HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene
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Abstract (arXiv)
Reconstructing dynamic 3D scenes from monocular videos remains a fundamental challenge in 3D vision. While 3D Gaussian Splatting (3DGS) achieves real-time rendering in static settings, extending it to dynamic scenes is challenging due to the difficulty of learning structured and temporally consistent motion representations. This challenge often manifests as three limitations in existing methods: redundant Gaussian updates, insufficient motion supervision, and weak modeling of complex non-rigid deformations. These issues collectively hinder coherent and efficient dynamic reconstruction. To address these limitations, we propose HAIF-GS, a unified framework that enables structured and consistent dynamic modeling through sparse anchor-driven deformation. It first identifies motion-relevant regions via an Anchor Filter to suppress redundant updates in static areas. A self-supervised Induced Flow-Guided Deformation module induces anchor motion using multi-frame feature aggregation, eliminating the need for explicit flow labels. To further handle fine-grained deformations, a Hierarchical Anchor Propagation mechanism increases anchor resolution based on motion complexity and propagates multi-level transformations. Extensive experiments on synthetic and real-world benchmarks validate that HAIF-GS significantly outperforms prior dynamic 3DGS methods in rendering quality, temporal coherence, and reconstruction efficiency.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 44 of its 55 references that are in the map. First posted on arXiv 11 Jun 2025.
Builds on
44 of 55 references.
References · 44
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
32 more
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
- 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 221
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 217
- 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 200
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
- 2024OmniRe: Omni Urban Scene Reconstructioncited by 161
- 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
- 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
- 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
- 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 2025RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learningcited by 79
- 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
- 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 68
- 2024MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splattingcited by 63
- 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
- 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
- 2024Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representationcited by 46
- 2024Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstructioncited by 45
- 2023Flow supervision for Deformable NeRFcited by 42
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2024RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learningcited by 22
- 2024SD-MVS: Segmentation-Driven Deformation Multi-View Stereo with Spherical Refinement and EM optimizationcited by 19
- 2024MSP-MVS: Multi-Granularity Segmentation Prior Guided Multi-View Stereocited by 17
- 2024GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precisioncited by 12
- 2025Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modelingcited by 12
- 2024DisC-GS: Discontinuity-aware Gaussian Splattingcited by 11
- 2025Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Modelcited by 8
Built on by
Citing papers per year: 2025: 6; 2026: 5.
11 papers.
- 2025ContextNav: Towards Agentic Multimodal In-Context Learningcited by 10
- 2026VideoStir: Understanding Long Videos via Spatio-Temporally Structured and Intent-Aware RAGcited by 6
- 2025DVP-MVS++: Synergize Depth-Normal-Edge and Harmonized Visibility Prior for Multi-View Stereocited by 4
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importancecited by 3
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splattingcited by 2
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splattingcited by 2
- 20252D Gaussians Meet Visual Tokenizercited by 1
- 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splattingcited by 1
- 2025LiMT: A Multi-task Liver Image Benchmark Datasetcited by 1
- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splattingcited by 1
- 20264D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splattingcited by 0
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting9 Jul 2026
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance8 Jun 2026
- 20264D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splatting21 May 2026
- 2026VideoStir: Understanding Long Videos via Spatio-Temporally Structured and Intent-Aware RAG7 Apr 2026
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting8 Dec 2025
- 2025LiMT: A Multi-task Liver Image Benchmark Dataset25 Nov 2025
- 2025ContextNav: Towards Agentic Multimodal In-Context Learning6 Oct 2025
- 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splatting3 Oct 2025
- 20252D Gaussians Meet Visual Tokenizer19 Aug 2025
- 2025DVP-MVS++: Synergize Depth-Normal-Edge and Harmonized Visibility Prior for Multi-View Stereo16 Jun 2025