mlsanityData to 14 Oct 2026

MVGSR: Multi-View Consistent 3D Gaussian Super-Resolution via Epipolar Guidance

arXiv 2512.15048 ↗First posted 17 Dec 2025cs.CVcited by 0

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Abstract (arXiv)

Scenes reconstructed by 3D Gaussian Splatting (3DGS) trained on low-resolution (LR) images are unsuitable for high-resolution (HR) rendering. Consequently, a 3DGS super-resolution (SR) method is needed to bridge LR inputs and HR rendering. Early 3DGS SR methods rely on single-image SR networks, which lack cross-view consistency and fail to fuse complementary information across views. More recent video-based SR approaches attempt to address this limitation but require strictly sequential frames, limiting their applicability to unstructured multi-view datasets. In this work, we introduce Multi-View Consistent 3D Gaussian Splatting Super-Resolution (MVGSR), a framework that focuses on integrating multi-view information for 3DGS rendering with high-frequency details and enhanced consistency. We first propose an Auxiliary View Selection Method based on camera poses, making our method adaptable for arbitrarily organized multi-view datasets without the need of temporal continuity or data reordering. Furthermore, we introduce, for the first time, an epipolar-constrained multi-view attention mechanism into 3DGS SR, which serves as the core of our proposed multi-view SR network. This design enables the model to selectively aggregate consistent information from auxiliary views, enhancing the geometric consistency and detail fidelity of 3DGS representations. Extensive experiments demonstrate that our method achieves state-of-the-art performance on both object-centric and scene-level 3DGS SR benchmarks.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 34 references that are in the map. First posted on arXiv 17 Dec 2025.

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26 of 34 references.

References · 26

  1. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,694
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  7. 2021SwinIR: Image Restoration Using Swin Transformercited by 1,887
  8. 2021Restormer: Efficient Transformer for High-Resolution Image Restorationcited by 1,627
  9. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  10. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  11. 2020Neural Sparse Voxel Fieldscited by 959
  12. 2021Uformer: A General U-Shaped Transformer for Image Restorationcited by 866
14 more
  1. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  2. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  3. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
  4. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  5. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  6. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  7. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  8. 2021NeRF-SR: High-Quality Neural Radiance Fields using Supersamplingcited by 95
  9. 2024SRGS: Super-Resolution 3D Gaussian Splattingcited by 26
  10. 2025S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splattingcited by 24
  11. 2024SuperGaussian: Repurposing Video Models for 3D Super Resolutioncited by 22
  12. 2024GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priorscited by 20
  13. 2023FastSR-NeRF: Improving NeRF Efficiency on Consumer Devices with A Simple Super-Resolution Pipelinecited by 12
  14. 2024SuperGS: Super-Resolution 3D Gaussian Splatting Enhanced by Variational Residual Features and Uncertainty-Augmented Learningcited by 6

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