Long-LRM++: Preserving Fine Details in Feed-Forward Wide-Coverage Reconstruction
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Abstract (arXiv)
Recent advances in generalizable Gaussian splatting (GS) have enabled feed-forward reconstruction of scenes from tens of input views. Long-LRM notably scales this paradigm to 32 input images at 950×540 resolution, achieving 360deg scene-level reconstruction in a single forward pass. However, directly predicting millions of Gaussian parameters at once remains highly error-sensitive: small inaccuracies in positions or other attributes lead to noticeable blurring, particularly in fine structures such as text. In parallel, implicit representation methods such as LVSM and LaCT have demonstrated significantly higher rendering fidelity by compressing scene information into model weights rather than explicit Gaussians, and decoding RGB frames using the full transformer or TTT backbone. However, this computationally intensive decompression process for every rendered frame makes real-time rendering infeasible. These observations raise key questions: Is the deep, sequential "decompression" process necessary? Can we retain the benefits of implicit representations while enabling real-time performance? We address these questions with Long-LRM++, a model that adopts a semi-explicit scene representation combined with a lightweight decoder. Long-LRM++ matches the rendering quality of LaCT on DL3DV while achieving real-time 14 FPS rendering on an A100 GPU, overcoming the speed limitations of prior implicit methods. Our design also scales to 64 input views at the 950×540 resolution, demonstrating strong generalization to increased input lengths. Additionally, Long-LRM++ delivers superior novel-view depth prediction on ScanNetv2 compared to direct depth rendering from Gaussians. Extensive ablation studies validate the effectiveness of each component in the proposed framework.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 43 of its 53 references that are in the map. First posted on arXiv 11 Dec 2025.
Builds on
43 of 53 references.
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31 more
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Citing papers per year: 2026: 4.
4 papers.
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- 2026Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective15 Apr 2026
- 2026Fast Spatial Memory with Elastic Test-Time Training8 Apr 2026