4C4D: 4 Camera 4D Gaussian Splatting
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Abstract (arXiv)
This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent novel-view rendering is a foundational task in computer graphics, where previous works often require dense multi-view captures using camera arrays of dozens or even hundreds of views. We propose 4C4D, a novel framework that enables high-fidelity 4D Gaussian Splatting from video captures of extremely sparse cameras. Our key insight lies that the geometric learning under sparse settings is substantially more difficult than modeling appearance. Driven by this observation, we introduce a Neural Decaying Function on Gaussian opacities for enhancing the geometric modeling capability of 4D Gaussians. This design mitigates the inherent imbalance between geometry and appearance modeling in 4DGS by encouraging the 4DGS gradients to focus more on geometric learning. Extensive experiments across sparse-view datasets with varying camera overlaps show that 4C4D achieves superior performance over prior art. Project page at: https://junshengzhou.github.io/4C4D.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 50 of its 56 references that are in the map. First posted on arXiv 5 Apr 2026.
Builds on
50 of 56 references.
References · 50
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
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- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2024Grounding Image Matching in 3D with MASt3Rcited by 960
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
38 more
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
- 2023Uni3D: Exploring Unified 3D Representation at Scalecited by 231
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
- 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
- 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
- 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 120
- 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
- 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
- 2024GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creationcited by 99
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
- 2024MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splattingcited by 62
- 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 53
- 2024GVGEN: Text-to-3D Generation with Volumetric Representationcited by 51
- 2024DiffGS: Functional Gaussian Splatting Diffusioncited by 50
- 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
- 2024Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesiscited by 41
- 2024Reflective Gaussian Splattingcited by 39
- 2023NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Viewscited by 36
- 2023ZeroRF: Fast Sparse View 360deg Reconstruction with Zero Pretrainingcited by 24
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 22
- 2025MonoFusion: Sparse-View 4D Reconstruction via Monocular Fusioncited by 18
- 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Modelscited by 17
- 20257DGS: Unified Spatial-Temporal-Angular Gaussian Splattingcited by 16
- 2024Fast Learning of Signed Distance Functions from Noisy Point Clouds via Noise to Noise Mappingcited by 15
- 2025GAP: Gaussianize Any Point Clouds with Text Guidancecited by 7
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priorscited by 1
- 2026AdaAnchor4D: Anchor-Conditioned Spatiotemporal Feature Aggregation for Monocular UAV 4D Reconstructioncited by 0
- 2026D^2-4DGS: Dual-Depth Guided Sparse-Camera 4D Gaussian Splattingcited by 0
- 20264DGS-Fixer: Generative Sparse-View 4D Gaussian Splatting with Iterative Refinement Guided by Video Diffusion Priorscited by 0
- 20264DGS-Fixer: Generative Sparse-View 4D Gaussian Splatting with Iterative Refinement Guided by Video Diffusion Priors18 Sep 2026
- 2026D^2-4DGS: Dual-Depth Guided Sparse-Camera 4D Gaussian Splatting3 Aug 2026
- 2026AdaAnchor4D: Anchor-Conditioned Spatiotemporal Feature Aggregation for Monocular UAV 4D Reconstruction30 Jul 2026
- 2026VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors12 May 2026