Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objects
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Abstract (arXiv)
3D Gaussian Splatting (GS) enables highly photorealistic scene reconstruction from posed image sequences but struggles with viewpoint extrapolation due to its anisotropic nature, leading to overfitting and poor generalization, particularly in sparse-view and dynamic scene reconstruction. We propose Tessellation GS, a structured 2D GS approach anchored on mesh faces, to reconstruct dynamic scenes from a single continuously moving or static camera. Our method constrains 2D Gaussians to localized regions and infers their attributes via hierarchical neural features on mesh faces. Gaussian subdivision is guided by an adaptive face subdivision strategy driven by a detail-aware loss function. Additionally, we leverage priors from a reconstruction foundation model to initialize Gaussian deformations, enabling robust reconstruction of general dynamic objects from a single static camera, previously extremely challenging for optimization-based methods. Our method outperforms previous SOTA method, reducing LPIPS by 29.1% and Chamfer distance by 49.2% on appearance and mesh reconstruction tasks.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 38 of its 50 references that are in the map. First posted on arXiv 8 Dec 2025.
Builds on
38 of 50 references.
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26 more
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