mlsanityData to 7 Oct 2026

Human3R: Everyone Everywhere All at Once

arXiv 2510.06219 ↗First posted 7 Oct 2025cs.CVcited by 35

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Abstract (arXiv)

We present Human3R, a unified, feed-forward framework for online 4D human-scene reconstruction, in the world frame, from casually captured monocular videos. Unlike previous approaches that rely on multi-stage pipelines, iterative contact-aware refinement between humans and scenes, and heavy dependencies, e.g., human detection, depth estimation, and SLAM pre-processing, Human3R jointly recovers global multi-person SMPL-X bodies ("everyone"), dense 3D scene ("everywhere"), and camera trajectories in a single forward pass ("all-at-once"). Our method builds upon the 4D online reconstruction model CUT3R, and uses parameter-efficient visual prompt tuning, to strive to preserve CUT3R's rich spatiotemporal priors, while enabling direct readout of multiple SMPL-X bodies. Human3R is a unified model that eliminates heavy dependencies and iterative refinement. After being trained on the relatively small-scale synthetic dataset BEDLAM for just one day on one GPU, it achieves superior performance with remarkable efficiency: it reconstructs multiple humans in a one-shot manner, along with 3D scenes, in one stage, in real-time (15 FPS) with a low memory footprint (8 GB). Extensive experiments demonstrate that Human3R delivers state-of-the-art or competitive performance across tasks, including global human motion estimation, local human mesh recovery, video depth estimation, and camera pose estimation, with a single unified model. We hope that Human3R will serve as a simple yet strong baseline, which can be easily adapted for downstream applications. Code, models and 4D interactive demos are available at https://fanegg.github.io/Human3R/.

Key facts. Cited by 35 papers in the map (data through 7 Oct 2026). Builds on 94 of its 116 references that are in the map. First posted on arXiv 7 Oct 2025.

Builds on

94 of 116 references.

References · 94

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  11. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
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38 more
  1. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  2. 2016Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Networkcited by 1,199
  3. 2019Objects as Pointscited by 1,172
  4. 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 983
  5. 2024Grounding Image Matching in 3D with MASt3Rcited by 960
  6. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 914
  7. 2017End-to-end Recovery of Human Shape and Posecited by 883
  8. 2022Exploring Plain Vision Transformer Backbones for Object Detectioncited by 723
  9. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  10. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
  11. 2023ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depthcited by 646
  12. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  13. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  14. 2024Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spacescited by 580
  15. 2018DensePose: Dense Human Pose Estimation In The Wildcited by 573
  16. 2025Continuous 3D Perception Model with Persistent Statecited by 527
  17. 2022ViTPose: Simple Vision Transformer Baselines for Human Pose Estimationcited by 450
  18. 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 431
  19. 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 356
  20. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  21. 2024Learning to (Learn at Test Time): RNNs with Expressive Hidden Statescited by 329
  22. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  23. 2018Learning 3D Human Dynamics from Videocited by 315
  24. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
  25. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
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  28. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  29. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
  30. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  31. 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 224
  32. 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
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50 most cited of 94 All 94 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 32.

35 papers.

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  1. 2026VGGT-Omegacited by 20
  2. 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Imagecited by 13
  3. 2026TTSA3R: Training-Free Temporal-Spatial Adaptive Persistent State for Streaming 3D Reconstructioncited by 10
  4. 2026Vision Pretraining for Dense Spatial Perceptioncited by 6
  5. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  6. 2026HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Imagescited by 3
  7. 2026Real-Time Human Frontal View Synthesis from a Single Imagecited by 2
  8. 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
  9. 2026R3: 3D Reconstruction via Relative Regressioncited by 2
  10. 2026DiffProxy: Multi-View Human Mesh Recovery via Diffusion-Generated Dense Proxiescited by 1
  11. 2026Hand3R: Online 4D Hand-Scene Reconstruction in the Wildcited by 1
  12. 2026AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priorscited by 1
23 more
  1. 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstructioncited by 1
  2. 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstructioncited by 1
  3. 2026Scene and Human in One World: Reconstruction in a Feedforward Passcited by 1
  4. 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Videocited by 1
  5. 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Videocited by 1
  6. 2025Bitbox: Behavioral Imaging Toolbox for Computational Analysis of Behavior from Videoscited by 0
  7. 2026HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstructioncited by 0
  8. 2026ONE-SHOT: Compositional Human-Environment Video Synthesis via Spatial-Decoupled Motion Injection and Hybrid Context Integrationcited by 0
  9. 2026InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placementcited by 0
  10. 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Videocited by 0
  11. 2026DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videoscited by 0
  12. 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformerscited by 0
  13. 2026Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videoscited by 0
  14. 2026TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videoscited by 0
  15. 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversalcited by 0
  16. 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstructioncited by 0
  17. 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Enginecited by 0
  18. 2026Everybody Tracking Every Bodycited by 0
  19. 2026Feed-Forward Multi-view Multi-person Reconstruction with Contrastive Human-Aware 3D Representationcited by 0
  20. 2026Seeing the World and the Self from Egocentric Videocited by 0
  21. 2026Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstructioncited by 0
  22. 2026WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Modelcited by 0
  23. 2026EgoFound3R: End-to-End Egocentric Hand Reconstruction in World Space with Point-Wise Interaction Attributescited by 0