mlsanityData to 7 Oct 2026

Unite the People: Closing the Loop Between 3D and 2D Human Representations

arXiv 1701.02468 ↗First posted 10 Jan 2017cs.CVcited by 205

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Abstract (arXiv)

3D models provide a common ground for different representations of human bodies. In turn, robust 2D estimation has proven to be a powerful tool to obtain 3D fits "in-the- wild". However, depending on the level of detail, it can be hard to impossible to acquire labeled data for training 2D estimators on large scale. We propose a hybrid approach to this problem: with an extended version of the recently introduced SMPLify method, we obtain high quality 3D body model fits for multiple human pose datasets. Human annotators solely sort good and bad fits. This procedure leads to an initial dataset, UP-3D, with rich annotations. With a comprehensive set of experiments, we show how this data can be used to train discriminative models that produce results with an unprecedented level of detail: our models predict 31 segments and 91 landmark locations on the body. Using the 91 landmark pose estimator, we present state-of-the art results for 3D human pose and shape estimation using an order of magnitude less training data and without assumptions about gender or pose in the fitting procedure. We show that UP-3D can be enhanced with these improved fits to grow in quantity and quality, which makes the system deployable on large scale. The data, code and models are available for research purposes.

Key facts. Cited by 205 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Jan 2017.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 62; 2022: 45; 2023: 41; 2024: 32; 2025: 16; 2026: 9.

205 papers.

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  1. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  2. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  3. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  4. 2021Mesh Graphormercited by 264
  5. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  6. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  7. 2023Sequential Modeling Enables Scalable Learning for Large Vision Modelscited by 212
  8. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  9. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  10. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  11. 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 154
  12. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
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  1. 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
  2. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  3. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  4. 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
  5. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
  6. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  7. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  8. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  9. 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 93
  10. 2022Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformerscited by 81
  11. 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 67
  12. 2021Playing for 3D Human Recoverycited by 63
  13. 2021Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimationcited by 62
  14. 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 57
  15. 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
  16. 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
  17. 2022MPS-NeRF: Generalizable 3D Human Rendering from Multiview Imagescited by 52
  18. 2021THUNDR: Transformer-based 3D HUmaN Reconstruction with Markerscited by 50
  19. 2021Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspectivecited by 49
  20. 2022Accurate 3D Body Shape Regression using Metric and Semantic Attributescited by 49
  21. 2021Hierarchical Kinematic Probability Distributions for 3D Human Shape and Pose Estimation from Images in the Wildcited by 48
  22. 2023HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recoverycited by 48
  23. 2021Reconstructing 3D Human Pose by Watching Humans in the Mirrorcited by 47
  24. 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 46
  25. 2021Body Meshes as Pointscited by 45
  26. 2023NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimationcited by 45
  27. 20233D Human Mesh Estimation from Virtual Markerscited by 44
  28. 2022LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensorscited by 43
  29. 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
  30. 2023Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shapecited by 43
  31. 2023Single-Image 3D Human Digitization with Shape-Guided Diffusioncited by 42
  32. 2021Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registrationcited by 41
  33. 2022TORE: Token Reduction for Efficient Human Mesh Recovery with Transformercited by 41
  34. 2021Probabilistic 3D Human Shape and Pose Estimation from Multiple Unconstrained Images in the Wildcited by 40
  35. 2021Bilevel Online Adaptation for Out-of-Domain Human Mesh Reconstructioncited by 39
  36. 2021Learning to Regress Bodies from Images using Differentiable Semantic Renderingcited by 39
  37. 2022Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single Imagescited by 39
  38. 2022D&D: Learning Human Dynamics from Dynamic Cameracited by 39

50 most cited of 205 All 205 (JSON)