mlsanityData to 14 Oct 2026

DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering

arXiv 2410.13607 ↗First posted 17 Oct 2024cs.CVcited by 28

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Abstract (arXiv)

Dynamic scenes rendering is an intriguing yet challenging problem. Although current methods based on NeRF have achieved satisfactory performance, they still can not reach real-time levels. Recently, 3D Gaussian Splatting (3DGS) has garnered researchers attention due to their outstanding rendering quality and real-time speed. Therefore, a new paradigm has been proposed: defining a canonical 3D gaussians and deforming it to individual frames in deformable fields. However, since the coordinates of canonical 3D gaussians are filled with noise, which can transfer noise into the deformable fields, and there is currently no method that adequately considers the aggregation of 4D information. Therefore, we propose Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering (DN-4DGS). Specifically, a Noise Suppression Strategy is introduced to change the distribution of the coordinates of the canonical 3D gaussians and suppress noise. Additionally, a Decoupled Temporal-Spatial Aggregation Module is designed to aggregate information from adjacent points and frames. Extensive experiments on various real-world datasets demonstrate that our method achieves state-of-the-art rendering quality under a real-time level.

Key facts. Cited by 28 papers in the map (data through 14 Oct 2026). Builds on 41 of its 53 references that are in the map. First posted on arXiv 17 Oct 2024.

Builds on

41 of 53 references.

References · 41

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
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  3. 2020End-to-End Object Detection with Transformerscited by 7,414
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
  6. 2021Masked-attention Mask Transformer for Universal Image Segmentationcited by 2,351
  7. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  8. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  9. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  10. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  11. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  12. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
29 more
  1. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  2. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  3. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  4. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  5. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
  6. 2022Masked Autoencoders for Point Cloud Self-supervised Learningcited by 459
  7. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  8. 2022Point Transformer V2: Grouped Vector Attention and Partition-based Poolingcited by 388
  9. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  10. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  11. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  12. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  13. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  14. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
  15. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
  16. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  17. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
  18. 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
  19. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
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  21. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  22. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 68
  23. 2024MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splattingcited by 63
  24. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  25. 2023Representing Volumetric Videos as Dynamic MLP Mapscited by 51
  26. 2022Divide and Conquer: 3D Point Cloud Instance Segmentation With Point-Wise Binarizationcited by 26
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  29. 2024Diff3DETR:Agent-based Diffusion Model for Semi-supervised 3D Object Detectioncited by 7

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 17; 2026: 9.

28 papers.

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  1. 2024Align3R: Aligned Monocular Depth Estimation for Dynamic Videoscited by 79
  2. 2025CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Drivingcited by 25
  3. 2025ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splattingcited by 25
  4. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 14
  5. 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 13
  6. 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
  7. 2025Relation3D: Enhancing Relation Modeling for Point Cloud Instance Segmentationcited by 11
  8. 2024TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstructioncited by 9
  9. 2025Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Modelcited by 8
  10. 2025DASH: 4D Hash Encoding with Self-Supervised Decomposition for Real-Time Dynamic Scene Renderingcited by 8
  11. 2025ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstructioncited by 7
  12. 2025E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Camerascited by 7
16 more
  1. 2025TrackingWorld: World-centric Monocular 3D Tracking of Almost All Pixelscited by 7
  2. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  3. 2025Beyond the Final Layer: Hierarchical Query Fusion Transformer with Agent-Interpolation Initialization for 3D Instance Segmentationcited by 3
  4. 2025MAPo : Motion-Aware Partitioning of Deformable 3D Gaussian Splatting for High-Fidelity Dynamic Scene Reconstructioncited by 3
  5. 2026MotionCrafter: Dense Geometry and Motion Reconstruction with a 4D VAEcited by 3
  6. 2025StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Videocited by 2
  7. 2025Alias-free 4D Gaussian Splattingcited by 2
  8. 2026MoRGS: Efficient Per-Gaussian Motion Reasoning for Streamable Dynamic 3D Scenescited by 2
  9. 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platformcited by 1
  10. 2026Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splattingcited by 1
  11. 2026GeoGuide: Hierarchical Geometric Guidance for Open-Vocabulary 3D Semantic Segmentationcited by 1
  12. 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 1
  13. 2026SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonizationcited by 0
  14. 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagationcited by 0
  15. 2026Fast and Robust Deformable 3D Gaussian Splattingcited by 0
  16. 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streamingcited by 0