Human3R: Everyone Everywhere All at Once
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Abstract (arXiv)
We present Human3R, a unified, feed-forward framework for online 4D human-scene reconstruction, in the world frame, from casually captured monocular videos. Unlike previous approaches that rely on multi-stage pipelines, iterative contact-aware refinement between humans and scenes, and heavy dependencies, e.g., human detection, depth estimation, and SLAM pre-processing, Human3R jointly recovers global multi-person SMPL-X bodies ("everyone"), dense 3D scene ("everywhere"), and camera trajectories in a single forward pass ("all-at-once"). Our method builds upon the 4D online reconstruction model CUT3R, and uses parameter-efficient visual prompt tuning, to strive to preserve CUT3R's rich spatiotemporal priors, while enabling direct readout of multiple SMPL-X bodies. Human3R is a unified model that eliminates heavy dependencies and iterative refinement. After being trained on the relatively small-scale synthetic dataset BEDLAM for just one day on one GPU, it achieves superior performance with remarkable efficiency: it reconstructs multiple humans in a one-shot manner, along with 3D scenes, in one stage, in real-time (15 FPS) with a low memory footprint (8 GB). Extensive experiments demonstrate that Human3R delivers state-of-the-art or competitive performance across tasks, including global human motion estimation, local human mesh recovery, video depth estimation, and camera pose estimation, with a single unified model. We hope that Human3R will serve as a simple yet strong baseline, which can be easily adapted for downstream applications. Code, models and 4D interactive demos are available at https://fanegg.github.io/Human3R/.
Key facts. Cited by 35 papers in the map (data through 7 Oct 2026). Builds on 94 of its 116 references that are in the map. First posted on arXiv 7 Oct 2025.
Builds on
94 of 116 references.
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38 more
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- 2016Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Networkcited by 1,199
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50 most cited of 94 All 94 (JSON)
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Citing papers per year: 2025: 3; 2026: 32.
35 papers.
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- 2026VGGT-Omegacited by 20
- 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Imagecited by 13
- 2026TTSA3R: Training-Free Temporal-Spatial Adaptive Persistent State for Streaming 3D Reconstructioncited by 10
- 2026Vision Pretraining for Dense Spatial Perceptioncited by 6
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Imagescited by 3
- 2026Real-Time Human Frontal View Synthesis from a Single Imagecited by 2
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
- 2026R3: 3D Reconstruction via Relative Regressioncited by 2
- 2026DiffProxy: Multi-View Human Mesh Recovery via Diffusion-Generated Dense Proxiescited by 1
- 2026Hand3R: Online 4D Hand-Scene Reconstruction in the Wildcited by 1
- 2026AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priorscited by 1
23 more
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstructioncited by 1
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstructioncited by 1
- 2026Scene and Human in One World: Reconstruction in a Feedforward Passcited by 1
- 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Videocited by 1
- 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Videocited by 1
- 2025Bitbox: Behavioral Imaging Toolbox for Computational Analysis of Behavior from Videoscited by 0
- 2026HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstructioncited by 0
- 2026ONE-SHOT: Compositional Human-Environment Video Synthesis via Spatial-Decoupled Motion Injection and Hybrid Context Integrationcited by 0
- 2026InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placementcited by 0
- 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Videocited by 0
- 2026DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videoscited by 0
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformerscited by 0
- 2026Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videoscited by 0
- 2026TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videoscited by 0
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversalcited by 0
- 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstructioncited by 0
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Enginecited by 0
- 2026Everybody Tracking Every Bodycited by 0
- 2026Feed-Forward Multi-view Multi-person Reconstruction with Contrastive Human-Aware 3D Representationcited by 0
- 2026Seeing the World and the Self from Egocentric Videocited by 0
- 2026Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstructioncited by 0
- 2026WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Modelcited by 0
- 2026EgoFound3R: End-to-End Egocentric Hand Reconstruction in World Space with Point-Wise Interaction Attributescited by 0
- 2026EgoFound3R: End-to-End Egocentric Hand Reconstruction in World Space with Point-Wise Interaction Attributes1 Oct 2026
- 2026WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Model24 Sep 2026
- 2026Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction3 Sep 2026
- 2026Seeing the World and the Self from Egocentric Video1 Sep 2026
- 2026Feed-Forward Multi-view Multi-person Reconstruction with Contrastive Human-Aware 3D Representation1 Sep 2026
- 2026Everybody Tracking Every Body30 Aug 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction21 Jul 2026
- 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video20 Jul 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026Vision Pretraining for Dense Spatial Perception6 Jul 2026
- 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video28 Jun 2026
23 more
- 2026Scene and Human in One World: Reconstruction in a Feedforward Pass26 Jun 2026
- 2026TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos1 Jun 2026
- 2026Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videos26 May 2026
- 2026R3: 3D Reconstruction via Relative Regression26 May 2026
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers22 May 2026
- 2026DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos18 May 2026
- 2026VGGT-Omega14 May 2026
- 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video21 Apr 2026
- 2026InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placement21 Apr 2026
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstruction21 Apr 2026
- 2026ONE-SHOT: Compositional Human-Environment Video Synthesis via Spatial-Decoupled Motion Injection and Hybrid Context Integration1 Apr 2026
- 2026HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images25 Mar 2026
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions16 Mar 2026
- 2026Real-Time Human Frontal View Synthesis from a Single Image16 Mar 2026
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction15 Mar 2026
- 2026HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstruction13 Mar 2026
- 2026AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priors27 Feb 2026
- 2026Hand3R: Online 4D Hand-Scene Reconstruction in the Wild3 Feb 2026
- 2026TTSA3R: Training-Free Temporal-Spatial Adaptive Persistent State for Streaming 3D Reconstruction30 Jan 2026
- 2026DiffProxy: Multi-View Human Mesh Recovery via Diffusion-Generated Dense Proxies5 Jan 2026
- 2025Bitbox: Behavioral Imaging Toolbox for Computational Analysis of Behavior from Videos19 Dec 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image13 Oct 2025
- 2026VGGT-Omegacited by 20
- 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Imagecited by 13
- 2026TTSA3R: Training-Free Temporal-Spatial Adaptive Persistent State for Streaming 3D Reconstructioncited by 10
- 2026Vision Pretraining for Dense Spatial Perceptioncited by 6
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Imagescited by 3
- 2026Real-Time Human Frontal View Synthesis from a Single Imagecited by 2
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
- 2026R3: 3D Reconstruction via Relative Regressioncited by 2
- 2026DiffProxy: Multi-View Human Mesh Recovery via Diffusion-Generated Dense Proxiescited by 1
- 2026Hand3R: Online 4D Hand-Scene Reconstruction in the Wildcited by 1
- 2026AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priorscited by 1
12 most cited of 35 All 35 (JSON)
- 2026EgoFound3R: End-to-End Egocentric Hand Reconstruction in World Space with Point-Wise Interaction Attributes1 Oct 2026
- 2026WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Model24 Sep 2026
- 2026Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction3 Sep 2026
- 2026Seeing the World and the Self from Egocentric Video1 Sep 2026
- 2026Feed-Forward Multi-view Multi-person Reconstruction with Contrastive Human-Aware 3D Representation1 Sep 2026
- 2026Everybody Tracking Every Body30 Aug 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction21 Jul 2026
- 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video20 Jul 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026Vision Pretraining for Dense Spatial Perception6 Jul 2026
- 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video28 Jun 2026
12 newest of 35 All 35 (JSON)