Learning Neural Duplex Radiance Fields for Real-Time View Synthesis
Not on the map. Why?
Abstract (arXiv)
Neural radiance fields (NeRFs) enable novel view synthesis with unprecedented visual quality. However, to render photorealistic images, NeRFs require hundreds of deep multilayer perceptron (MLP) evaluations - for each pixel. This is prohibitively expensive and makes real-time rendering infeasible, even on powerful modern GPUs. In this paper, we propose a novel approach to distill and bake NeRFs into highly efficient mesh-based neural representations that are fully compatible with the massively parallel graphics rendering pipeline. We represent scenes as neural radiance features encoded on a two-layer duplex mesh, which effectively overcomes the inherent inaccuracies in 3D surface reconstruction by learning the aggregated radiance information from a reliable interval of ray-surface intersections. To exploit local geometric relationships of nearby pixels, we leverage screen-space convolutions instead of the MLPs used in NeRFs to achieve high-quality appearance. Finally, the performance of the whole framework is further boosted by a novel multi-view distillation optimization strategy. We demonstrate the effectiveness and superiority of our approach via extensive experiments on a range of standard datasets.
Key facts. Cited by 28 papers in the map (data through 13 Oct 2026). Builds on 51 of its 61 references that are in the map. First posted on arXiv 20 Apr 2023.
Builds on
51 of 61 references.
References · 51
- 2014Adam: A Method for Stochastic Optimizationcited by 37,093
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,223
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,082
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,712
- 2016Xception: Deep Learning with Depthwise Separable Convolutionscited by 2,326
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,021
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,706
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,610
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,581
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,277
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
38 more
- 2021Volume Rendering of Neural Implicit Surfacescited by 992
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 962
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 858
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 738
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 700
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2020Learning Continuous Image Representation with Local Implicit Image Functioncited by 552
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2021Advances in Neural Renderingcited by 365
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 332
- 2019Neural Point-Based Graphicscited by 326
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2020Free View Synthesiscited by 231
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2021Editing Conditional Radiance Fieldscited by 222
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 216
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2019Texture Fields: Learning Texture Representations in Function Spacecited by 210
- 2020Stable View Synthesiscited by 165
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
- 2022StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learningcited by 140
- 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 110
- 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
- 2021FoV-NeRF: Foveated Neural Radiance Fields for Virtual Realitycited by 79
- 2022R2L: Distilling Neural Radiance Field to Neural Light Field for Efficient Novel View Synthesiscited by 69
- 2022AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fieldscited by 68
- 2022Unified Implicit Neural Stylizationcited by 67
- 2021Learning Neural Light Fields with Ray-Space Embedding Networkscited by 49
- 2022FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editingcited by 38
- 2022SNeRF: Stylized Neural Implicit Representations for 3D Scenescited by 26
- 2022PeRFception: Perception using Radiance Fieldscited by 19
50 most cited of 51 All 51 (JSON)
Built on by
Citing papers per year: 2023: 10; 2024: 14; 2025: 3; 2026: 1.
28 papers.
Sort:
By area:
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
- 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 47
- 2024Animal Avatars: Reconstructing Animatable 3D Animals from Casual Videoscited by 26
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
- 2023CAD: Photorealistic 3D Generation via Adversarial Distillationcited by 18
- 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Webcited by 14
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2023Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulationcited by 11
- 2023LightSpeed: Light and Fast Neural Light Fields on Mobile Devicescited by 8
16 more
- 2024SCARF: Scalable Continual Learning Framework for Memory-efficient Multiple Neural Radiance Fieldscited by 8
- 2023Reconstructive Latent-Space Neural Radiance Fields for Efficient 3D Scene Representationscited by 5
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
- 2024RaFE: Generative Radiance Fields Restorationcited by 4
- 2023Analyzing the Internals of Neural Radiance Fieldscited by 3
- 2024EG-HumanNeRF: Efficient Generalizable Human NeRF Utilizing Human Prior for Sparse Viewcited by 3
- 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photographycited by 2
- 2024MomentsNeRF: Leveraging Orthogonal Moments for Few-Shot Neural Renderingcited by 2
- 2024NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for Real-Time Novel View Synthesiscited by 2
- 2025Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstructioncited by 2
- 2024Baking Relightable NeRF for Real-time Direct/Indirect Illumination Renderingcited by 1
- 2025Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPScited by 1
- 2024Probabilistic Directed Distance Fields for Ray-Based Shape Representationscited by 0
- 2024Incremental Multi-Scene Modeling via Continual Neural Graphics Primitivescited by 0
- 2025Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistencycited by 0
- 2026Recent Advances and Trends in Learning-based 3D Representationscited by 0
- 2026Recent Advances and Trends in Learning-based 3D Representations3 Jun 2026
- 2025Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction26 May 2025
- 2025Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency25 May 2025
- 2025Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS28 Mar 2025
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting17 Dec 2024
- 2024Incremental Multi-Scene Modeling via Continual Neural Graphics Primitives29 Nov 2024
- 2024EG-HumanNeRF: Efficient Generalizable Human NeRF Utilizing Human Prior for Sparse View16 Oct 2024
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis2 Oct 2024
- 2024Baking Relightable NeRF for Real-time Direct/Indirect Illumination Rendering16 Sep 2024
- 2024SCARF: Scalable Continual Learning Framework for Memory-efficient Multiple Neural Radiance Fields6 Sep 2024
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes4 Sep 2024
- 2024NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for Real-Time Novel View Synthesis15 Jul 2024
16 more
- 2024MomentsNeRF: Leveraging Orthogonal Moments for Few-Shot Neural Rendering2 Jul 2024
- 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photography15 Apr 2024
- 2024Probabilistic Directed Distance Fields for Ray-Based Shape Representations13 Apr 2024
- 2024RaFE: Generative Radiance Fields Restoration4 Apr 2024
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Review31 Mar 2024
- 2024Animal Avatars: Reconstructing Animatable 3D Animals from Casual Videos25 Mar 2024
- 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Web27 Dec 2023
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration12 Dec 2023
- 2023CAD: Photorealistic 3D Generation via Adversarial Distillation11 Dec 2023
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams3 Dec 2023
- 2023VR-NeRF: High-Fidelity Virtualized Walkable Spaces5 Nov 2023
- 2023Reconstructive Latent-Space Neural Radiance Fields for Efficient 3D Scene Representations27 Oct 2023
- 2023LightSpeed: Light and Fast Neural Light Fields on Mobile Devices25 Oct 2023
- 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes12 Oct 2023
- 2023Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulation9 Oct 2023
- 2023Analyzing the Internals of Neural Radiance Fields1 Jun 2023
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
- 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 47
- 2024Animal Avatars: Reconstructing Animatable 3D Animals from Casual Videoscited by 26
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
- 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Webcited by 14
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2023Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulationcited by 11
- 2023LightSpeed: Light and Fast Neural Light Fields on Mobile Devicescited by 8
- 2024SCARF: Scalable Continual Learning Framework for Memory-efficient Multiple Neural Radiance Fieldscited by 8
12 most cited of 27 All 27 (JSON)
- 2026Recent Advances and Trends in Learning-based 3D Representations3 Jun 2026
- 2025Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction26 May 2025
- 2025Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency25 May 2025
- 2025Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS28 Mar 2025
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting17 Dec 2024
- 2024Incremental Multi-Scene Modeling via Continual Neural Graphics Primitives29 Nov 2024
- 2024EG-HumanNeRF: Efficient Generalizable Human NeRF Utilizing Human Prior for Sparse View16 Oct 2024
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis2 Oct 2024
- 2024Baking Relightable NeRF for Real-time Direct/Indirect Illumination Rendering16 Sep 2024
- 2024SCARF: Scalable Continual Learning Framework for Memory-efficient Multiple Neural Radiance Fields6 Sep 2024
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes4 Sep 2024
- 2024NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for Real-Time Novel View Synthesis15 Jul 2024
12 newest of 27 All 27 (JSON)