mlsanityData to 7 Oct 2026

WHAC: World-grounded Humans and Cameras

arXiv 2403.12959 ↗First posted 19 Mar 2024cs.CV cs.AI cs.GRcited by 29

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Abstract (arXiv)

Estimating human and camera trajectories with accurate scale in the world coordinate system from a monocular video is a highly desirable yet challenging and ill-posed problem. In this study, we aim to recover expressive parametric human models (i.e., SMPL-X) and corresponding camera poses jointly, by leveraging the synergy between three critical players: the world, the human, and the camera. Our approach is founded on two key observations. Firstly, camera-frame SMPL-X estimation methods readily recover absolute human depth. Secondly, human motions inherently provide absolute spatial cues. By integrating these insights, we introduce a novel framework, referred to as WHAC, to facilitate world-grounded expressive human pose and shape estimation (EHPS) alongside camera pose estimation, without relying on traditional optimization techniques. Additionally, we present a new synthetic dataset, WHAC-A-Mole, which includes accurately annotated humans and cameras, and features diverse interactive human motions as well as realistic camera trajectories. Extensive experiments on both standard and newly established benchmarks highlight the superiority and efficacy of our framework. We will make the code and dataset publicly available.

Key facts. Cited by 29 papers in the map (data through 7 Oct 2026). Builds on 39 of its 51 references that are in the map. First posted on arXiv 19 Mar 2024.

Builds on

39 of 51 references.

References · 39

  1. 2014Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translationcited by 4,016
  2. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  3. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  4. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
  5. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  6. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  7. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  8. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
  9. 2022Deep Patch Visual Odometrycited by 186
  10. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
  11. 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
  12. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
27 more
  1. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  2. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  3. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
  4. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  5. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  6. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
  7. 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
  8. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  9. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  10. 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
  11. 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 89
  12. 2020Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimationcited by 81
  13. 2021Playing for 3D Human Recoverycited by 63
  14. 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modelingcited by 54
  15. 2020Monocular Real-time Full Body Capture with Inter-part Correlationscited by 53
  16. 20204D Association Graph for Realtime Multi-person Motion Capture Using Multiple Video Camerascited by 49
  17. 2023HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recoverycited by 48
  18. 20204D Human Body Capture from Egocentric Video via 3D Scene Groundingcited by 43
  19. 2023Digital Life Project: Autonomous 3D Characters with Social Intelligencecited by 43
  20. 2022D&D: Learning Human Dynamics from Dynamic Cameracited by 39
  21. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
  22. 2020Beyond Weak Perspective for Monocular 3D Human Pose Estimationcited by 29
  23. 2021HSPACE: Synthetic Parametric Humans Animated in Complex Environmentscited by 29
  24. 2021Dynamic Multi-Person Mesh Recovery From Uncalibrated Multi-View Camerascited by 26
  25. 2023Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Productioncited by 21
  26. 2023Scene-Aware 3D Multi-Human Motion Capture from a Single Cameracited by 19
  27. 2023Towards Robust and Expressive Whole-body Human Pose and Shape Estimationcited by 6

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 18; 2026: 7.

29 papers.

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  1. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 127
  2. 2024Deep Patch Visual SLAMcited by 68
  3. 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 62
  4. 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 31
  5. 2024UniTalker: Scaling up Audio-Driven 3D Facial Animation through A Unified Modelcited by 29
  6. 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
  7. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  8. 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
  9. 2025Free-Form Motion Control: Controlling the 6D Poses of Camera and Objects in Video Generationcited by 15
  10. 2025CoMotion: Concurrent Multi-person 3D Motioncited by 13
  11. 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsingcited by 13
  12. 2025DanceTogether! Identity-Preserving Multi-Person Interactive Video Generationcited by 12
17 more
  1. 2025RealisMotion: Decomposed Human Motion Control and Video Generation in the World Spacecited by 10
  2. 2025Human Mesh Modeling for Anny Bodycited by 10
  3. 2025MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videoscited by 8
  4. 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimizationcited by 6
  5. 2025S2R-HDR: A Large-Scale Rendered Dataset for HDR Fusioncited by 2
  6. 2026DiffProxy: Multi-View Human Mesh Recovery via Diffusion-Generated Dense Proxiescited by 1
  7. 2026JRDB-Pose3D: A Multi-person 3D Human Pose and Shape Estimation Dataset for Roboticscited by 1
  8. 2026LAMP: Localization Aware Multi-camera People Tracking in Metric 3D Worldcited by 1
  9. 2025MAMMA: Markerless & Automatic Multi-Person Motion Action Capturecited by 0
  10. 2025FantasyHSI: Video-Generation-Centric 4D Human Synthesis In Any Scene through A Graph-based Multi-Agent Frameworkcited by 0
  11. 2025WATCH: World-aware Allied Trajectory and pose reConstruction for Camera and Humancited by 0
  12. 2025Robust Motion Generation using Part-level Reliable Data from Videoscited by 0
  13. 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitivescited by 0
  14. 2026Improving 3D Foot Motion Reconstruction in Markerless Monocular Human Motion Capturecited by 0
  15. 2026DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videoscited by 0
  16. 2026Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videoscited by 0
  17. 2026RoboSTAR: Next-Scale Autoregressive Sign Language Translation for Humanoid Robotscited by 0