A Dataset and Evaluation for Complex 4D Markerless Human Motion Capture
Not on the map. Why?
Abstract (arXiv)
Marker-based motion capture (MoCap) systems have long been the gold standard for accurate 4D human modeling, yet their reliance on specialized hardware and markers limits scalability and real-world deployment. Advancing reliable markerless 4D human motion capture requires datasets that reflect the complexity of real-world human interactions. Yet, existing benchmarks often lack realistic multi-person dynamics, severe occlusions, and challenging interaction patterns, leading to a persistent domain gap. In this work, we present a new dataset and evaluation for complex 4D markerless human motion capture. Our proposed MoCap dataset captures both single and multi-person scenarios with intricate motions, frequent inter-person occlusions, rapid position exchanges between similarly dressed subjects, and varying subject distances. It includes synchronized multi-view RGB and depth sequences, accurate camera calibration, ground-truth 3D motion capture from a Vicon system, and corresponding SMPL/SMPL-X parameters. This setup ensures precise alignment between visual observations and motion ground truth. Benchmarking state-of-the-art markerless MoCap models reveals substantial performance degradation under these realistic conditions, highlighting limitations of current approaches. We further demonstrate that targeted fine-tuning improves generalization, validating the dataset's realism and value for model development. Our evaluation exposes critical gaps in existing models and provides a rigorous foundation for advancing robust markerless 4D human motion capture.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 21 of its 36 references that are in the map. First posted on arXiv 14 Apr 2026.
Builds on
21 of 36 references.
References · 21
- 2014Microsoft COCO: Common Objects in Contextcited by 17,498
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 401
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
- 2017Hand Keypoint Detection in Single Images using Multiview Bootstrappingcited by 231
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
9 more
- 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
- 20233D Human Pose Estimation via Intuitive Physicscited by 100
- 2020FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integrationcited by 72
- 2025PromptHMR: Promptable Human Mesh Recoverycited by 70
- 2021HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Mediacited by 29
- 2019Non-Rigid Structure from Motion: Prior-Free Factorization Method Revisitedcited by 18
- 2022Organic Priors in Non-Rigid Structure from Motioncited by 15
- 2016Multi-body Non-rigid Structure-from-Motioncited by 13
- 2025PersPose: 3D Human Pose Estimation with Perspective Encoding and Perspective Rotationcited by 2
Built on by
Not cited yet.