mlsanityData to 14 Oct 2026

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views

arXiv 2411.11363 ↗First posted 18 Nov 2024cs.CVcited by 22

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Abstract (arXiv)

Differentiable rendering techniques have recently shown promising results for free-viewpoint video synthesis of characters. However, such methods, either Gaussian Splatting or neural implicit rendering, typically necessitate per-subject optimization which does not meet the requirement of real-time rendering in an interactive application. We propose a generalizable Gaussian Splatting approach for high-resolution image rendering under a sparse-view camera setting. To this end, we introduce Gaussian parameter maps defined on the source views and directly regress Gaussian properties for instant novel view synthesis without any fine-tuning or optimization. We train our Gaussian parameter regression module on human-only data or human-scene data, jointly with a depth estimation module to lift 2D parameter maps to 3D space. The proposed framework is fully differentiable with both depth and rendering supervision or with only rendering supervision. We further introduce a regularization term and an epipolar attention mechanism to preserve geometry consistency between two source views, especially when neglecting depth supervision. Experiments on several datasets demonstrate that our method outperforms state-of-the-art methods while achieving an exceeding rendering speed.

Key facts. Cited by 22 papers in the map (data through 14 Oct 2026). Builds on 71 of its 96 references that are in the map. First posted on arXiv 18 Nov 2024.

Builds on

71 of 96 references.

References · 71

  1. 2017Attention Is All You Needcited by 60,361
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  6. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
  7. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
  8. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  9. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  10. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  11. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  12. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
38 more
  1. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  2. 2020Convolutional Occupancy Networkscited by 761
  3. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  4. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  5. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  6. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  7. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  8. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  9. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
  10. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  11. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  12. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  13. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  14. 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 364
  15. 2021RAFT-Stereo: Multilevel Recurrent Field Transforms for Stereo Matchingcited by 353
  16. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  17. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  18. 2019Neural Point-Based Graphicscited by 327
  19. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  20. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  21. 2020Neural Unsigned Distance Fields for Implicit Function Learningcited by 265
  22. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
  23. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  24. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  25. 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
  26. 2020Free View Synthesiscited by 231
  27. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
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  32. 2022CroCo v2: Improved Cross-view Completion Pre-training for Stereo Matching and Optical Flowcited by 166
  33. 2020Stable View Synthesiscited by 165
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  38. 2019Neural Rerendering in the Wildcited by 121

50 most cited of 71 All 71 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 12; 2026: 10.

22 papers.

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  1. 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformerscited by 9
  2. 2025TinySplat: Feedforward Approach for Generating Compact 3D Scene Representationcited by 7
  3. 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstructioncited by 6
  4. 2025ProSplat: Improved Feed-Forward 3D Gaussian Splatting for Wide-Baseline Sparse Viewscited by 4
  5. 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatarscited by 3
  6. 2025Micro-macro Gaussian Splatting with Enhanced Scalability for Unconstrained Scene Reconstructioncited by 2
  7. 2025HART: Human Aligned Reconstruction Transformercited by 2
  8. 2025Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstructioncited by 2
  9. 2026Real-Time Human Frontal View Synthesis from a Single Imagecited by 2
  10. 2026SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesiscited by 2
  11. 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splattingcited by 2
  12. 2025Initialize to Generalize: A Stronger Initialization Pipeline for Sparse-View 3DGScited by 1
10 more
  1. 2026Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulationcited by 1
  2. 2025HumanCrafter: Synergizing Generalizable Human Reconstruction and Semantic 3D Segmentationcited by 0
  3. 2025CUS-GS: A Compact Unified Structured Gaussian Splatting Framework for Multimodal Scene Representationcited by 0
  4. 2025GVSynergy-Det: Synergistic Gaussian-Voxel Representations for Multi-View 3D Object Detectioncited by 0
  5. 20263DTV: A Feedforward Interpolation Network for Real-Time View Synthesiscited by 0
  6. 2026DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesiscited by 0
  7. 2026DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstructioncited by 0
  8. 2026GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Cloudscited by 0
  9. 2026IBRSteG: Learning a Generalizable Steganography Framework for 3D Gaussian Splattingcited by 0
  10. 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Camerascited by 0