BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis
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Abstract (arXiv)
Synthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results, the computational expense limits their use in real-time applications. To overcome this limitation, we introduce BakedAvatar, a novel representation for real-time neural head avatar synthesis, deployable in a standard polygon rasterization pipeline. Our approach extracts deformable multi-layer meshes from learned isosurfaces of the head and computes expression-, pose-, and view-dependent appearances that can be baked into static textures for efficient rasterization. We thus propose a three-stage pipeline for neural head avatar synthesis, which includes learning continuous deformation, manifold, and radiance fields, extracting layered meshes and textures, and fine-tuning texture details with differential rasterization. Experimental results demonstrate that our representation generates synthesis results of comparable quality to other state-of-the-art methods while significantly reducing the inference time required. We further showcase various head avatar synthesis results from monocular videos, including view synthesis, face reenactment, expression editing, and pose editing, all at interactive frame rates.
Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 44 of its 64 references that are in the map. First posted on arXiv 9 Nov 2023.
Builds on
44 of 64 references.
References · 44
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32 more
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Built on by
Citing papers per year: 2023: 1; 2024: 10; 2025: 6; 2026: 3.
20 papers.
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- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
- 2024Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Capturescited by 34
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 31
- 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 30
- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 27
- 2024Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solidscited by 23
- 2024TextToon: Real-Time Text Toonify Head Avatar from Single Videocited by 21
- 2024PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splattingcited by 17
- 2024TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humanscited by 4
- 2024MI-NeRF: Learning a Single Face NeRF from Multiple Identitiescited by 3
- 2024GGAvatar: Geometric Adjustment of Gaussian Head Avatarcited by 2
- 2024FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Facescited by 1
8 more
- 2025Capturing Head Avatar with Hand Contacts from a Monocular Videocited by 1
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelinescited by 1
- 2025Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Videocited by 0
- 2025Low-Rank Head Avatar Personalization with Registerscited by 0
- 2025Improving Facial Rig Semantics for Tracking and Retargetingcited by 0
- 2025Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texturecited by 0
- 2026LentiAvatar: Pseudo-Multiview Reconstruction and Subpixel Prism Rendering for Real-Time Stereoscopic Communicationcited by 0
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modelingcited by 0
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026LentiAvatar: Pseudo-Multiview Reconstruction and Subpixel Prism Rendering for Real-Time Stereoscopic Communication9 Jun 2026
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines18 Jan 2026
- 2025Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture18 Dec 2025
- 2025Capturing Head Avatar with Hand Contacts from a Monocular Video20 Oct 2025
- 2025Improving Facial Rig Semantics for Tracking and Retargeting11 Aug 2025
- 2025Low-Rank Head Avatar Personalization with Registers2 Jun 2025
- 2025Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Video27 Mar 2025
- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars17 Mar 2025
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video23 Nov 2024
- 2024Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures1 Oct 2024
- 2024TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humans25 Sep 2024
8 more
- 2024TextToon: Real-Time Text Toonify Head Avatar from Single Video23 Sep 2024
- 2024GGAvatar: Geometric Adjustment of Gaussian Head Avatar20 May 2024
- 2024Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids3 May 2024
- 2024FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces22 Apr 2024
- 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior1 Apr 2024
- 2024MI-NeRF: Learning a Single Face NeRF from Multiple Identities29 Mar 2024
- 2024PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting23 Jan 2024
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar7 Dec 2023
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
- 2024Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Capturescited by 34
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 31
- 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 30
- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 27
- 2024Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solidscited by 23
- 2024TextToon: Real-Time Text Toonify Head Avatar from Single Videocited by 21
- 2024PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splattingcited by 17
- 2024TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humanscited by 4
- 2024MI-NeRF: Learning a Single Face NeRF from Multiple Identitiescited by 3
- 2024GGAvatar: Geometric Adjustment of Gaussian Head Avatarcited by 2
- 2024FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Facescited by 1
12 most cited of 20 All 20 (JSON)
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026LentiAvatar: Pseudo-Multiview Reconstruction and Subpixel Prism Rendering for Real-Time Stereoscopic Communication9 Jun 2026
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines18 Jan 2026
- 2025Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture18 Dec 2025
- 2025Capturing Head Avatar with Hand Contacts from a Monocular Video20 Oct 2025
- 2025Improving Facial Rig Semantics for Tracking and Retargeting11 Aug 2025
- 2025Low-Rank Head Avatar Personalization with Registers2 Jun 2025
- 2025Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Video27 Mar 2025
- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars17 Mar 2025
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video23 Nov 2024
- 2024Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures1 Oct 2024
- 2024TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humans25 Sep 2024
12 newest of 20 All 20 (JSON)