mlsanityData to 13 Oct 2026

Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction

arXiv 2505.19793 ↗First posted 26 May 2025cs.CVcited by 2

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Abstract (arXiv)

Recent advancements in generalizable novel view synthesis have achieved impressive quality through interpolation between nearby views. However, rendering high-resolution images remains computationally intensive due to the need for dense sampling of all rays. Recognizing that natural scenes are typically piecewise smooth and sampling all rays is often redundant, we propose a novel depth-guided bundle sampling strategy to accelerate rendering. By grouping adjacent rays into a bundle and sampling them collectively, a shared representation is generated for decoding all rays within the bundle. To further optimize efficiency, our adaptive sampling strategy dynamically allocates samples based on depth confidence, concentrating more samples in complex regions while reducing them in smoother areas. When applied to ENeRF, our method achieves up to a 1.27 dB PSNR improvement and a 47% increase in FPS on the DTU dataset. Extensive experiments on synthetic and real-world datasets demonstrate state-of-the-art rendering quality and up to 2x faster rendering compared to existing generalizable methods. Code is available at https://github.com/KLMAV-CUC/GDB-NeRF.

Key facts. Cited by 2 papers in the map (data through 13 Oct 2026). Builds on 43 of its 53 references that are in the map. First posted on arXiv 26 May 2025.

Builds on

43 of 53 references.

References · 43

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31 more
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Citing papers per year: 2026: 2.

2 papers.