mlsanityData to 14 Oct 2026

Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera

arXiv 2412.12861 ↗First posted 17 Dec 2024cs.CVcited by 51

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Abstract (arXiv)

We propose Dyn-HaMR, to the best of our knowledge, the first approach to reconstruct 4D global hand motion from monocular videos recorded by dynamic cameras in the wild. Reconstructing accurate 3D hand meshes from monocular videos is a crucial task for understanding human behaviour, with significant applications in augmented and virtual reality (AR/VR). However, existing methods for monocular hand reconstruction typically rely on a weak perspective camera model, which simulates hand motion within a limited camera frustum. As a result, these approaches struggle to recover the full 3D global trajectory and often produce noisy or incorrect depth estimations, particularly when the video is captured by dynamic or moving cameras, which is common in egocentric scenarios. Our Dyn-HaMR consists of a multi-stage, multi-objective optimization pipeline, that factors in (i) simultaneous localization and mapping (SLAM) to robustly estimate relative camera motion, (ii) an interacting-hand prior for generative infilling and to refine the interaction dynamics, ensuring plausible recovery under (self-)occlusions, and (iii) hierarchical initialization through a combination of state-of-the-art hand tracking methods. Through extensive evaluations on both in-the-wild and indoor datasets, we show that our approach significantly outperforms state-of-the-art methods in terms of 4D global mesh recovery. This establishes a new benchmark for hand motion reconstruction from monocular video with moving cameras. Our project page is at https://dyn-hamr.github.io/.

Key facts. Cited by 51 papers in the map (data through 14 Oct 2026). Builds on 44 of its 59 references that are in the map. First posted on arXiv 17 Dec 2024.

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44 of 59 references.

References · 44

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  2. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
  3. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
  4. 2019MediaPipe: A Framework for Building Perception Pipelinescited by 583
  5. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
  6. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 327
  7. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  8. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  9. 2023Reconstructing Hands in 3D with Transformerscited by 306
  10. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
  11. 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 245
  12. 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 230
32 more
  1. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 206
  2. 20193D Hand Shape and Pose from Images in the Wildcited by 190
  3. 2022Deep Patch Visual Odometrycited by 190
  4. 2021Character Controllers Using Motion VAEscited by 184
  5. 20193D Point Cloud Generative Adversarial Network Based on Tree Structured Graph Convolutionscited by 173
  6. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153
  7. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
  8. 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 129
  9. 2019End-to-end Hand Mesh Recovery from a Monocular RGB Imagecited by 124
  10. 2019Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Renderingcited by 115
  11. 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
  12. 2020Monocular Real-time Hand Shape and Motion Capture using Multi-modal Datacited by 106
  13. 2020Weakly Supervised 3D Hand Pose Estimation via Biomechanical Constraintscited by 97
  14. 2019Structured Prediction Helps 3D Human Motion Modellingcited by 96
  15. 2022Interacting Attention Graph for Single Image Two-Hand Reconstructioncited by 87
  16. 2017Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensorcited by 84
  17. 2019Context-aware Human Motion Predictioncited by 84
  18. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 68
  19. 2019Modeling Human Motion with Quaternion-based Neural Networkscited by 45
  20. 2021LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signalscited by 45
  21. 2023ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstructioncited by 37
  22. 2023Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wildcited by 36
  23. 2023A Dataset of Relighted 3D Interacting Handscited by 35
  24. 2023SignAvatars: A Large-scale 3D Sign Language Holistic Motion Dataset and Benchmarkcited by 29
  25. 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusioncited by 28
  26. 2024NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose Priorscited by 27
  27. 2023Im2Hands: Learning Attentive Implicit Representation of Interacting Two-Hand Shapescited by 26
  28. 2023HMP: Hand Motion Priors for Pose and Shape Estimation from Videocited by 23
  29. 2023Reconstructing Interacting Hands with Interaction Prior from Monocular Imagescited by 18
  30. 2020Probabilistic Character Motion Synthesis using a Hierarchical Deep Latent Variable Modelcited by 16
  31. 2023A2J-Transformer: Anchor-to-Joint Transformer Network for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 15
  32. 2023FourierHandFlow: Neural 4D Hand Representation Using Fourier Query Flowcited by 10

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 11; 2026: 40.

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  1. 2025Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videoscited by 102
  2. 2026Being-H0.5: Scaling Human-Centric Robot Learning for Cross-Embodiment Generalizationcited by 66
  3. 2025Emergence of Human to Robot Transfer in Vision-Language-Action Modelscited by 42
  4. 2025World Models for Learning Dexterous Hand-Object Interactions from Human Videoscited by 31
  5. 2025Predicting 4D Hand Trajectory from Monocular Videoscited by 21
  6. 2025MagicHOI: Leveraging 3D Priors for Accurate Hand-object Reconstruction from Short Monocular Video Clipscited by 17
  7. 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gesturescited by 16
  8. 2026HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videoscited by 16
  9. 2026Dexterous Manipulation Policies from RGB Human Videos via 3D Hand-Object Trajectory Reconstructioncited by 11
  10. 2025OSMO: Open-Source Tactile Glove for Human-to-Robot Skill Transfercited by 10
  11. 2026ACE-Ego-0: Unifying Egocentric Human and Robotic Data for VLA Pretrainingcited by 10
  12. 2026WHOLE: World-Grounded Hand-Object Lifted from Egocentric Videoscited by 8
38 more
  1. 2026EgoGrasp: World-Space Hand-Object Interaction Estimation from Egocentric Videoscited by 7
  2. 2025Geometric Neural Distance Fields for Learning Human Motion Priorscited by 6
  3. 2026Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstrationcited by 6
  4. 2026The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstructioncited by 5
  5. 2026AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generationcited by 4
  6. 2025Towards Dynamic 3D Reconstruction of Hand-Instrument Interaction in Ophthalmic Surgerycited by 3
  7. 2025PALM: A Dataset and Baseline for Learning Multi-subject Hand Priorcited by 3
  8. 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstructioncited by 3
  9. 2026Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactionscited by 3
  10. 2026EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Cameracited by 3
  11. 2026Open-CHOIR: Open-World Contact-Aware 4D Hand-Object Interaction Reconstructioncited by 3
  12. 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Enginecited by 3
  13. 2026UniHand: A Unified Model for Diverse Controlled 4D Hand Motion Modelingcited by 2
  14. 2026HandX: Scaling Bimanual Motion and Interaction Generationcited by 2
  15. 2026StableHand: Quality-Aware Flow Matching for World-Space Dual-Hand Motion Estimation from Egocentric Videocited by 2
  16. 2026HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Controlcited by 2
  17. 2026HandFlow: Fully Generative 4D Hand Recovery with Flow Matchingcited by 2
  18. 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recoverycited by 2
  19. 2026MINT: A Unified Model for World-Space Camera and Hand Motion Estimation from Scalable Egocentric Pipeline Supervisioncited by 2
  20. 2025Bimanual 3D Hand Motion and Articulation Forecasting in Everyday Imagescited by 1
  21. 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Videocited by 1
  22. 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
  23. 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priorscited by 0
  24. 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Videocited by 0
  25. 2026Towards Continuous Sign Language Conversation from Isolated Signscited by 0
  26. 2026REACH: Hand Pose Estimation from Room Cornerscited by 0
  27. 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussianscited by 0
  28. 2026V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videoscited by 0
  29. 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
  30. 2026Embodied Operators and Benchmarking: Toward Reusable and Deployable Embodied Intelligence Systemscited by 0
  31. 2026Revisiting Euler-Angle Regression with Kolmogorov-Arnold Networkscited by 0
  32. 2026C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Videocited by 0
  33. 2026MEgoVista: Multi-view Ego-aware Motion Estimation for Metric 4D Hands and Head in the Wildcited by 0
  34. 2026EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Datasetcited by 0
  35. 2026ESTHER: Egocentric Stereo Hand Estimation and Reconstruction in the Wildcited by 0
  36. 2026InfiniHand: Streaming World-Space Hand Motion Estimation from Egocentric Videocited by 0
  37. 2026DynamicHOI: Coupled Dynamics for Physics-aware HOI Reconstructioncited by 0
  38. 2026EgoFound3R: End-to-End Egocentric Hand Reconstruction in World Space with Point-Wise Interaction Attributescited by 0

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