mlsanityData to 7 Oct 2026

BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis

arXiv 2311.05521 ↗First posted 9 Nov 2023cs.GR cs.CVcited by 20

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Abstract (arXiv)

Synthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results, the computational expense limits their use in real-time applications. To overcome this limitation, we introduce BakedAvatar, a novel representation for real-time neural head avatar synthesis, deployable in a standard polygon rasterization pipeline. Our approach extracts deformable multi-layer meshes from learned isosurfaces of the head and computes expression-, pose-, and view-dependent appearances that can be baked into static textures for efficient rasterization. We thus propose a three-stage pipeline for neural head avatar synthesis, which includes learning continuous deformation, manifold, and radiance fields, extracting layered meshes and textures, and fine-tuning texture details with differential rasterization. Experimental results demonstrate that our representation generates synthesis results of comparable quality to other state-of-the-art methods while significantly reducing the inference time required. We further showcase various head avatar synthesis results from monocular videos, including view synthesis, face reenactment, expression editing, and pose editing, all at interactive frame rates.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 44 of its 64 references that are in the map. First posted on arXiv 9 Nov 2023.

Builds on

44 of 64 references.

References · 44

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32 more
  1. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  2. 2020First Order Motion Model for Image Animationcited by 698
  3. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  4. 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 475
  5. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
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  9. 2020Single-View View Synthesis with Multiplane Imagescited by 263
  10. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  11. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
  12. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  13. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  14. 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
  15. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  16. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
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  19. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
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  26. 2022AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxelscited by 73
  27. 2023Real-Time Radiance Fields for Single-Image Portrait View Synthesiscited by 64
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 10; 2025: 6; 2026: 3.

20 papers.

Sort:

  1. 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
  2. 2024Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Capturescited by 34
  3. 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 31
  4. 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 30
  5. 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 27
  6. 2024Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solidscited by 23
  7. 2024TextToon: Real-Time Text Toonify Head Avatar from Single Videocited by 21
  8. 2024PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splattingcited by 17
  9. 2024TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humanscited by 4
  10. 2024MI-NeRF: Learning a Single Face NeRF from Multiple Identitiescited by 3
  11. 2024GGAvatar: Geometric Adjustment of Gaussian Head Avatarcited by 2
  12. 2024FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Facescited by 1
8 more
  1. 2025Capturing Head Avatar with Hand Contacts from a Monocular Videocited by 1
  2. 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelinescited by 1
  3. 2025Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Videocited by 0
  4. 2025Low-Rank Head Avatar Personalization with Registerscited by 0
  5. 2025Improving Facial Rig Semantics for Tracking and Retargetingcited by 0
  6. 2025Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texturecited by 0
  7. 2026LentiAvatar: Pseudo-Multiview Reconstruction and Subpixel Prism Rendering for Real-Time Stereoscopic Communicationcited by 0
  8. 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modelingcited by 0