
References · 80
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- 2017End-to-end Recovery of Human Shape and Posecited by 883
38 more
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 801
- 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
- 2023Scaling Vision Transformers to 22 Billion Parameterscited by 690
- 2024SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilitiescited by 679
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
- 2023ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depthcited by 646
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
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- 2022ViTPose: Simple Vision Transformer Baselines for Human Pose Estimationcited by 450
- 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
- 2016Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Agecited by 405
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- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2018Learning 3D Human Dynamics from Videocited by 315
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- 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
- 2021Mesh Graphormercited by 264
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- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2018Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimationcited by 185
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- 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
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- 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
50 most cited of 80 All 80 (JSON)
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Citing papers per year: 2024: 13; 2025: 46; 2026: 46.
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- 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 63
- 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 62
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- 2025CoMotion: Concurrent Multi-person 3D Motioncited by 13
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Imagecited by 13
- 2026Video Generation Models are General-Purpose Vision Learnerscited by 12
- 2025RealisMotion: Decomposed Human Motion Control and Video Generation in the World Spacecited by 10
- 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priorscited by 9
- 2025Pulp Motion: Framing-aware multimodal camera and human motion generationcited by 8
- 2025SAM-Body4D: Training-Free 4D Human Body Mesh Recovery from Videoscited by 8
- 2025MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videoscited by 8
- 2025Zero-Shot Human-Object Interaction Synthesis with Multimodal Priorscited by 7
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 7
- 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Passcited by 7
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- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
- 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstructioncited by 6
- 2024CondiMen: Conditional Multi-Person Mesh Recoverycited by 5
- 2025SMF: Template-free and Rig-free Animation Transfer using Kinetic Codescited by 5
- 2025AnimateAnywhere: Rouse the Background in Human Image Animationcited by 5
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstructioncited by 5
- 2025From Generated Human Videos to Physically Plausible Robot Trajectoriescited by 5
- 2026MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstructioncited by 5
- 2024Motion Capture from Inertial and Vision Sensorscited by 4
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motionscited by 4
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Modelscited by 4
- 2025HumanMM: Global Human Motion Recovery from Multi-shot Videoscited by 4
- 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Controlcited by 4
- 2026Fast SAM 3D Body: Accelerating SAM 3D Body for Real-Time Full-Body Human Mesh Recoverycited by 4
- 2026OnlineHMR: Video-based Online World-Grounded Human Mesh Recoverycited by 4
- 2026THFM: A Unified Video Foundation Model for 4D Human Perception and Beyondcited by 4
- 2025MetricHMSR:Metric Human Mesh and Scene Recovery from Monocular Imagescited by 3
- 2025DyCrowd: Towards Dynamic Crowd Reconstruction from a Large-scene Videocited by 3
- 2025Group Inertial Poser: Multi-Person Pose and Global Translation from Sparse Inertial Sensors and Ultra-Wideband Rangingcited by 3
- 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstructioncited by 3
50 most cited of 105 All 105 (JSON)
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- 2026Field Converter: Geometry-Initialized Temporal Residual Refinement for World-Grounded Player Pose Estimation from Soccer Broadcasts9 Sep 2026
- 2026MINT: A Unified Model for World-Space Camera and Hand Motion Estimation from Scalable Egocentric Pipeline Supervision4 Sep 2026
- 2026Everybody Tracking Every Body30 Aug 2026
- 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery20 Aug 2026
- 2026Sen-Cap: Sensor-Flexible and Noise-Resilient Human Motion Capture via LiDAR-Camera Integration3 Aug 2026
- 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction21 Jul 2026
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capture17 Jul 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026Video Generation Models are General-Purpose Vision Learners10 Jul 2026
- 2026Again-Pose: Anchor-Guided Adaptive Inter-Frame Motion Cues Propagating for High-quality Human Pose Reconstruction28 Jun 2026
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- 2026VideoMDM: Towards 3D Human Motion Generation From 2D Supervision11 Jun 2026
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- 2026Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videos26 May 2026
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- 2026FactorizedHMR: A Hybrid Framework for Video Human Mesh Recovery14 May 2026
- 2026BioHuman: Learning Biomechanical Human Representations from Video14 May 2026
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- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation22 Apr 2026
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- 2026SAM 3D Body: Robust Full-Body Human Mesh Recovery17 Feb 2026
- 2026MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction17 Feb 2026
- 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control30 Jan 2026
- 2026Masked Modeling for Human Motion Recovery Under Occlusions22 Jan 2026
- 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass3 Jan 2026
- 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives16 Dec 2025
- 2025MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos11 Dec 2025
- 2025SAM-Body4D: Training-Free 4D Human Body Mesh Recovery from Videos9 Dec 2025
- 2025From Generated Human Videos to Physically Plausible Robot Trajectories4 Dec 2025
50 newest of 105 All 105 (JSON)
- 2025Multi-identity Human Image Animation with Structural Video Diffusioncited by 13
- 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priorscited by 9
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Modelscited by 4
- 2026THFM: A Unified Video Foundation Model for 4D Human Perception and Beyondcited by 4
- 2025GeoMan: Temporally Consistent Human Geometry Estimation using Image-to-Video Diffusioncited by 2
- 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recoverycited by 1
- 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery20 Aug 2026
- 2026THFM: A Unified Video Foundation Model for 4D Human Perception and Beyond26 Mar 2026
- 2025GeoMan: Temporally Consistent Human Geometry Estimation using Image-to-Video Diffusion29 May 2025
- 2025Multi-identity Human Image Animation with Structural Video Diffusion5 Apr 2025
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models14 Jan 2025
- 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors12 Sep 2024
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
- 2025PromptHMR: Promptable Human Mesh Recoverycited by 70
- 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 63
- 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 62
- 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 61
- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
- 2025Humanoid-VLA: Towards Universal Humanoid Control with Visual Integrationcited by 43
- 2025GENMO: A GENeralist Model for Human MOtioncited by 43
- 2025Human3R: Everyone Everywhere All at Oncecited by 35
- 2024Reconstructing People, Places, and Camerascited by 31
- 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
- 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
12 most cited of 96 All 96 (JSON)
- 2026PACT: End-to-End Learning of Human Pose, Contacts, and Forces from Video30 Sep 2026
- 2026WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Model24 Sep 2026
- 2026Field Converter: Geometry-Initialized Temporal Residual Refinement for World-Grounded Player Pose Estimation from Soccer Broadcasts9 Sep 2026
- 2026MINT: A Unified Model for World-Space Camera and Hand Motion Estimation from Scalable Egocentric Pipeline Supervision4 Sep 2026
- 2026Everybody Tracking Every Body30 Aug 2026
- 2026Sen-Cap: Sensor-Flexible and Noise-Resilient Human Motion Capture via LiDAR-Camera Integration3 Aug 2026
- 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction21 Jul 2026
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capture17 Jul 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026Video Generation Models are General-Purpose Vision Learners10 Jul 2026
- 2026Again-Pose: Anchor-Guided Adaptive Inter-Frame Motion Cues Propagating for High-quality Human Pose Reconstruction28 Jun 2026
- 2026Scene and Human in One World: Reconstruction in a Feedforward Pass26 Jun 2026
12 newest of 96 All 96 (JSON)