From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splatting
Not on the map. Why?
Abstract (arXiv)
Dynamic 3D reconstruction from monocular videos remains difficult due to the ambiguity inferring 3D motion from limited views and computational demands of modeling temporally varying scenes. While recent sparse control methods alleviate computation by reducing millions of Gaussians to thousands of control points, they suffer from a critical limitation: they allocate points purely by geometry, leading to static redundancy and dynamic insufficiency. We propose a motion-adaptive framework that aligns control density with motion complexity. Leveraging semantic and motion priors from vision foundation models, we establish patch-token-node correspondences and apply motion-adaptive compression to concentrate control points in dynamic regions while suppressing redundancy in static backgrounds. Our approach achieves flexible representational density adaptation through iterative voxelization and motion tendency scoring, directly addressing the fundamental mismatch between control point allocation and motion complexity. To capture temporal evolution, we introduce spline-based trajectory parameterization initialized by 2D tracklets, replacing MLP-based deformation fields to achieve smoother motion representation and more stable optimization. Extensive experiments demonstrate significant improvements in reconstruction quality and efficiency over existing state-of-the-art methods.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 44 of its 54 references that are in the map. First posted on arXiv 3 Oct 2025.
Builds on
44 of 54 references.
References · 44
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
- 2024UniDepth: Universal Monocular Metric Depth Estimationcited by 382
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
32 more
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2023TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinementcited by 287
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
- 2023Track Anything: Segment Anything Meets Videoscited by 234
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2024DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videoscited by 204
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
- 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
- 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
- 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
- 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
- 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 68
- 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
- 2024MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priorscited by 51
- 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
- 2024Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstructioncited by 45
- 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
- 2023Flow supervision for Deformable NeRFcited by 42
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 22
- 2024SD-MVS: Segmentation-Driven Deformation Multi-View Stereo with Spherical Refinement and EM optimizationcited by 19
- 2024MSP-MVS: Multi-Granularity Segmentation Prior Guided Multi-View Stereocited by 17
- 2024GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precisioncited by 12
- 2024DVP-MVS: Synergize Depth-Edge and Visibility Prior for Multi-View Stereocited by 12
- 2025Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modelingcited by 12
- 2024DisC-GS: Discontinuity-aware Gaussian Splattingcited by 11
- 20244D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstructioncited by 11
- 2025SED-MVS: Segmentation-Driven and Edge-Aligned Deformation Multi-View Stereo with Depth Restoration and Occlusion Constraintcited by 11
- 2025HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scenecited by 11
- 2023TSAR-MVS: Textureless-aware Segmentation and Correlative Refinement Guided Multi-View Stereocited by 9
- 2025STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Renderingcited by 5
- 2025DVP-MVS++: Synergize Depth-Normal-Edge and Harmonized Visibility Prior for Multi-View Stereocited by 4
Built on by
Citing papers per year: 2026: 1.
1 paper.