mlsanityData to 14 Oct 2026

The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimation

arXiv 2504.08654 ↗First posted 11 Apr 2025cs.CVcited by 16

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Abstract (arXiv)

Forecasting hand motion and pose from an egocentric perspective is essential for understanding human intention. However, existing methods focus solely on predicting positions without considering articulation, and only when the hands are visible in the field of view. This limitation overlooks the fact that approximate hand positions can still be inferred even when they are outside the camera's view. In this paper, we propose a method to forecast the 3D trajectories and poses of both hands from an egocentric video, both in and out of the field of view. We propose a diffusion-based transformer architecture for Egocentric Hand Forecasting, EgoH4, which takes as input the observation sequence and camera poses, then predicts future 3D motion and poses for both hands of the camera wearer. We leverage full-body pose information, allowing other joints to provide constraints on hand motion. We denoise the hand and body joints along with a visibility predictor for hand joints and a 3D-to-2D reprojection loss that minimizes the error when hands are in-view. We evaluate EgoH4 on the Ego-Exo4D dataset, combining subsets with body and hand annotations. We train on 156K sequences and evaluate on 34K sequences, respectively. EgoH4 improves the performance by 3.4cm and 5.1cm over the baseline in terms of ADE for hand trajectory forecasting and MPJPE for hand pose forecasting. Project page: https://masashi-hatano.github.io/EgoH4/

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 75 of its 82 references that are in the map. First posted on arXiv 11 Apr 2025.

Builds on

75 of 82 references.

References · 75

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38 more
  1. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
  2. 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 230
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  7. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 169
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  12. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 139
  13. 2020HOPE-Net: A Graph-based Model for Hand-Object Pose Estimationcited by 112
  14. 2022Joint Hand Motion and Interaction Hotspots Prediction from Egocentric Videoscited by 111
  15. 2023Affordance Diffusion: Synthesizing Hand-Object Interactionscited by 110
  16. 2019What Would You Expect? Anticipating Egocentric Actions with Rolling-Unrolling LSTMs and Modality Attentioncited by 105
  17. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  18. 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Networkcited by 96
  19. 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 94
  20. 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
  21. 2019You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactionscited by 82
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  23. 2019What the Constant Velocity Model Can Teach Us About Pedestrian Motion Predictioncited by 80
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  31. 2021Human Hands as Probes for Interactive Object Understandingcited by 52
  32. 2023BoDiffusion: Diffusing Sparse Observations for Full-Body Human Motion Synthesiscited by 45
  33. 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
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  37. 2024Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objectscited by 35
  38. 2023Uncertainty-aware State Space Transformer for Egocentric 3D Hand Trajectory Forecastingcited by 34

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Citing papers per year: 2025: 7; 2026: 9.

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