SparSplat: Fast Multi-View Reconstruction with Generalizable 2D Gaussian Splatting
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Abstract (arXiv)
Recovering 3D information from scenes via multi-view stereo reconstruction (MVS) and novel view synthesis (NVS) is inherently challenging, particularly in scenarios involving sparse-view setups. The advent of 3D Gaussian Splatting (3DGS) enabled real-time, photorealistic NVS. Following this, 2D Gaussian Splatting (2DGS) leveraged perspective accurate 2D Gaussian primitive rasterization to achieve accurate geometry representation during rendering, improving 3D scene reconstruction while maintaining real-time performance. Recent approaches have tackled the problem of sparse real-time NVS using 3DGS within a generalizable, MVS-based learning framework to regress 3D Gaussian parameters. Our work extends this line of research by addressing the challenge of generalizable sparse 3D reconstruction and NVS jointly, and manages to perform successfully at both tasks. We propose an MVS-based learning pipeline that regresses 2DGS surface element parameters in a feed-forward fashion to perform 3D shape reconstruction and NVS from sparse-view images. We further show that our generalizable pipeline can benefit from preexisting foundational multi-view deep visual features. The resulting model attains the state-of-the-art results on the DTU sparse 3D reconstruction benchmark in terms of Chamfer distance to ground-truth, as-well as state-of-the-art NVS. It also demonstrates strong generalization on the BlendedMVS and Tanks and Temples datasets. We note that our model outperforms the prior state-of-the-art in feed-forward sparse view reconstruction based on volume rendering of implicit representations, while offering an almost 2 orders of magnitude higher inference speed.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 81 of its 93 references that are in the map. First posted on arXiv 4 May 2025.
Builds on
81 of 93 references.
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38 more
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50 most cited of 81 All 81 (JSON)
Built on by
Citing papers per year: 2025: 5; 2026: 2.
7 papers.
- 2025Anti-Aliased 2D Gaussian Splattingcited by 7
- 2026RecGen3D: Reconstruction-Guided 3D Generation in a Shared Canonical Spacecited by 5
- 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challengescited by 4
- 2025H3R: Hybrid Multi-view Correspondence for Generalizable 3D Reconstructioncited by 4
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
- 2026MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstructioncited by 1
- 2026MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction12 Jul 2026
- 2026RecGen3D: Reconstruction-Guided 3D Generation in a Shared Canonical Space1 Apr 2026
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025H3R: Hybrid Multi-view Correspondence for Generalizable 3D Reconstruction5 Aug 2025
- 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challenges22 Jul 2025
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting16 Jun 2025
- 2025Anti-Aliased 2D Gaussian Splatting12 Jun 2025