mlsanityData to 14 Oct 2026

Long-LRM++: Preserving Fine Details in Feed-Forward Wide-Coverage Reconstruction

arXiv 2512.10267 ↗First posted 11 Dec 2025cs.CVcited by 4

Not on the map. Why?

Abstract (arXiv)

Recent advances in generalizable Gaussian splatting (GS) have enabled feed-forward reconstruction of scenes from tens of input views. Long-LRM notably scales this paradigm to 32 input images at 950×540 resolution, achieving 360deg scene-level reconstruction in a single forward pass. However, directly predicting millions of Gaussian parameters at once remains highly error-sensitive: small inaccuracies in positions or other attributes lead to noticeable blurring, particularly in fine structures such as text. In parallel, implicit representation methods such as LVSM and LaCT have demonstrated significantly higher rendering fidelity by compressing scene information into model weights rather than explicit Gaussians, and decoding RGB frames using the full transformer or TTT backbone. However, this computationally intensive decompression process for every rendered frame makes real-time rendering infeasible. These observations raise key questions: Is the deep, sequential "decompression" process necessary? Can we retain the benefits of implicit representations while enabling real-time performance? We address these questions with Long-LRM++, a model that adopts a semi-explicit scene representation combined with a lightweight decoder. Long-LRM++ matches the rendering quality of LaCT on DL3DV while achieving real-time 14 FPS rendering on an A100 GPU, overcoming the speed limitations of prior implicit methods. Our design also scales to 64 input views at the 950×540 resolution, demonstrating strong generalization to increased input lengths. Additionally, Long-LRM++ delivers superior novel-view depth prediction on ScanNetv2 compared to direct depth rendering from Gaussians. Extensive ablation studies validate the effectiveness of each component in the proposed framework.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 43 of its 53 references that are in the map. First posted on arXiv 11 Dec 2025.

Builds on

43 of 53 references.

References · 43

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  9. 2020Neural Sparse Voxel Fieldscited by 959
  10. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  11. 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 849
  12. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
31 more
  1. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  2. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  3. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
  4. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  5. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
  6. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
  7. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  8. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
  9. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
  10. 2024Learning to (Learn at Test Time): RNNs with Expressive Hidden Statescited by 355
  11. 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
  12. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  13. 2019Neural Point-Based Graphicscited by 327
  14. 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 286
  15. 2020Query-Key Normalization for Transformerscited by 280
  16. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  17. 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 196
  18. 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
  19. 2024LVSM: A Large View Synthesis Model with Minimal 3D Inductive Biascited by 189
  20. 2020Stable View Synthesiscited by 165
  21. 2023PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Predictioncited by 165
  22. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  23. 2025Test-Time Training Done Rightcited by 130
  24. 2022Generalizable Patch-Based Neural Renderingcited by 122
  25. 2024Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splatscited by 114
  26. 2022NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstructioncited by 100
  27. 2022SimpleRecon: 3D Reconstruction Without 3D Convolutionscited by 83
  28. 2024Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editingcited by 45
  29. 2024SAGS: Structure-Aware 3D Gaussian Splattingcited by 21
  30. 2025LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Imagescited by 13
  31. 2023AutoFocusFormer: Image Segmentation off the Gridcited by 9

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 4.

4 papers.