mlsanityData to 14 Oct 2026

HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene

arXiv 2506.09518 ↗First posted 11 Jun 2025cs.CVcited by 11

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Abstract (arXiv)

Reconstructing dynamic 3D scenes from monocular videos remains a fundamental challenge in 3D vision. While 3D Gaussian Splatting (3DGS) achieves real-time rendering in static settings, extending it to dynamic scenes is challenging due to the difficulty of learning structured and temporally consistent motion representations. This challenge often manifests as three limitations in existing methods: redundant Gaussian updates, insufficient motion supervision, and weak modeling of complex non-rigid deformations. These issues collectively hinder coherent and efficient dynamic reconstruction. To address these limitations, we propose HAIF-GS, a unified framework that enables structured and consistent dynamic modeling through sparse anchor-driven deformation. It first identifies motion-relevant regions via an Anchor Filter to suppress redundant updates in static areas. A self-supervised Induced Flow-Guided Deformation module induces anchor motion using multi-frame feature aggregation, eliminating the need for explicit flow labels. To further handle fine-grained deformations, a Hierarchical Anchor Propagation mechanism increases anchor resolution based on motion complexity and propagates multi-level transformations. Extensive experiments on synthetic and real-world benchmarks validate that HAIF-GS significantly outperforms prior dynamic 3DGS methods in rendering quality, temporal coherence, and reconstruction efficiency.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 44 of its 55 references that are in the map. First posted on arXiv 11 Jun 2025.

Builds on

44 of 55 references.

References · 44

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  4. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  6. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  7. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  8. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  9. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
  10. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
  11. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  12. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
32 more
  1. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  2. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
  3. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  4. 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 221
  5. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  6. 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 217
  7. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 200
  8. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
  9. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
  10. 2024OmniRe: Omni Urban Scene Reconstructioncited by 161
  11. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
  12. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  13. 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
  14. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  15. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  16. 2025RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learningcited by 79
  17. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  18. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 68
  19. 2024MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splattingcited by 63
  20. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  21. 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
  22. 2024Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representationcited by 46
  23. 2024Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstructioncited by 45
  24. 2023Flow supervision for Deformable NeRFcited by 42
  25. 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
  26. 2024RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learningcited by 22
  27. 2024SD-MVS: Segmentation-Driven Deformation Multi-View Stereo with Spherical Refinement and EM optimizationcited by 19
  28. 2024MSP-MVS: Multi-Granularity Segmentation Prior Guided Multi-View Stereocited by 17
  29. 2024GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precisioncited by 12
  30. 2025Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modelingcited by 12
  31. 2024DisC-GS: Discontinuity-aware Gaussian Splattingcited by 11
  32. 2025Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Modelcited by 8

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 6; 2026: 5.

11 papers.