mlsanityData to 7 Oct 2026

Human Mesh Recovery from Multiple Shots

arXiv 2012.09843 ↗First posted 17 Dec 2020cs.CVcited by 52

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Abstract (arXiv)

Videos from edited media like movies are a useful, yet under-explored source of information. The rich variety of appearance and interactions between humans depicted over a large temporal context in these films could be a valuable source of data. However, the richness of data comes at the expense of fundamental challenges such as abrupt shot changes and close up shots of actors with heavy truncation, which limits the applicability of existing human 3D understanding methods. In this paper, we address these limitations with an insight that while shot changes of the same scene incur a discontinuity between frames, the 3D structure of the scene still changes smoothly. This allows us to handle frames before and after the shot change as multi-view signal that provide strong cues to recover the 3D state of the actors. We propose a multi-shot optimization framework, which leads to improved 3D reconstruction and mining of long sequences with pseudo ground truth 3D human mesh. We show that the resulting data is beneficial in the training of various human mesh recovery models: for single image, we achieve improved robustness; for video we propose a pure transformer-based temporal encoder, which can naturally handle missing observations due to shot changes in the input frames. We demonstrate the importance of the insight and proposed models through extensive experiments. The tools we develop open the door to processing and analyzing in 3D content from a large library of edited media, which could be helpful for many downstream applications. Project page: https://geopavlakos.github.io/multishot

Key facts. Cited by 52 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Dec 2020.

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Citing papers per year: 2021: 7; 2022: 13; 2023: 8; 2024: 16; 2025: 6; 2026: 2.

52 papers.

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  1. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  2. 2021Mesh Graphormercited by 264
  3. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  4. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
  5. 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
  6. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
  7. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  8. 2021Playing for 3D Human Recoverycited by 63
  9. 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 58
  10. 2025Motion Tracks: A Unified Representation for Human-Robot Transfer in Few-Shot Imitation Learningcited by 57
  11. 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
  12. 2022Occluded Human Mesh Recoverycited by 52
38 more
  1. 2022Learning Implicit Templates for Point-Based Clothed Human Modelingcited by 50
  2. 2023ReFit: Recurrent Fitting Network for 3D Human Recoverycited by 47
  3. 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 46
  4. 2022TORE: Token Reduction for Efficient Human Mesh Recovery with Transformercited by 41
  5. 2023On the Benefits of 3D Pose and Tracking for Human Action Recognitioncited by 32
  6. 2023PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformerscited by 31
  7. 2024Harmony4D: A Video Dataset for In-The-Wild Close Human Interactionscited by 31
  8. 2024Reconstructing People, Places, and Camerascited by 31
  9. 2022The One Where They Reconstructed 3D Humans and Environments in TV Showscited by 30
  10. 2022Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithmscited by 28
  11. 2021MovieCuts: A New Dataset and Benchmark for Cut Type Recognitioncited by 26
  12. 2022Virtual Correspondence: Humans as a Cue for Extreme-View Geometrycited by 25
  13. 2021Tracking People with 3D Representationscited by 22
  14. 2022ImmFusion: Robust mmWave-RGB Fusion for 3D Human Body Reconstruction in All Weather Conditionscited by 21
  15. 2025Predicting 4D Hand Trajectory from Monocular Videoscited by 19
  16. 2024MultiPhys: Multi-Person Physics-aware 3D Motion Estimationcited by 18
  17. 2021Tracking People by Predicting 3D Appearance, Location & Posecited by 15
  18. 2022PoseBERT: A Generic Transformer Module for Temporal 3D Human Modelingcited by 15
  19. 2024CausalChaos! Dataset for Comprehensive Causal Action Question Answering Over Longer Causal Chains Grounded in Dynamic Visual Scenescited by 13
  20. 2021Leveraging MoCap Data for Human Mesh Recoverycited by 12
  21. 2024AWOL: Analysis WithOut synthesis using Languagecited by 12
  22. 2021FLEX: Extrinsic Parameters-free Multi-view 3D Human Motion Reconstructioncited by 11
  23. 2022MPT: Mesh Pre-Training with Transformers for Human Pose and Mesh Reconstructioncited by 11
  24. 2023Long-range Multimodal Pretraining for Movie Understandingcited by 7
  25. 2024CondiMen: Conditional Multi-Person Mesh Recoverycited by 5
  26. 2025HumanMM: Global Human Motion Recovery from Multi-shot Videoscited by 4
  27. 2025Reconstructing Close Human Interaction with Appearance and Proxemics Reasoningcited by 4
  28. 2022Human Body Measurement Estimation with Adversarial Augmentationcited by 3
  29. 2024LPSNet: End-to-End Human Pose and Shape Estimation with Lensless Imagingcited by 3
  30. 2024Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recoverycited by 3
  31. 2024ViMo: Generating Motions from Casual Videoscited by 3
  32. 2022NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Actioncited by 2
  33. 2024Multi-Human Mesh Recovery with Transformerscited by 1
  34. 2024AdaptiveFusion: Adaptive Multi-Modal Multi-View Fusion for 3D Human Body Reconstructioncited by 1
  35. 2025Age-Inclusive 3D Human Mesh Recovery for Action-Preserving Data Anonymizationcited by 1
  36. 2024Multi-RoI Human Mesh Recovery with Camera Consistency and Contrastive Lossescited by 0
  37. 2024RemoCap: Disentangled Representation Learning for Motion Capturecited by 0
  38. 2025On the Use of Hierarchical Vision Foundation Models for Low-Cost Human Mesh Recovery and Pose Estimationcited by 0

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