mlsanityData to 7 Oct 2026

XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera

arXiv 1907.00837 ↗First posted 1 Jul 2019cs.CV cs.GRcited by 68

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Abstract (arXiv)

We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates successfully in generic scenes which may contain occlusions by objects and by other people. Our method operates in subsequent stages. The first stage is a convolutional neural network (CNN) that estimates 2D and 3D pose features along with identity assignments for all visible joints of all individuals.We contribute a new architecture for this CNN, called SelecSLS Net, that uses novel selective long and short range skip connections to improve the information flow allowing for a drastically faster network without compromising accuracy. In the second stage, a fully connected neural network turns the possibly partial (on account of occlusion) 2Dpose and 3Dpose features for each subject into a complete 3Dpose estimate per individual. The third stage applies space-time skeletal model fitting to the predicted 2D and 3D pose per subject to further reconcile the 2D and 3D pose, and enforce temporal coherence. Our method returns the full skeletal pose in joint angles for each subject. This is a further key distinction from previous work that do not produce joint angle results of a coherent skeleton in real time for multi-person scenes. The proposed system runs on consumer hardware at a previously unseen speed of more than 30 fps given 512x320 images as input while achieving state-of-the-art accuracy, which we will demonstrate on a range of challenging real-world scenes.

Key facts. Cited by 68 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Jul 2019.

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Citing papers per year: 2021: 28; 2022: 20; 2023: 16; 2024: 2; 2025: 2.

68 papers.

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  1. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  2. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  3. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  4. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
  5. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  6. 2021Learning Speech-driven 3D Conversational Gestures from Videocited by 98
  7. 2023Human Motion Generation: A Surveycited by 95
  8. 2021On Self-Contact and Human Posecited by 88
  9. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  10. 2021DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Camerascited by 67
  11. 2021Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenescited by 64
  12. 2021SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videoscited by 64
38 more
  1. 2021Playing for 3D Human Recoverycited by 63
  2. 2022Harmonizing the object recognition strategies of deep neural networks with humanscited by 59
  3. 2022The Lie Derivative for Measuring Learned Equivariancecited by 51
  4. 2021Live Speech Portraits: Real-Time Photorealistic Talking-Head Animationcited by 36
  5. 2021ElePose: Unsupervised 3D Human Pose Estimation by Predicting Camera Elevation and Learning Normalizing Flows on 2D Posescited by 35
  6. 2022Uplift and Upsample: Efficient 3D Human Pose Estimation with Uplifting Transformerscited by 33
  7. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
  8. 2021Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Camerascited by 32
  9. 2021Gravity-Aware Monocular 3D Human-Object Reconstructioncited by 30
  10. 2021AcinoSet: A 3D Pose Estimation Dataset and Baseline Models for Cheetahs in the Wildcited by 29
  11. 2022HULC: 3D Human Motion Capture with Pose Manifold Sampling and Dense Contact Guidancecited by 29
  12. 20233D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimationcited by 28
  13. 2021TransPose: Real-time 3D Human Translation and Pose Estimation with Six Inertial Sensorscited by 24
  14. 2022FLAG3D: A 3D Fitness Activity Dataset with Language Instructioncited by 23
  15. 2021Learning Compositional Representation for 4D Captures with Neural ODEcited by 22
  16. 2021Tracking People with 3D Representationscited by 22
  17. 2022CNN Filter DB: An Empirical Investigation of Trained Convolutional Filterscited by 20
  18. 2021Revitalizing Optimization for 3D Human Pose and Shape Estimation: A Sparse Constrained Formulationcited by 19
  19. 2023Scene-Aware 3D Multi-Human Motion Capture from a Single Cameracited by 19
  20. 2022MoCapDeform: Monocular 3D Human Motion Capture in Deformable Scenescited by 18
  21. 2023Performance-optimized deep neural networks are evolving into worse models of inferotemporal visual cortexcited by 18
  22. 2023Reconstructing Groups of People with Hypergraph Relational Reasoningcited by 18
  23. 2021Monocular 3D Multi-Person Pose Estimation by Integrating Top-Down and Bottom-Up Networkscited by 16
  24. 2021Fusion-GCN: Multimodal Action Recognition using Graph Convolutional Networkscited by 15
  25. 2022PoseBERT: A Generic Transformer Module for Temporal 3D Human Modelingcited by 15
  26. 2021Multi-person Implicit Reconstruction from a Single Imagecited by 13
  27. 2022Dual networks based 3D Multi-Person Pose Estimation from Monocular Videocited by 13
  28. 2023Crowd3D: Towards Hundreds of People Reconstruction from a Single Imagecited by 12
  29. 2021FLEX: Extrinsic Parameters-free Multi-view 3D Human Motion Reconstructioncited by 11
  30. 2021Unsupervised 3D Pose Estimation for Hierarchical Dance Video Recognitioncited by 9
  31. 2022Distribution-Aware Single-Stage Models for Multi-Person 3D Pose Estimationcited by 9
  32. 2023PointHPS: Cascaded 3D Human Pose and Shape Estimation from Point Cloudscited by 9
  33. 2021Deep Monocular 3D Human Pose Estimation via Cascaded Dimension-Liftingcited by 8
  34. 2023Adversarial alignment: Breaking the trade-off between the strength of an attack and its relevance to human perceptioncited by 7
  35. 2024Reconstructing Close Human Interactions from Multiple Viewscited by 7
  36. 2022NIMBLE: A Non-rigid Hand Model with Bones and Musclescited by 6
  37. 2022Snipper: A Spatiotemporal Transformer for Simultaneous Multi-Person 3D Pose Estimation Tracking and Forecasting on a Video Snippetcited by 6
  38. 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6

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