mlsanityData to 14 Oct 2026

AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones

arXiv 2411.19271 ↗First posted 28 Nov 2024cs.CVcited by 10

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Abstract (arXiv)

Geometric priors are often used to enhance 3D reconstruction. With many smartphones featuring low-resolution depth sensors and the prevalence of off-the-shelf monocular geometry estimators, incorporating geometric priors as regularization signals has become common in 3D vision tasks. However, the accuracy of depth estimates from mobile devices is typically poor for highly detailed geometry, and monocular estimators often suffer from poor multi-view consistency and precision. In this work, we propose an approach for joint surface depth and normal refinement of Gaussian Splatting methods for accurate 3D reconstruction of indoor scenes. We develop supervision strategies that adaptively filters low-quality depth and normal estimates by comparing the consistency of the priors during optimization. We mitigate regularization in regions where prior estimates have high uncertainty or ambiguities. Our filtering strategy and optimization design demonstrate significant improvements in both mesh estimation and novel-view synthesis for both 3D and 2D Gaussian Splatting-based methods on challenging indoor room datasets. Furthermore, we explore the use of alternative meshing strategies for finer geometry extraction. We develop a scale-aware meshing strategy inspired by TSDF and octree-based isosurface extraction, which recovers finer details from Gaussian models compared to other commonly used open-source meshing tools. Our code is released in https://xuqianren.github.io/ags_mesh_website/.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 40 of its 57 references that are in the map. First posted on arXiv 28 Nov 2024.

Builds on

40 of 57 references.

References · 40

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  4. 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,360
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  6. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  7. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
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  10. 2023ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depthcited by 657
  11. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  12. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
28 more
  1. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
  2. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
  3. 2024Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimationcited by 395
  4. 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
  5. 2021Neural RGB-D Surface Reconstructioncited by 313
  6. 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
  7. 2021NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereocited by 192
  8. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  9. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
  10. 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
  11. 2022NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priorscited by 125
  12. 2021TransMVSNet: Global Context-aware Multi-view Stereo Network with Transformerscited by 117
  13. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  14. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  15. 2020Fast-MVSNet: Sparse-to-Dense Multi-View Stereo With Learned Propagation and Gauss-Newton Refinementcited by 105
  16. 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 67
  17. 2022GO-Surf: Neural Feature Grid Optimization for Fast, High-Fidelity RGB-D Surface Reconstructioncited by 61
  18. 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 53
  19. 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
  20. 2020NeuralFusion: Online Depth Fusion in Latent Spacecited by 46
  21. 2017OctNetFusion: Learning Depth Fusion from Datacited by 45
  22. 2017InfiniTAM v3: A Framework for Large-Scale 3D Reconstruction with Loop Closurecited by 25
  23. 2023DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstructioncited by 17
  24. 2023MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View Synthesiscited by 12
  25. 2024H2O-SDF: Two-phase Learning for 3D Indoor Reconstruction using Object Surface Fieldscited by 9
  26. 2023TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Renderingcited by 7
  27. 2017Image Patch Matching Using Convolutional Descriptors with Euclidean Distancecited by 3
  28. 2023Improving Neural Indoor Surface Reconstruction with Mask-Guided Adaptive Consistency Constraintscited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 5.

10 papers.