4DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capture
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Abstract (arXiv)
Reconstructing fast-dynamic scenes from multi-view videos is crucial for high-speed motion analysis and realistic 4D reconstruction. However, the majority of 4D capture systems are limited to frame rates below 30 FPS (frames per second), and a direct 4D reconstruction of high-speed motion from low FPS input may lead to undesirable results. In this work, we propose a high-speed 4D capturing system only using low FPS cameras, through novel capturing and processing modules. On the capturing side, we propose an asynchronous capture scheme that increases the effective frame rate by staggering the start times of cameras. By grouping cameras and leveraging a base frame rate of 25 FPS, our method achieves an equivalent frame rate of 100-200 FPS without requiring specialized high-speed cameras. On processing side, we also propose a novel generative model to fix artifacts caused by 4D sparse-view reconstruction, as asynchrony reduces the number of viewpoints at each timestamp. Specifically, we propose to train a video-diffusion-based artifact-fix model for sparse 4D reconstruction, which refines missing details, maintains temporal consistency, and improves overall reconstruction quality. Experimental results demonstrate that our method significantly enhances high-speed 4D reconstruction compared to synchronous capture.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 27 of its 37 references that are in the map. First posted on arXiv 7 Jul 2025.
Builds on
27 of 37 references.
References · 27
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- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
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- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2023ReconFusion: 3D Reconstruction with Diffusion Priorscited by 318
15 more
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
- 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
- 2025Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Modelscited by 161
- 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 158
- 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
- 2023DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Modelscited by 127
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- 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
- 2024Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfelscited by 38
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
- 2024Disentangled Motion Modeling for Video Frame Interpolationcited by 11
Built on by
Citing papers per year: 2025: 1; 2026: 5.
6 papers.
- 2025WaveletGaussian: Wavelet-domain Diffusion for Sparse-view 3D Gaussian Object Reconstructioncited by 3
- 2026GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priorscited by 1
- 2026VS3R: Robust Full-frame Video Stabilization via Deep 3D Reconstructioncited by 0
- 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splattingcited by 0
- 2026HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaborationcited by 0
- 2026ASTRA: Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignmentcited by 0
- 2026GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors22 Aug 2026
- 2026ASTRA: Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment3 Aug 2026
- 2026HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration26 Jun 2026
- 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting14 Mar 2026
- 2026VS3R: Robust Full-frame Video Stabilization via Deep 3D Reconstruction6 Mar 2026
- 2025WaveletGaussian: Wavelet-domain Diffusion for Sparse-view 3D Gaussian Object Reconstruction23 Sep 2025